FOV does impact performanceThe screen still displays the same pixels, no matter the FoV. So the same amount of rendering, right? It's just what is displayed changes.
It doesn't seem to be the issue with other titles... There's no resolution or framerate hit in PC2 and AC when changing FoV.
https://andyf.me/fovcalc.htmlPS: My TV is actually 31.5", & if anyone knows of a more accurate calculator that will also allow distances from monitor/TV greater than 50"...
Nice, one that does F1 as well.
...I will give it try & see what happens...
AC on the PS4 does allow lower FOV, you just need to set it per car on the adjust cockpit option (when you are in the pits or from the pause menu on track), and remember that AC is a vertical FOV not a horizontal one like PC.Well, I tried it...and...wow! First off, it all looked very "wrong" & I didn't like it . However, I decided to stick with it & that's when I started noticing things. I was in an Evo X at Oulton Park National & I began to notice that the kerbs just looked kind of right, they didn't look stretched out anymore (not that I noticed that they were stretched before). The more I drove, the more I began to realise just how warped & distorted the track was with the default-ish FoV (in this case Project CARS set to 85°).
I really started enjoying it , although I was frustrated at how slow I was; five seconds off my previous best . I kept on, & began enjoying it more & more, & my lap times fell to within 3 seconds. Then, I decided to see what it would be like with other cars out on the track, so I set up a race weekend. Now, this is when things really started to click into place. I've never driven around Oulton Park in real life, so I had no frame of reference as to the size of the track in reality. However, when I saw another Evo in front of me my brain suddenly realised, not only the scale of the car but of the whole track, & everything suddenly looked more or less 1:1.
Cars are big, cars are very big! What an absolute rude awakening of an eye opener!!!
View attachment 817820
Within a few laps of seeing the other cars, I had put in a time only a few tenths of my previous best. I was now hooked! I spent all afternoon lapping Oulton Park, & then moved on to Brands Hatch. This is when I started to notice that not only does an incorrect FoV warp the tracks, but that this visual distortion destroys the elevation changes too. Brands is like a bloody rollercoaster! Then I did my first "proper" sim-racing lap of my all time favourite track, Der Nordschleife. I've driven thousands of miles on this track in GT games, but this lap felt like my first. I wanted to do it on a laser scanned version, but Assetto Corsa on the PS4 doesn't allow FoV setting below 50° . So, I went back to the Project CARS less accurate version, but it didn't matter because it was so much fun. The elevation changes on that track were crazier than Brands; OH MY DAYS!
View attachment 817822
I've just had one of the most exhilarating sim racing experiences of my whole life this afternoon & can only imagine how VR, with it's 1:1 scaling plus wider FoV as well as head tracking, would improve upon an already incredible experience. Despite its many issues, thank you SMS, WMD, & @IanBell for Project CARS 👍
However, I am left utterly disgusted at how I've been robbed all these years of such a joyous experience by games that do not include this option. I remember Kaz boasting that GT4's Nord was accurate to within 1.5cm. Nowadays, tracks are laser scanned & are accurate to within 1mm or so (apparently). BUT, THEN IDIOT GAME DEVS GO & DESTROY IT ALL BY WARPING & DISTORTING THE TRACKS WITH ONE-SIZE-FITS-ALL FoV SETTINGS THAT RENDER THAT ACCURACY NULL & VOID!!!
🤬 👎
Every driving game on PS4 needs fully realised FoV settings just like Project CARS provides 💡. GT Sport isn't doing it, & Assetto Corsa just doesn't cut the mustard either.
I tried that, but it gives me a different result than the last one even with the same settings. It doesn't matter though as P CARS only goes as low as 35°.
AC on the PS4 does allow lower FOV, you just need to set it per car on the adjust cockpit option (when you are in the pits or from the pause menu on track), and remember that AC is a vertical FOV not a horizontal one like PC.
BTW give Spa and Watkins Glen a go as well.
This is correct. (and sorry for messing it up bigtime earlier - seems like a double inversion of my rattled brain)Distance from screen = Width of screen / ( 2 * tan (fov/2) )
Going with my FoV figure of 78 degrees gives:
Distance from screen = Diagonal screen size * 0.538
Can you explain in detail how you did that? I understand the idea of working out the arc size from how many times the screen fits in 360 degrees, do you need to use the controller to move the camera in that way?However my estimate for the FoV still stands at 70 degrees for the bumper cam (vs. your 78)
so on gran turismo sport on ps4 pro with a 55'' 4k tv with HDR what is the f.o.v. and how to set it up ? i look all over the intent and fond not thing so what the answer this hum bug .FOV does impact performance
The only way to set GTS FOV correctly is to use the VR headset - limits what you can do in the game, and locks you to 900P per eye....so on gran turismo sport on ps4 pro with a 55'' 4k tv with HDR what is the f.o.v. and how to set it up ? i look all over the intent and fond not thing so what the answer this hum bug .
so on gran turismo sport on ps4 pro with a 55'' 4k tv with HDR what is the f.o.v. and how to set it up ? i look all over the intent and fond not thing so what the answer this hum bug .
yes i try the ps vr it f.o.v. was good but the picture was like when i was on the farm with rabbit ear to find the right spot and it was hum bug to.play on it for month just could not get the awesome picture so gave up on it . then phone playstation and all got out of them is to reset it and try that . now i am out $400.00 with a bummed vr.The only way to set GTS FOV correctly is to use the VR headset - limits what you can do in the game, and locks you to 900P per eye....
AC on the PS4 does allow lower FOV, you just need to set it per car on the adjust cockpit option (when you are in the pits or from the pause menu on track)...
I would say to move the TV closer.PS: Before some "helpful" soul tells me to go buy a new TV; I'm quite happy with the one I have, & wouldn't consider doing that just because of one game's lack of options.
What FOV are you running in PC2?The vFoV for AC that I got from https://www.projectimmersion.com/fov/ is 17.83°, & the game only goes down to 29°. So, I have to stick to what I said before about AC not cutting the mustard. Also, I only like to drive in dash cam in AC & changing the FoV ruins the in-car camera, which can't then be adjusted. I think I'll stick to P CARS...
PS: Before some "helpful" soul tells me to go buy a new TV; I'm quite happy with the one I have, & wouldn't consider doing that just because of one game's lack of options.
I would say to move the TV closer.
My 31.5" monitor is 20" from my eyes and I play with 43° FOV in Assetto Corsa.
What FOV are you running in PC2?
BTW the camera position in AC can be adjusted in cockpit mode, I always use it to move it back.
Edited to add.
Just check your posts above and yep AC doesn't go narrow enough, which I agree isn't good enough and it's a shame.
Also checked in AC and while you can't adjust the dash cam, you can fully adjust the helmet cam and turn it into a dash cam (or even a chase cam), which may help.
Having experienced it via PSVR, it looks good.Back on topic; I would dearly love to see what GT Sport looks like with the proper FoV.
Can you explain in detail how you did that? I understand the idea of working out the arc size from how many times the screen fits in 360 degrees, do you need to use the controller to move the camera in that way?
76 degrees is within the margin of error for my 78 degrees estimate, so we all seem to be in agreement now that it's around that. I used bumper cam for my estimate as well.As my last post was obviously a piece of ****, I measured again and I am getting 4.75 FOVs per 360 degrees, maybe even a tiny bit less.
so the horizontal FOV is about 76 degrees! (360/4.75) So with 70, I was wrong again!
This is for "bumper" cam
According to this I should be using a 47 degree hFOV and 27.5 vertical, will try it out later in ACC since we have sweet new AI multiclass racing.
My screen(42”) is 23” from my eyes, but it should still be a bit closer for proper FoV, but that’s as close as I could get it.
Hmmm then horizontal FOV is 77 not 55