Do you reckon Sony will fix the screen tearing prob ?.

I noticed this only in replays, and when running in suzuka, after the u-turn and the double corners, you take the two straights before the chicane and then the screen seemed a little "sliced", but I never knew what it was.

To me, it does not affect gameplay since I play only in cockpit view.
 
never noticed screen tearing last gen, so to see it so often this generation is disappointing.I'd rather 30fps and no tearing than 60fps if tearing is frequent
 
it never happened to me before. But I do get a lot of AA problem on my 42" Samsung in 720P, but I have more AA in my 32" Olevia in 1080P. Don't know why is that.
Simply because at higher resolutions (1080p) you will see less aliasing..
 
Samsung Le32 A2 557 P2 FullHD TV, nearly no tearing. Had some tearing on Eiger Nordwand with Spec II and a little bit more Tearing on Fuji with Spec II.
SpecIII solved most of the problems that i ever had, only some random tearing when there are plenty of cars in the same corner in Fuji (The one after the slight bend where you brake hard).

Tearing is no major issue in my book, its just something that happens randomly and not that often. I dont see any problem, that needs to be solved here.
 
I really hope they do address the issue and fix it for GT5, It does bother me but thats about the only thing in the GT5P that actually bothered me at all!
 
GT5P has a serious tearing problem and, less often, slowdowns.


lol, i hardly notice any screen tearing at all and so slowdowns..

Hmm i think it's connected with camera we use to play. Cocpit view is less demanding do probably that's why i can't see any of these problems..

But one thing is sure Spec I had more problems with tearing and slowdowns than spec III.
 
1080p is better. 1080i is "interlaced," meaning half the lines of pixels, the odd numbered lines, get displayed for 1/60th of a second. Then the next frame is made of the even numbered lines, so the entire frame is displayed in 1/30th of a second, vs 1/60th with 1080p. There's a bit more flickering with 1080i sets.

By the way, very little screen tearing, and a short time of slowdown in replays when dust gets kicked up with several cars on the screen. I'm not devastated. ;)
 
To remove screen tearing, they have to enable vertical sync, wich reduce the framerate (fps) of the game to sync it with the display. Unlike someone said, it doesn't mean you have 30 fps everytime the game get to 59 or below, it's not a "FPS divided by screen frequency must equal odd number" thing, it's a simple syncronization to remove half-fields, but by doing so the game is slowed down a couple fps, between 5-10. Furthermore vsync has the tendency to create a "sluggish" feeling in games below 60fps, especially in fastpaced action games wich GT is and if GT5 has vsync the control will seem unresponsive. Anyway screen tearing is an issue when you have over 100fps, at this rate there is as much half-fields as full ones and your brain sees them as they keep appearing in succession instead of having one of them pop once or twice every 60 passes, vsync is meant for high framerates not the other way around, low framerate and slowndowns are worst than actual screen tearing, this is why they won't fix it, the goal here is to obtain the highesst framerate possible for a more responsive control over your car and to do so they aim at 60, even if 24fps can fool your brain in believing it's in motion.
 
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On a decent 1080p display with a short HDMI wire setup with a PS3 running at at optimum temperature and using cockpit view in the game, i'd bet screen tearing never occurs, because as far as we can tell thats what PD use and are focused on in their testing.

Others in the thread have mentioned testing and optimisation. Its what 5 months from Japan release? Testing should be underway by now, or at least by the end of the month.
 
lol, i hardly notice any screen tearing at all and so slowdowns..

Hmm i think it's connected with camera we use to play. Cocpit view is less demanding do probably that's why i can't see any of these problems..

But one thing is sure Spec I had more problems with tearing and slowdowns than spec III.

From my experience cockpit view is more demanding than bumper cam.

@lalaurentide
The best solution are rock solid 60fps with v-sync on. If the frame rate doesn't drop it won't be "unresponsive". Turning v-sync off is just a kludge for insufficient performance.

some displays are reason for tearing to show up; it is not allways the game which is wrong.
That's a rare case. If so, the display is broken.

On a decent 1080p display with a short HDMI wire setup with a PS3 running at at optimum temperature and using cockpit view in the game, i'd bet screen tearing never occurs, because as far as we can tell thats what PD use and are focused on in their testing.
:banghead: sureley not...
 
Well Wipeout Fury is rock solid & i doubt London Studios used v-sync.Granted the game doesn't show many ships so no noticeable loss of fps, however there is no screen tearing either.
 
Well Wipeout Fury is rock solid & i doubt London Studios used v-sync.Granted the game doesn't show many ships so no noticeable loss of fps, however there is no screen tearing either.

Wipeout HD used dynamic resolution down-scaling instead of slowing the frame-rate. I'm not sure if this is an option for GT5.
 
Only console game I've ever noticed screen tearing in would be Mass Effect. Not to say that all the other games I have don't have any screen tearing, but usually if I'm really into a game, I just don't notice it. As engaging as Mass Effect is though, it just has a worse screen tearing problem than an average game... plus, some parts are kinda slow. :P
 
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Here is a bold statement: You want occasional screen tearing!!!!

Let me explain: screen tearing occurs when Hardware is not able to render the frame in 1/60th of a second.
99.999...% of the time there is no problem, but in certain situations (lots of cars visible, high poly part of track...) rendering is not fast enough.
Game developers could simplify the scenes they render (lower poly models, less lighting effects, less shades,...) up to a point screen tearing would never occur, not even in these exceptional situations. But, and this is my point, by doing so you also have less image quality in the 99.999... where there is no problem.

Are you willing to give up eye candy for those very occasional tears???

BTW: VSync makes you wait another complete frame if the rendering is not done in time, so with sequential heavy frames your framerate can drop to 30 fps, not really an option for a racer.
 
Here is a bold statement: You want occasional screen tearing!!!!

Are you willing to give up eye candy for those very occasional tears???

BTW: VSync makes you wait another complete frame if the rendering is not done in time, so with sequential heavy frames your framerate can drop to 30 fps, not really an option for a racer.

If I can speak for me, tearing is very unpleasant and disturbing situation and it can easily affect my concentration and correct sensation of speed, acceleration or deceleration. If you call game a simulator and you should react what's happening on the screen promptly, then the game should flow butter smoothly. As every full GT does, of course. I have no fear that tearing will make its way into final game. :)
 
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