LOL! I now have soda on my monitor.i’d be satisfied with some way to be informed what lap im on, during the longer races of course, as video game time isn’t usually my most sober moments of the day. ^^
It’s doubtful, they won’t let players who make live events on a pad, use the pad in live races, they have to use a wheel.LOL! I now have soda on my monitor.
Some cars do have a lap count on the wheel where others don't. But I'm now faster for the most part than I was when I was driving on a flat screen. Still, I'd love to be able to get to A+ and challenge for a world series seat. Would they let me wear a headset? Unlikely.
Still, it's nice to dream . ..
Again, that isn't real. Iracing can call itself whatever, but having that information isn't real. PD aren't direct competitors with iracing. Hell, iracing has like 3 cars that an average racer would ever drive. IMO, when comparing to the types of racing amateurs get involved in, GT7 has iracing beat. If you go to a track, you'll find acres of Miatas, Civics, Mustangs, Corvettes, Camaros, Porsches, Fits, Mazda 2s, BMW 3 series, etc. Nearly none of which are represented in iracing. Not to be on the attack against iracing, but they only have a handful of cars without sequential shifters, and most of them legacy cars that don't have any supported races. Meanwhile, most people never in their life race anything with a sequential. Iracing is a decent pro racing simulator, with its own deviations from realism as well. Just in different ways.For all the “realism” guys. iRacing is basically the most hardcore racing simulator you can get, and in iRacing, I can add any bit of race info I want to, up to, and including, full multi class leaderboards, full track map, tire info, fuel info, delta to leaders/other cars. Literally any info you want can be added, and if it doesn’t allow it in game, a 3rd party app does, and all fully customizable. iRacing is the most “realism” game out there, for racing, so what’s PD’s excuse?
Mirrors are the largest resource hog, and GT7 has better mirrors in VR than anything else I've driven.The thing with the power to use these graphics in VR, PD placed the weather radar. I feel that would require more graphical power than showing 9-10 or even just the top five car’s tyre choices.
That’s exactly my point, “it isn’t real”, it’s a game, even iRacing. So there is absolutely no excuse to not have the information available. It’s a game, every other person on track has that information, so not having it is just silly. Making arguments that IRL drivers don’t have the info is a moot here, because the other drivers in this case DO have that info, every single last bit of it.Again, that isn't real. Iracing can call itself whatever, but having that information isn't real. They aren't direct competitors with iracing. Hell, iracing has like 3 cars that an average racer would ever drive. IMO, when comparing to the types of racing amateurs get involved in, GT7 has iracing beat. If you go to a track, you'll find acres of Miatas, Civics, Mustangs, Corvettes, Camaros, Porsches, Fits, Mazda 2s, BMW 3 series, etc. Nearly none of which are represented in iracing. Not to be on the attack against iracing, but they only have a handful of cars without sequential shifters, and most of them legacy cars that don't have any supported races. Meanwhile, most people never in their life race anything with a sequential. Iracing is a decent pro racing simulator, with its own deviations from realism as well. Just in different ways.
Mirrors are the largest resource hog, and GT7 has better mirrors in VR than anything else I've driven.
I actually prefer this in GT7, because no matter what I am doing it keeps the relevant info in the mirror in my view. Though, I can certainly understand why someone would prefer it the other way.Edit: And for the Mirrors, iRacing still does it better. in iR I can move my head, to adjust the angle I’m seeing in the mirrors, just like real life. GT doesn’t do this well, and it turns the mirrors into cameras, that aren’t very usable at all.
Wow. I hadn't considered that, but it makes perfect senseAs the title states, do you think PD purposely made the VR experience uncompetitive for proper racing on purpose? Why else would we not have access to vital race info mid race, like every other driving view gets? It makes the headset almost useless in proper competitive races, since you are basically driving blind. I have a feeling it was done on purpose, to avoid creating an expensive meta setup, or at least to avoid the impression of that being the case. Why else in the world would we not have full race info, whilst “in a race”? What do you guys think?
That is very unlikely, even if just because some cars have these information on their steering wheel and in worst case a full grid of the same car with this information would result in the same amount of data per race.that hardware limitations may impact their options to add information and/or detail to what the PSVR is rendering.
While he intention is clear "reducing VR sickness by awkward display", optimized UI shouldnt require removing information without replacements.Polyphony Digital already talked about this choice and explained why.
Yeah, I agree.Rather than there being any grand conspiracy, I just think PD isn't that good at game design, as evidenced by their entire catalogue for the past 10 years.
If that were the case, then we'd have no mfd/HUD in VR at all, no ?I think the most probable is that Kaz feels that VR makes sense to enjoy driving as an immersive experience, close to real, not so much racing but cruising, and this is why they left the hud to a minimum.
That would completely ban racing from VR, I dont think PD wanted that. More likely their approach is "if you want to race you can, but we are not making a racing environment specifically for VR because VR has its full potential not necessarily in a race".If that were the case, then we'd have no mfd/HUD in VR at all, no ?
But, this has ne stumped as well...
I would welcome the option to completely hide the HUD in VR, but, that would have to be an option...
Additionally, the HUD is absolutely missing some vital bits. And, I too would have thought PD would add this later quickly after the initial VR release.
As I would prefer to completely customize the huds for VR as well with the aspects I find suitable...
Oh well. Should be such a low hanging fruit and qol features. But seemingly, PD keep being PD and continue pd'ing along... :/
If VR isn’t made for “in race” then what the heck do think it was made for? I didn’t buy a VR for anything other than IN RACE. 🤔That would completely ban racing from VR, I dont think PD wanted that. More likely their approach is "if you want to race you can, but we are not making a racing environment specifically for VR because VR has its full potential not necessarily in a race".
The few ones that spontaneous come to my mind would be@PirovacBoy - what are those "handful of gt3/4 cars for example which actually provide the necessary info on the in car dashboard" ?
I'm curious
Also re "I NEVER use any sort of HUD." - did you find a way to get rid of the VR MFD, i.e. the floating VR UI right/left of the steering wheel...
Cheers
First off, you’re not wrong, it was my opinion. I should have added that part, 100%.The few ones that spontaneous come to my mind would be
McLaren GT3
McLaren GT4
BMW GT3
BMW GT4
Corvette GT4 and most probably GT3 too
Volkswagen GT3 VGT
Mercedes AMG '11 GT3
Porsche Cayman GT4
Honda NSX GT4 and GT3 too but not 100% sure on the GT3 variant anymore.
And definitely a few more but I currently just don't remember which ones exactly.
Some of them like the BMW GT4 has the most useful Dashboard showing Lap Times
Fuel
Lap Count
Position on track
I don't drive with VR. Not anymore.
I use my trustworthy 75" TV 😀
Well, of course I tried vr2 and got it on day1.First off, you’re not wrong, it was my opinion. I should have added that part, 100%.
Second, I’m surprised that you went back to a TV. Any particular reason? I know you’re more into the immersion/realism than I am, so that’s a bit surprising to hear. I know I’m more into whatever works best, instead of the immersion/realism, and I’m struggling to want to not use the VR, even with all its flaws. As much as I complain about, they did a great job with what they did do with it.