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I remember the GT5 used car dealership being unique as it also had something new introduced to that as well, the online version of it. It didn't really stand out to me all the time back in the day but this could be potential for GT7.
I think it would be fascinating if they could make a real economy with online trading. Something where the supply and demand are balanced enough that the prices are actually interesting, and that maybe those people who are into that sort of thing can have a side hustle buying and selling cars. Kinda how MMO auction houses tend to work. I know other games have tried, but they always seem to get the balance wrong such that cars are basically being given away for whatever the minimum price is.I’d like for all the cars be able to be bought new, with a used option for players looking for a bargain. But the ability to sell a car via an online marketplace would be nice.
I mean, I'd probably advise against this, especially since Forza, since they instituted the changes to how painters get paid for their designs, basically has the knock-on effect of making legendary painters (who get to that point by making pure, unadulterated garbage for liveries, en masse) set the prices for vehicles, especially Forzathon vehicles, which more often then not most normal players can't hope to match.I think it would be fascinating if they could make a real economy with online trading. Something where the supply and demand are balanced enough that the prices are actually interesting, and that maybe those people who are into that sort of thing can have a side hustle buying and selling cars. Kinda how MMO auction houses tend to work. I know other games have tried, but they always seem to get the balance wrong such that cars are basically being given away for whatever the minimum price is.
That's part of the economy design in Forza though, Gran Turismo doesn't necessarily need to replicate those faults. I'd agree that there's a lot of wrong ways to make an economy and very few right ways, so it's a pretty hard job. And that of all the developers to put in charge of an economy, Polyphony would be solidly near the bottom of the list because I'm not sure they've ever put any effort into planning their economies even in single player games.I mean, I'd probably advise against this, especially since Forza, since they instituted the changes to how painters get paid for their designs, basically has the knock-on effect of making legendary painters (who get to that point by making pure, unadulterated garbage for liveries, en masse) set the prices for vehicles, especially Forzathon vehicles, which more often then not most normal players can't hope to match.
I don't think you could use alt accounts for such purpose if such feature exists, considering GT5's gifting/trading limits sending cars once per day, per account, per system.This is why I felt a GTplanet community could have such a thing. Though, I’ll probably have my own dealer network with alt accounts, banking there will be certain cars in each of my accounts that will be different.
What would the rarity be based on?And since GT7 is said to be more of a car-collecting game, they should introduce the "rarity" of a specific car in tiers, such as "common", "uncommon", "rare", "epic" and "legendary".
No no, GT7 is not a loot box game with item drops. It's not a lottery; if you have the money to buy an expensive car, you can. Your chances of obtaining a car shouldn't be dictated by some stupid algorithm. The prize wheel was bad enough.I would rather hope to see such a feature like this to be like Forza's Auction House.
But they should make it where you would either like to sell your car privately to specific players or publicly to the highest bidder.
And since GT7 is said to be more of a car-collecting game, they should introduce the "rarity" of a specific car in tiers, such as "common", "uncommon", "rare", "epic" and "legendary".
The last game to ever have used car dealerships were GT5, GT4 had multiple if I remember correctly from 10 years ago at least. Sometimes you could get a pretty good car from the UCD, but you would have put much less effort in on the online used car dealership as more people were reselling them.So how does the UCD work then? Is it just auto generated cars that appear on there and dissappear after a while? I haven't played any other GT game then Sport, so I don't know how it used to be. I thought we could list our cars on there and other players could buy them from you, kind of like how FIFA Ultimate Team works with it's market. If it's just generated cars that change every week orso, it's a bit dissappointing tbh. That would mean you could buy lets say a BRZ for idk, 20.000 cr, only for it to show a week later as a used car for 12.000. With an online UCD you'd search the market for nice models, possibly with some modifications done to it. This would also allow for players to create their own shop, where they modify cars and sell them with profit.
It'd be awesome if I can buy a BRZ for 20.000 cr, modify it for another 15k and then sell it for 40 or 45k cr. Would be a great way to make credits and doesn't involve endlessly grinding BMB or something similar.
In GT5 that vast majority of cars were only obtainable via the UCD, it was pretty important, but I don't mean that necessarily in a good way. As the eample you gave of the Formula GT being locked in there, that you absolutely needed it for a specific event and it rarely popped up was horrendous.I'm struggling to remember the point of it in gt5 other than to buy the formula gran turismo
Ignoring the fact that you've seemingly confused Wheelspin exclusive cars with the actual Auction House itself (how, I don't know) and tried to posit FH4 as a sort of loot box game (it 100% isn't, considering how many Wheelspins, Super or otherwise, you get through simply playing the game as intended that it makes progression feel like a joke)...No no, GT7 is not a loot box game with item drops. It's not a lottery; if you have the money to buy an expensive car, you can. Your chances of obtaining a car shouldn't be dictated by some stupid algorithm. The prize wheel was bad enough.
I was responding to this:Ignoring the fact that you've seemingly confused Wheelspin exclusive cars with the actual Auction House itself (how, I don't know) and tried to posit FH4 as a sort of loot box game (it 100% isn't, considering how many Wheelspins, Super or otherwise, you get through simply playing the game as intended that it makes progression feel like a joke)...
And since GT7 is said to be more of a car-collecting game, they should introduce the "rarity" of a specific car in tiers, such as "common", "uncommon", "rare", "epic" and "legendary".
I was responding to this:
Well giving the tags of "common", "uncommon", "rare", "epic" and "legendary" to cars in a racing game is stupid, because to me it would suggest that certain cars will appear a lot and some hardly ever. It has nothing to do with pricing.I mean, it does fit with the suggestion of an auction house? Set a rarity level for each vehicle and it can, theoretically, set a base level value for what a vehicle can be set at in terms of price, and we go from there. Make it explicit like Forza does, maybe not, but if PD did do an auction house system I guarantee that it would be based on a system like that to begin with.
Picking up from the UCD thread. There are cars post 2010, that according to the content pamphlet, are in the UCD. So, if newer cars can be found in the UCD, it would be interesting if a gift car can be sent to the UCD.So how does the UCD work then? Is it just auto generated cars that appear on there and dissappear after a while? I haven't played any other GT game then Sport, so I don't know how it used to be. I thought we could list our cars on there and other players could buy them from you, kind of like how FIFA Ultimate Team works with it's market. If it's just generated cars that change every week orso, it's a bit dissappointing tbh. That would mean you could buy lets say a BRZ for idk, 20.000 cr, only for it to show a week later as a used car for 12.000. With an online UCD you'd search the market for nice models, possibly with some modifications done to it. This would also allow for players to create their own shop, where they modify cars and sell them with profit.
It'd be awesome if I can buy a BRZ for 20.000 cr, modify it for another 15k and then sell it for 40 or 45k cr. Would be a great way to make credits and doesn't involve endlessly grinding BMB or something similar.