Do you think PD should bring back the Online Used Car Dealership from GT5?

34
Peru
Peru
I remember the GT5 used car dealership being unique as it also had something new introduced to that as well, the online version of it. It didn't really stand out to me all the time back in the day but this could be potential for GT7.
 
The reason why GT5’s online dealership existed was (to my understanding) so that players could buy Standard cars without having to grind days for a car to appear on the used car dealership.

I’d like for all the cars be able to be bought new, with a used option for players looking for a bargain. But the ability to sell a car via an online marketplace would be nice.
 
I’d like for all the cars be able to be bought new, with a used option for players looking for a bargain. But the ability to sell a car via an online marketplace would be nice.
I think it would be fascinating if they could make a real economy with online trading. Something where the supply and demand are balanced enough that the prices are actually interesting, and that maybe those people who are into that sort of thing can have a side hustle buying and selling cars. Kinda how MMO auction houses tend to work. I know other games have tried, but they always seem to get the balance wrong such that cars are basically being given away for whatever the minimum price is.
 
Make it like DiRT 4 or hell, even Race Driver GRID, where you have an actual tangible classified resource to buy and sell said vehicles.

I think it would be fascinating if they could make a real economy with online trading. Something where the supply and demand are balanced enough that the prices are actually interesting, and that maybe those people who are into that sort of thing can have a side hustle buying and selling cars. Kinda how MMO auction houses tend to work. I know other games have tried, but they always seem to get the balance wrong such that cars are basically being given away for whatever the minimum price is.
I mean, I'd probably advise against this, especially since Forza, since they instituted the changes to how painters get paid for their designs, basically has the knock-on effect of making legendary painters (who get to that point by making pure, unadulterated garbage for liveries, en masse) set the prices for vehicles, especially Forzathon vehicles, which more often then not most normal players can't hope to match.
 
I mean, I'd probably advise against this, especially since Forza, since they instituted the changes to how painters get paid for their designs, basically has the knock-on effect of making legendary painters (who get to that point by making pure, unadulterated garbage for liveries, en masse) set the prices for vehicles, especially Forzathon vehicles, which more often then not most normal players can't hope to match.
That's part of the economy design in Forza though, Gran Turismo doesn't necessarily need to replicate those faults. I'd agree that there's a lot of wrong ways to make an economy and very few right ways, so it's a pretty hard job. And that of all the developers to put in charge of an economy, Polyphony would be solidly near the bottom of the list because I'm not sure they've ever put any effort into planning their economies even in single player games.

But those things aside and just talking about broad concepts I think a well designed auction and trading system could be fun and really enhance the collecting and ownership aspects of a game like Gran Turismo.
 
This is why I felt a GTplanet community could have such a thing. Though, I’ll probably have my own dealer network with alt accounts, banking there will be certain cars in each of my accounts that will be different.
 
This is why I felt a GTplanet community could have such a thing. Though, I’ll probably have my own dealer network with alt accounts, banking there will be certain cars in each of my accounts that will be different.
I don't think you could use alt accounts for such purpose if such feature exists, considering GT5's gifting/trading limits sending cars once per day, per account, per system.

Also I have feeling that used car lists will be refreshed by server in a way like GT5's OCD/GTS' MiEx anyway - in which everyone has the same used car line-up.
 
So how does the UCD work then? Is it just auto generated cars that appear on there and dissappear after a while? I haven't played any other GT game then Sport, so I don't know how it used to be. I thought we could list our cars on there and other players could buy them from you, kind of like how FIFA Ultimate Team works with it's market. If it's just generated cars that change every week orso, it's a bit dissappointing tbh. That would mean you could buy lets say a BRZ for idk, 20.000 cr, only for it to show a week later as a used car for 12.000. With an online UCD you'd search the market for nice models, possibly with some modifications done to it. This would also allow for players to create their own shop, where they modify cars and sell them with profit.

It'd be awesome if I can buy a BRZ for 20.000 cr, modify it for another 15k and then sell it for 40 or 45k cr. Would be a great way to make credits and doesn't involve endlessly grinding BMB or something similar.
 
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Hell no.

I never understood the appeal of a used car dealer. Sure, maybe you could save a thousand credits or so on an econobox, but what's a thousand credits or two in a Gran Turismo game? Even if Credits were tight early game like in GT3, its appeal is limited only to the early game.

I really dislike how GT5 locked away about four fifths of the car count behind RNG cycles. The pain of seeing an expensive car you really want pop up when you can't afford it, especially in the colour you want it, is indescribable.

The only way I can see the UCD being of any interest is if the cars featured damage beyond a simple oil change fix, performance parts, or even some ricer modifications or even decals to add a bit of personality into the cars.
 
GT5's online car dealer was an patched in crutch to fix how badly the UCD actually interacted with GT5's game structure. There wouldn't have been any reason for it to exist if the game didn't lock cars necessary for game progression around certain days in a several hundred day cycle, (and you better hope you have the money for it when it shows up!) so if PD learned their lesson from that (hopeful since they acknowledged it was a problem enough to graft the OCD onto GT5 to begin with) then it shouldn't be necessary.




As it is the concept of even a UCD is questionable in a game with Gran Turismo's traditional design; at least the way PD has done it in the past. Something like how Tokyo Xtreme Racer Drift 2 would be a vastly better system in comparison.
 
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I would rather hope to see such a feature like this to be like Forza's Auction House.

But they should make it where you would either like to sell your car privately to specific players or publicly to the highest bidder.

And since GT7 is said to be more of a car-collecting game, they should introduce the "rarity" of a specific car in tiers, such as "common", "uncommon", "rare", "epic" and "legendary".
 
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And since GT7 is said to be more of a car-collecting game, they should introduce the "rarity" of a specific car in tiers, such as "common", "uncommon", "rare", "epic" and "legendary".
What would the rarity be based on?
 
I would rather hope to see such a feature like this to be like Forza's Auction House.

But they should make it where you would either like to sell your car privately to specific players or publicly to the highest bidder.

And since GT7 is said to be more of a car-collecting game, they should introduce the "rarity" of a specific car in tiers, such as "common", "uncommon", "rare", "epic" and "legendary".
No no, GT7 is not a loot box game with item drops. It's not a lottery; if you have the money to buy an expensive car, you can. Your chances of obtaining a car shouldn't be dictated by some stupid algorithm. The prize wheel was bad enough.
 
So how does the UCD work then? Is it just auto generated cars that appear on there and dissappear after a while? I haven't played any other GT game then Sport, so I don't know how it used to be. I thought we could list our cars on there and other players could buy them from you, kind of like how FIFA Ultimate Team works with it's market. If it's just generated cars that change every week orso, it's a bit dissappointing tbh. That would mean you could buy lets say a BRZ for idk, 20.000 cr, only for it to show a week later as a used car for 12.000. With an online UCD you'd search the market for nice models, possibly with some modifications done to it. This would also allow for players to create their own shop, where they modify cars and sell them with profit.

It'd be awesome if I can buy a BRZ for 20.000 cr, modify it for another 15k and then sell it for 40 or 45k cr. Would be a great way to make credits and doesn't involve endlessly grinding BMB or something similar.
The last game to ever have used car dealerships were GT5, GT4 had multiple if I remember correctly from 10 years ago at least. Sometimes you could get a pretty good car from the UCD, but you would have put much less effort in on the online used car dealership as more people were reselling them.
 
I'm struggling to remember the point of it in gt5 other than to buy the formula gran turismo
In GT5 that vast majority of cars were only obtainable via the UCD, it was pretty important, but I don't mean that necessarily in a good way. As the eample you gave of the Formula GT being locked in there, that you absolutely needed it for a specific event and it rarely popped up was horrendous.

I don'd mind the idea of a UCD but it needs to be better thought out than in GT5, I enjoyed it in GT1, GT2 and GT4 (GT3 didn't have one of course). Although the classic GT1 and GT2 approach I don't think should come back, where manufaturers each have thier own UCD. A more centralised UCD will suffice.

I'd like the cars bought to be worn, there does appear to be a star rating in GT7 in the UCD, it's not clear what that means. Maybe that is the cars condition, but it could be the cars rarity too. Hopefully it's something interesting.
 
The issue in GT5 can be summed up simply with: 800 cars, only 30 available to buy at any one time.

GT7 used cars should be more like reality, thousands available at any one time, several versions of each model.
 
No no, GT7 is not a loot box game with item drops. It's not a lottery; if you have the money to buy an expensive car, you can. Your chances of obtaining a car shouldn't be dictated by some stupid algorithm. The prize wheel was bad enough.
Ignoring the fact that you've seemingly confused Wheelspin exclusive cars with the actual Auction House itself (how, I don't know) and tried to posit FH4 as a sort of loot box game (it 100% isn't, considering how many Wheelspins, Super or otherwise, you get through simply playing the game as intended that it makes progression feel like a joke)...

The only reason why the Auction House is so frustrating is because of the fact that Legendary 'Painters' (I use that term incredibly loosely considering how most of them only really get to that point by flooding the livery section with absolute garbage) can set the price of vehicles to a higher rate then most other players for the same vehicle, and as such, put people over the barrel with regards to pricing for vehicles. Couple that with most people having no desire to get into actual bidding wars and simply buy out the vehicle because everyone in the game is sitting on multi-millions of credits, and yeah, it absolutely does suck a fair bit.

The biggest issue is that 90% of the car list has absolutely no value within the general community in the Auction House because it's either people off-loading barn finds found in the main gameplay loop, custom vehicles that have value only for the other person, and the odd high value Autoshow car you could buy yourself. The only vehicles that have any sort of value are the Forzathon cars, mainly because they don't allow you to win multiple versions, instead waiting for the next Forzathon event to have it as a reward. And really, half of the problem would be solved if they simply allowed for private auctions again (which they seem to be heading towards with FH5) Hell, Forza Edition vehicles are practically useless in FH4 and you can't really sell them, not like FH3 where you could grab the FE editions of vehicles that had money multipliers and expect to make a profit on them because they were effectively the only FE editions anyone wanted.

A theoretical auction house in GT7 doesn't have the problems listed above, since all the vehicles will probably be added via post launch content updates, therefore eliminating artificial scarcity considering everyone has them, they just need to spend the money to get it, and all the vehicles will be available within dealerships, for in game currency, instead of having been squirrelled away for challenges and the like, eliminating the artificial scarcity aspect that comes from FH4 having a soft barrier from people owning multiple Forzathon challenge vehicles. Certainly, Polyphony could improve on the auction house concept compared to FH4 if they wanted, but since I know they won't, and this is a thread about positing ideas, it is what it is.
 
Ignoring the fact that you've seemingly confused Wheelspin exclusive cars with the actual Auction House itself (how, I don't know) and tried to posit FH4 as a sort of loot box game (it 100% isn't, considering how many Wheelspins, Super or otherwise, you get through simply playing the game as intended that it makes progression feel like a joke)...
I was responding to this:
And since GT7 is said to be more of a car-collecting game, they should introduce the "rarity" of a specific car in tiers, such as "common", "uncommon", "rare", "epic" and "legendary".
 
I was responding to this:

I mean, it does fit with the suggestion of an auction house? Set a rarity level for each vehicle and it can, theoretically, set a base level value for what a vehicle can be set at in terms of price, and we go from there. Make it explicit like Forza does, maybe not, but if PD did do an auction house system I guarantee that it would be based on a system like that to begin with.
 
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I mean, it does fit with the suggestion of an auction house? Set a rarity level for each vehicle and it can, theoretically, set a base level value for what a vehicle can be set at in terms of price, and we go from there. Make it explicit like Forza does, maybe not, but if PD did do an auction house system I guarantee that it would be based on a system like that to begin with.
Well giving the tags of "common", "uncommon", "rare", "epic" and "legendary" to cars in a racing game is stupid, because to me it would suggest that certain cars will appear a lot and some hardly ever. It has nothing to do with pricing.
 
So how does the UCD work then? Is it just auto generated cars that appear on there and dissappear after a while? I haven't played any other GT game then Sport, so I don't know how it used to be. I thought we could list our cars on there and other players could buy them from you, kind of like how FIFA Ultimate Team works with it's market. If it's just generated cars that change every week orso, it's a bit dissappointing tbh. That would mean you could buy lets say a BRZ for idk, 20.000 cr, only for it to show a week later as a used car for 12.000. With an online UCD you'd search the market for nice models, possibly with some modifications done to it. This would also allow for players to create their own shop, where they modify cars and sell them with profit.

It'd be awesome if I can buy a BRZ for 20.000 cr, modify it for another 15k and then sell it for 40 or 45k cr. Would be a great way to make credits and doesn't involve endlessly grinding BMB or something similar.
Picking up from the UCD thread. There are cars post 2010, that according to the content pamphlet, are in the UCD. So, if newer cars can be found in the UCD, it would be interesting if a gift car can be sent to the UCD.

I don’t know how it’d work. As in, there are players that may only acquire cars for livery editor. They may not take part in racing, but if they create acar and then sell it, instead of it going into nothingness, it gets sent to the UCD. Again, that could be, over the life of the game, several million(watching the GT7 behind the scenes Livery video) of potential cars. Especially with GT7 having more cars than GT Sport.

One thing I’ll try, if we have the player gift car feature, is using my alt accounts to transfer cars between those. It’d be interesting if that’s possible. I’d use one account to collect all cars and send duplicates to another. Selling those dupe cars and acquire cars to add back to my main account collection.
 
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