Do you think GT6 will include Multi-Class racing?[poll]

  • Thread starter sk8er913
  • 40 comments
  • 3,294 views

Will GT6 has Muilti-Class racing?

  • Yes.

    Votes: 53 53.0%
  • No.

    Votes: 47 47.0%

  • Total voters
    100
4,101
United States
California
Sk8er913
It would be awesome if GT finally adds multi-class racing. :) and I'm sure we would all love the option. Now Converse with each other on why and why not. :)
 
I like that idea, but the A.I. needs to be tweaked, and adding this, I think the grid size should increase
 
Needed to be more options in the poll in my opinion. I don't think we'll see Multi-Class racing, but it would be amazing if we did.
 
Needed to be more options in the poll in my opinion. I don't think we'll see Multi-Class racing, but it would be amazing if we did.

What would the other options be? I was just expecting this to be a simple "Yes I think it will be/no I don't think it will be."

I like that idea, but the A.I. needs to be tweaked, and adding this, I think the grid size should increase

It's bad to assume, but I would assume it would be online and offline... And far as increasing the grid size, that would be awesome if they could make 20 or 24, but its all about about processing power.
 
Last edited:
Do I think we will see multi-class racing in GT6?

I think the chances are higher if the game comes out later on the PS4, lower if it comes within the next two years on the PS3.

I also think it's more likely to be implemented online over any other game mode because of potential AI problems. It would be pretty easy to implement online I assume: room host selects number of classes and then sets the regulations for each in a series of tabs. But to have a good multi-class racing experience, I think the game needs more processing power and a better online service.
 
Do I think we will see multi-class racing in GT6?

I think the chances are higher if the game comes out later on the PS4, lower if it comes within the next two years on the PS3.

I also think it's more likely to be implemented online over any other game mode because of potential AI problems. It would be pretty easy to implement online I assume: room host selects number of classes and then sets the regulations for each in a series of tabs. But to have a good multi-class racing experience, I think the game needs more processing power and a better online service.

(I am an intermediate programmer) I don't believe the AI would have a problem other than the fact that its passing may need to be improved, which already needs to either way. All it would need is a randomized generator to pick different cars at the two specified PPs or classes and the GUI with a few conditional statements to set it up.
 
What would the other options be? I was just expecting this to be a simple "Yes I think it will be/no I don't think it will be".

At least a third option that mimicks what I said "No, I don't think it will be. But I'd like it if it did."

We have absolutely no evidence whatsoever to even begin suggesting that Multi-class racing will be in any future GT title. So for someone to say "Yes" would mean that they want it to be in, not that they think it actually will.

Having a "No" answer makes it sound like you don't think it'll be in the game and that you also don't want it to be in the game. I want it to be in GT, but there's just no evidence to suggest it'll happen. Thus, I find myself searching for the middle answer.
 
I hope it does, it's my favorite type of online racing.

Doesn't Gt5 technically have it since the 24 Hours of Le Mans has LMP/Group C + the Viper?
Definitely needs more though.
 
mcfizzle
I hope it does, it's my favorite type of online racing.

Doesn't Gt5 technically have it since the 24 Hours of Le Mans has LMP/Group C + the Viper?
Definitely needs more though.

Technically it does, but you can't enter with a corvette and get a "class win" against the viper.
 
Wasn't the Top Gear WWII special event a multi class race? It should be trivially easy, forget what system it's on, PS4, PS3, PS2, PS1, PS0.

As for the poll, there is no answer. There is nothing to base an answer on at this point. We can only hope that GT6 includes multiclass.
 
Would like the option of multi-class racing, but I don't think it will be a feature in GT6.

And I would rather have larger grids first.
 
if the grid was maximum of 32 cars then there wouldn't be a problem of making mixed class races. But then, I think, GT6 would be released on PS4 instead of PS3 to have the best performance for that amount of AI going on track.

Besides, immagine loading times for GT6 if there was mixed class race...
 
Actually I think they'll strictly need to model less cars to make this work, just a few of each category (taking Le Mans as an example) in a 16 car grid (it won't be 'realistic' perhaps but it currently isn't realistic as well with cars from different periods thrown into the mix).
For A-spec, and in particular the endurance races, it could be a very welcome addition to select the category you wish to compete in beforehand and can win (or beat) the event itself by just winning the class you're in and not just overall, it might make the AI itself more interesting (and working properly) and the added challenge of not getting in the way of the higher classes is another thing that would offer something new.

It could also work for online races perhaps although I reckon most would like to compete directly as it currently is although implemented similarly without slower cars being lapped turned into ghosts it could also add a new interesting element to longer races.
 
I don't know if it will, but it wouldn't hurt. I remember playing ToCA Race Driver 3 with some of the races that have class racing. If you've played TRD3, you may remember series like British GT and the 4WD Road Racing championships. I think about Gran Turismo 4's GT World Championship, where you have the high-powered prototypes and maybe two or three high-end GT-spec cars that are doormats to lose. Maybe the biggest reason why class racing would be great is because most traditional sportscar racing features class racing. The important thing about class racing is that you only have to beat the opposition in your class and not worry about getting owned by the higher class.

Another advantage would be that it extends the quality of racing. If you won against lower-class machines in a championship, try a higher class. You're racing the same tracks in a championship, just with different level cars. The classes have to be creative and interesting. For example, you could have a Volkswagen Golf Cup event where one class features street VW Golf models while the other class features racing-spec VW Golf models. You could combine the two levels of the Schwarzwald League into one series with two classes.

I want there to be class racing. Will we get it? I am not as confident.
 
At least a third option that mimicks what I said "No, I don't think it will be. But I'd like it if it did."

We have absolutely no evidence whatsoever to even begin suggesting that Multi-class racing will be in any future GT title. So for someone to say "Yes" would mean that they want it to be in, not that they think it actually will.

Having a "No" answer makes it sound like you don't think it'll be in the game and that you also don't want it to be in the game. I want it to be in GT, but there's just no evidence to suggest it'll happen. Thus, I find myself searching for the middle answer.

I would add that to the poll but I don't think I can, if I can, I don't know how..
 
Last edited:
(I am an intermediate programmer) I don't believe the AI would have a problem other than the fact that its passing may need to be improved, which already needs to either way. All it would need is a randomized generator to pick different cars at the two specified PPs or classes and the GUI with a few conditional statements to set it up.
I was thinking more about quantity instead of quality. 16 is near the bare minimum for number of cars required for multi-class racing, so for a better experience, there would need to be more AI cars on track.
 
I was thinking more about quantity instead of quality. 16 is near the bare minimum for number of cars required for multi-class racing, so for a better experience, there would need to be more AI cars on track.

16 is perfect for some tracks though. (Tsu comes to mind) actually that would be a very interesting race... :D GT300 and GT500 at Tsu. 8 of each...

I liked the Idea so much I set up a race. lol
https://www.gtplanet.net/forum/showthread.php?t=262783
 
Last edited:
I think it's much more likely on PS4, with more power to allow more cars on track.

On PS3, we could possibly get dual class racing, but I really want PD to go big for GT6. And you can't do much more on PS3 without cutting back substantially in other areas, because GT5 is squeezing out about as much as that CELL engine can deliver.
 
If we were to have multi-class races, the races need to be somewhat lengthy. If it's just ten laps, unless it's a really short track, we might never see the other class except as we part ways at the start. If I'm in a higher class and half the field is a lower class, they'll stay behind me and fall farther behind, and I won't see them again for many laps, and likewise if I'm in the lower class the higher one will gradually vanish ahead of me and won't come back around to lap us for a while. If we never see the other class except at the start, there isn't much point in them being there.

if the grid was maximum of 32 cars then there wouldn't be a problem of making mixed class races.

The number of cars has nothing to do with it. Wanting more cars on the grid is simply a matter of people wanting larger grids, independent of race type, and doesn't mean anything in terms of multi-class races. You can have a two-class race with just twelve cars. Yes, it would sort of suck having only five competitors in your class, but it can be done that way. Well, actually, they could have eight cars in your class and just four in the other class if they wanted. Players can dream of larger grids for multi-class races, but we can do the same just as well for any other type of race.

Besides, immagine loading times for GT6 if there was mixed class race...

It wouldn't affect load times. Load times are based on how much content is being loaded, and has nothing to do with how many classes. Having a two-class race with twelve cars on the grid, six from each class or however you want to divide it up, would load no differently from having twelve assorted production cars on the grid. Either way it's still loading information for twelve different cars, regardless of class.
 
Back