DLC - A Potential Problem?

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1 million credits costs €10. If the DLC would cost €10, it would be really, really easy to get cars for those prices. Seriously, even if you get 3 cars in the €10 DLC, that's less than Andretti's Hudson. Just play a seasonal event on 200% bonus and you got yourself a free DLC pack in a couple of minutes.
 
DLC things will need to be bought with real world monies.

For things like speed test, instead of going to the PSN to buy and install it, you can do it from the game.
That is why the DLC option was added.
 
It's the same way it was done in GT5. You had to pay for most of the DLC when it was available, now you will have to buy the credits and redeem in game. No difference.
 
Well I'm glad that is phrased as a question, because I didn't say that. The answer, to that question, is no. Which is why I not only bought the game retail, I bought the AE version of the game.

The statement I made "I ...really hope they... [keep] ask[ing] for in game credits, [because] even if they patch this glitch, we'll find another way to increase our cr amount for sure." is supporting the idea that these macrotransactions are simply robbing people blind, its not 2 or 3 dollars for 50 million credits, its $75 in Australia, for 7 million credits, that had nothing to do with my initial purchase of the game and its content, which was proven by people who did the 20 mil glitch, because they got all of the content they wanted, with no additional charge.

So, my hope is that their 'alternative method' a.k.a. cheating with real money, is not the way they sell DLC, because if it is, people will just do the glitch again and PD won't get more money for content they deserve. I actually want them to be paid, additionally, when, additional, content is added to the game.

I understand what you mean, but I don't see how DLC is tied to the MTs? I also don't see how they are robbing people blind. I don't know anyone who's bought credits and now that they've made it easier to get credits I can't imagine that will help them sell credits. If you ask me selling credits at those prices is better than making them cheaper.

I say that because the high price will act as a deterrent. I'd rather them be expensive and have nobody buy them than have them be cheaper and successful.
 
I understand what you mean, but I don't see how DLC is tied to the MTs? I also don't see how they are robbing people blind. I don't know anyone who's bought credits and now that they've made it easier to get credits I can't imagine that will help them sell credits. If you ask me selling credits at those prices is better than making them cheaper.

I say that because the high price will act as a deterrent. I'd rather them be expensive and have nobody buy them than have them be cheaper and successful.

Well its a pretty easy equation. There's two scenarios, here, let's say they add the new Ferrari F12 for example.

The first is instead of it being 2 million credits, its 50 million credits. Now in Australia, if I were to buy 50 million with microtransactions, that's $600AUD (8 x 7 million credits, or 8 x $74.95 AUD= $599.6 AUD).

The second is the model they used in GT5, you purchase the game with real money, then you receive one 'for free' in the game, and can buy additional for a relatively nominal amount of credits (Golf VI R was ~60,000cr? EDIT: And I bought it in a pack of 4 cars for $7 AUD total I believe). I prefer this model as it isn't encouraging micro transactions in the game, and further more, the prices in GT5 were a fraction of what the prices could possibly be, if they use in game credits to buy DLC.

That's really all I was on about. In terms of the $/cr ratio, its obviously very high everywhere, in Australia more so, but even if it were $1 / 1 million credits instead of $10+, it'd be more reasonably priced and make more sense, $50 and job done you've maxed your credits.
 
Well its a pretty easy equation. There's two scenarios, here, let's say they add the new Ferrari F12 for example.

The first is instead of it being 2 million credits, its 50 million credits. Now in Australia, if I were to buy 50 million with microtransactions, that's $600AUD (8 x 7 million credits, or 8 x $74.95 AUD= $599.6 AUD).

The second is the model they used in GT5, you purchase the game with real money, then you receive one 'for free' in the game, and can buy additional for a relatively nominal amount of credits (Golf VI R was ~60,000cr? EDIT: And I bought it in a pack of 4 cars for $7 AUD total I believe). I prefer this model as it isn't encouraging micro transactions in the game, and further more, the prices in GT5 were a fraction of what the prices could possibly be, if they use in game credits to buy DLC.

That's really all I was on about. In terms of the $/cr ratio, its obviously very high everywhere, in Australia more so, but even if it were $1 / 1 million credits instead of $10+, it'd be more reasonably priced and make more sense, $50 and job done you've maxed your credits.

Sorry if I misread, but do you really think that it's a possible scenario that they'll ask 600 AUD, 400 EUR (the price of a PS4), for 1 Ferrari?
 
Well I think that the way that the microtransactiosn are priced, and the maximum cost of going from a 0 cr balance to a 50 million cr balance, via microtransactions, is currently $600 AUD (in Australia), yes. It's also possible that the first Ferrari F12 (again, just an example), costs 10s of millilons, but subsequent F12 purchases's cost only 1 or 2 million credits.

It's possible, if not probable that 1 Ferrari would cost $600 - when purchased with microtransactions, remember we have the potential of earning 12 million credits in the latest seasons, which proportionally in Australia is worth ~$130 AUD. All my calculations do, is give the maximum price of a car using in game credits, if bought exclusively with microtransactions.
 
Well I think that the way that the microtransactiosn are priced, and the maximum cost of going from a 0 cr balance to a 50 million cr balance, via microtransactions, is currently $600 AUD (in Australia), yes. It's also possible that the first Ferrari F12 (again, just an example), costs 10s of millilons, but subsequent F12 purchases's cost only 1 or 2 million credits.

It's possible, if not probable that 1 Ferrari would cost $600 - when purchased with microtransactions, remember we have the potential of earning 12 million credits in the latest seasons, which proportionally in Australia is worth ~$130 AUD. All my calculations do, is give the maximum price of a car using in game credits, if bought exclusively with microtransactions.

Ofcourse it won't cost 10(s of) million(s of) credits. That would be insane. GT5's car packs cost €4 and €6, €1 a car. 1 million credits cost €10. 10 million credits would cost €100. If the F12 would cost 10 million, that would mean it would cost €100. 1 car. That's a 10,000% price increase. If they were going to make us pay ingame credits, the correct prize would be 100,000 credits. Which would be one International A race at 200% bonus.
 
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