I suspect, and could be wrong, that hardware limitations may impact their options to add information and/or detail to what the PSVR is rendering. I had pretty low expectations, and was pretty shocked at the quality of the imaging given the PS5's limitations. To run iracing, for example, at max graphics and 90fps on the Reverb G2 takes waaaaay more PC than a PS5. And doesn't look any better. When PSVR came out, it took a $3k PC to run anything comparable. It's not that much cheaper now, though some components have gone down in price. Even adding small details like toggling different HUD options, having spectators in the stands, or even a guy standing in pit lane will cause fps to drop unless you have a killer PC. The PS5 is highly optimised compared to a PC, and has zero bloat, etc; but still has far lower capabilities than high end PCs that most use elsewhere for VR.
For user experience, particularly for such a new market, I am sure that having the highest frame rates and smoothest operation were paramount. Otherwise, they were going to lose users in the first few minutes of trying it out. Again, I could be wrong, but I wouldn't be surprised if they up against limiting factors that they haven't disclosed.
It is worth noting, that in real life very few have access to any of the information you see in regular flat screen play. Most amateur racers have little or no crew. Little as in their kids lol, or none as in they show up with a truck and trailer and a car they built and prep themselves. Until you get into SCCA Majors and Nasa national races, most don't have radios. And those that do usually have a wife, girlfriend, etc on the radio rather than the teams of strategists you see hiding under the awning in pro racing pits. Even if you are lucky enough to have a rockstar on the radio, perhaps another racer with the live timing up in front of them; living timing tends to only update when a driver crosses the s/f. Even with racemonitor or racehero up, you don't get realtime gaps where you can see hundredths gained or lost. You get a refresh each time that drivers crosses the line with their last lap time, best lap time, and gap to leader and others. Even your radio man can't tell you what gap you pulled in the last half of a lap, except in the highest forms of pro racing.
Most racers, unless you compete in endurance races or specific high level pro series, never make pit stops. And even in enduros outside of pro racing, there are usually minimum time limits in the pits so you aren't rushing driver swaps and taking shortcuts with safety gear, etc. And even so, you have no idea what tyres the other guys are changing to unless you have such a large crew that you have someone walking the pits spying lol. And of 200-300 entrants depending upon the race weekend, that's like maybe 5 teams with those kinds of resources. The information given in races on flat screen is a luxury compared to real racing.