http://tatommy.com:80/car vids/burnout.rm
Can we do that in GT4???
Nope.
Shouldwe be able to in GT5?
Darn tootin!
there is enough power i nthis thing to do some realistic burnouts,
3.2 64bit prob with 7 cores, so lets multiply 3.2x7= 22.4 ghz now that's at 64bit...
in 32 bit that's 44.8 ghz...
enough processor power in my book to make some room for burnot smoke and tire marks...
then we have the gpu,
a card that is more powerfull than a 7800 GTX....
that alone is enough....
That card can do all of the latest and greatst effects and supports full features ets of both microsoft's direct x and the open gl api.
Basically if it's more powerfull than this thing, it's like saying you have an overall better car than a ferrari enzo...
and in consoles where cars... PS3 would be the ultimate, fastest, lightest...
basically if we don't get good lookin burnouts.... we have reason to frown. Not have a riot, but frown atleast. Have you guys seen the GT5 video...
no longer are body lines or gaps between panels just textured on, they are really there! I think having small unrealistic smoke would be a crime with these other details being so fine. And we know there is mroe than enough CPU power to have realistic AI and physics, I'm sure some small adjustments would be simple. things like smoke in game engines aren't lines upon lines of code for different amounts like some of you think. It's changing a value here and there....
And as a proud owner of several muscle cars, I feel burnouts are important, especialy when it's time for new tires and those old ones are beggin to be finished!