we can only hope that our voice will help make future racing games better.
I personally feel it hasn't been well spent. As mentioned I personally would rather more of that time be taken away from making ultra realistic burgers and an ambulance, and spent on gameplay and the atmosphere of the pinnacle of motorsport.
Once again, we have two of the most repeated myths in the industry: the notion that players are owed a voice (and the implication that voicing it on a fan forum means anything), and the idea that game development is a zero-sum game and time/resources spent on one thing (in this case, trackside details) always and necessarily means resources not spent on other things (in that case, car models). There's a chasm in requirements between the two, and I can assure you it is not the same people working on those things.
But hey, you don't have to believe me, you can just look at the GT7 credits yourself!
(For my sanity, these aren't complete screenshots, the list of artists in both teams exceeds the screen size.)
Geez GTEnthusiast, it's almost like game development teams can work on more than one thing at once! And it
still takes 270 days to fully recreate and model a car, because guess what, these people care about the level of detail just as much if not more than you do. That's what it takes, with this whole team, and it's, once again, arguably the industry standard.
It's not a real surprise that other racing games resort to recycling content to keep the players that want more content happy. Then we have the other side of the coin; "Why aren't <developer> remaking these awful <old console> models already?"
It's funny. GT has been through this already, with GT5 and GT6, in fact.
It's all well and good if the direction GT is going isn't for you - it most certainly isn't for me either - but the very least you could do is not make absurd assumptions and have just a little bit more of a clue on how development works. The ultra-realistic burgers aren't the reason why GT7 isn't for you, it isn't a matter of "Oh if the fries and hotdogs were PS2 quality I'd have a game I enjoy." I'm sorry to be the one to break it to you, but GT7 has been designed that way from the start, and whatever visual fidelity the trackside elements have wouldn't have changed anything.
You are getting the game Kazunori Yamauchi wants. Not the game you or "the fans" - who have been bickering all day on the subject since video game forums existed - want.
Once again, I recommend tempering your expectations, or perhaps looking at other racing games.