Don't expect to many cars for Gran Turismo 5 to start with!

  • Thread starter Craig HP
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As you all know, when Gran Turismo 3 was due to be relaeased, we expected it to have more cars than Gran Turismo 2 because the Playstation 2 has a lot more processing power than the Playstation 1. However, when the game came out, Gran Turismo 3 only had around 150 cars compared to Gran Turismo 2 figure of 300+. The reason for this was that with the Playstation 2 each car required more development time. Now I am starting to worry that it might happen again with Gran Tuirmso 5. Since the Playstation 3 is more even more powerful than the Playstation 2, you can probably guess that development time on the cars will be even longer. I'm not saying we are only going to have around 150 cars again, but what I am saying is don't expect it to have more that Gran Turismo 4 to start with. It might do, or maybe more will become avilable later as a download, you never know, but what I am saying is don't be suprised if it starts out with less. This is not official, but this is a theroey that popped into my head. I am not trying to create any rumors here!

Craig HP

:cheers:
 
Personally i'd be very suprised if we get the same amount or less cars than GT4.

I would imagine that GT5 has been in development since GT4 and the fact that tecnology has moved on at such a rapid pace coupled with the advent of downloadable content
i fail to see how we won't get more cars than ever . Please please PD more cars :bowdown:
 
downloadable content
Bingo.

Who knows how many cars it'll have, but you can bet on more becoming available for download after the game has been released.

GT3/GT4 were locked into having a finite number of cars as you could only have the ones that were on the disc. GT5 can have as many as they want to give us.
 
Bingo.

Who knows how many cars it'll have, but you can bet on more becoming available for download after the game has been released.

GT3/GT4 were locked into having a finite number of cars as you could only have the ones that were on the disc. GT5 can have as many as they want to give us.
Good point. I should have said "Don't expect to many cars for Gran Turismo 5 to start with"! I'll change that now!

:cheers:
 
In a recent interview, KY said that modelling one single car for GT5 takes 180 work days.
Luckily, there's not only one guy working on the car modelling, or else it would take him centuries to create all cars, but still it's a rather long process.
He also said that if they were to recreate GT1 from the scratch, they would do it in 2 weeks.
I just hope they pay as much attention to the simulation aspect as to carefully modelling rear seats.
 
180 days is fair time

there's 60 cars in gt5p american release so that's 10800 days. so to do that number of cars a year would take 30 teams.

now they could have double the number of teams in house, they could even source out some of the work,

lets say at 60 teams that's 120 a year I think 3 years of cars when gt5 is out. 360 cars, then major updates every 200 days.
 
There have been estimates from Kazunori-dono's remarks that there could be as many as 900 cars on disc when GT5 ships. But having said that I remember GT3's skimpy roster, and it was still an awesome game. And there's also the fact that Kaz is going to periodically update GT5 with content so they can take their time on GT6, which may be the definitive racing game. I'm ready for whatever Kaz and the lads give us.
 
There have been estimates from Kazunori-dono's remarks that there could be as many as 900 cars on disc when GT5 ships.....

exactly, they could have up to 80 team's/individuals doing the cars, so the high numbers quoted are possible, and good for sony, proving this game is only possible on bluray.
 
exactly, they could have up to 80 team's/individuals doing the cars, so the high numbers quoted are possible, and good for sony, proving this game is only possible on bluray.
Except for the fact Polyphony's staff is not the giant people think. I don't believe Polyphony has enough folks to produce 900 cars since 2005, nor even 500 now that they're modeling much more than the exterior.

Polyphony Digital only has 90 people working for them. I'd be content to say 30-40 are car modelers while the rest do whatever else needs to be done.
 
Unless having internet connection is one of the requirements to play this game, IMO, they NEED to have a good amount to start with.

Not everyone will have the ability to download cars or update the game constantly, as not everyone will have internet connection. In Japan, believe it or not, not a lot of household have internet connections and overall internet usage is very low compare to EU or USA.

If PD heavily rely on DL contents, they will alienate many customers in Japan.
 
GT3/GT4 were locked into having a finite number of cars as you could only have the ones that were on the disc. GT5 can have as many as they want to give us.

Well the problem is I doubt they will "give" them to us!!
I don't want to end up paying an extra $100+ each year for new cars & tracks every month!:eek:
Don't get me wrong, I'm sure I'll cough up the extra cash, but I won't like it!:irked:
 
Well the problem is I doubt they will "give" them to us!!
I don't want to end up paying an extra $100+ each year for new cars & tracks every month!:eek:
Don't get me wrong, I'm sure I'll cough up the extra cash, but I won't like it!:irked:

I agree, even more so if damage is implemented and you total the car out, then have to pay again to have it, although i dont think that would be the case, more than likeley if you paid for it the car would be available to buy infinite times in the game. why i would think it would cost each time is beyond me, i just got all the recipes to make a really horrible game.
 
Except for the fact Polyphony's staff is not the giant people think. I don't believe Polyphony has enough folks to produce 900 cars since 2005, nor even 500 now that they're modeling much more than the exterior.

Polyphony Digital only has 90 people working for them. I'd be content to say 30-40 are car modelers while the rest do whatever else needs to be done.

very true GT4 only had 20 car modelers, I would imagine the extra workload would of call for more, I was saying they could have 80 team/individuals workin on cars, and that would justify the numbers.

if my numbers are correct then the GT5P game credits should hav 30 guys, again if my numbers are correct it came at 360 cars.

all in all I can't wait, if it's around 400 cars, that's lot of game time.
 
You guys are forgetting a lot of the cars in the game are just different versions of another car, the large quantities of Skylines is a perfect example of this. It wouldn't require making an entirely new vehicle, just changing a few things here and there.
 
very true GT4 only had 20 car modelers, I would imagine the extra workload would of call for more, I was saying they could have 80 team/individuals workin on cars, and that would justify the numbers.

if my numbers are correct then the GT5P game credits should hav 30 guys, again if my numbers are correct it came at 360 cars.

all in all I can't wait, if it's around 400 cars, that's lot of game time.

I understand what you're saying, but my point is that it'd be pretty hard to get the game out on time with 80 out of the 90 folks working on models. :)
 
PD themselves said that it takes roughly 6 months to make 1 car. So hopefully they have at least 60+ people modeling for them. So lets say 60 cars in 6 months, 240 cars in 2 years. Probably a close guess. But with downloadable content i don't think we should worry at all. They will definetly have cars for download.
 
Sorry to say, but why does everyone seem to be obsessed with the need to have thousands of cars? Who here thinks its fun to drive around the Nurburgring in a car that can barely build speed on the slightest uphill. I personally would like to streamline the amount of cars in the game down to true supercars, racecars and other fun-to-drive high-powered machines. I can do without a 1988 honda civic, thank you. If I really wanted to I'd spend $100 and buy one from a second hand car dealer to test out its awesome acceleration, top speed and handling! It goes without saying that PD would also save a ton of time and money researching and modeling countless uninspiring cheap ass cars. I'd rather have them spend those resources on perfecting the engine sounds for each of the nicer cars that everyone really fantasizes of having in the their garage. For example, the Mazda 787B engine note is a joke in GT4. Listen to the real one and you'll see what I'm talking about. Does anyone agree with me or are you somehow happy doing 13 minute laps of the 'ring.
 
Sorry to say, but why does everyone seem to be obsessed with the need to have thousands of cars? Who here thinks its fun to drive around the Nurburgring in a car that can barely build speed on the slightest uphill. I personally would like to streamline the amount of cars in the game down to true supercars, racecars and other fun-to-drive high-powered machines. I can do without a 1988 honda civic, thank you. If I really wanted to I'd spend $100 and buy one from a second hand car dealer to test out its awesome acceleration, top speed and handling! It goes without saying that PD would also save a ton of time and money researching and modeling countless uninspiring cheap ass cars. I'd rather have them spend those resources on perfecting the engine sounds for each of the nicer cars that everyone really fantasizes of having in the their garage. For example, the Mazda 787B engine note is a joke in GT4. Listen to the real one and you'll see what I'm talking about. Does anyone agree with me or are you somehow happy doing 13 minute laps of the 'ring.

Perhaps because it's nice to have a game with a WIDE range of cars! If you only want the hi-po cars then buy a video game that only has them in it! I on the other hand will buy GT5 because I enjoy driving around normal everyday cars in a video game because it's something DIFFERENT than all the other games!
 
Sorry to say, but why does everyone seem to be obsessed with the need to have thousands of cars? Who here thinks its fun to drive around the Nurburgring in a car that can barely build speed on the slightest uphill. I personally would like to streamline the amount of cars in the game down to true supercars, racecars and other fun-to-drive high-powered machines. I can do without a 1988 honda civic, thank you. If I really wanted to I'd spend $100 and buy one from a second hand car dealer to test out its awesome acceleration, top speed and handling! It goes without saying that PD would also save a ton of time and money researching and modeling countless uninspiring cheap ass cars. I'd rather have them spend those resources on perfecting the engine sounds for each of the nicer cars that everyone really fantasizes of having in the their garage. For example, the Mazda 787B engine note is a joke in GT4. Listen to the real one and you'll see what I'm talking about. Does anyone agree with me or are you somehow happy doing 13 minute laps of the 'ring.

No it isn't really fun to drive a slow slow car around the Nurburgring, but if it happens to be your slow car then that makes a game well worth it to many people. Sure the majority of the people prolly use the race cars or faster cars to comlplete the races. But nothing is cooler than being able to buy the exact same car as yours, then being able to find the exact same rims from some other car and put them on it, in a game i might add. I think PD knows people like the huge variety of cars and thats why they put them all in there. And will more than likely do it for many games to come.

As far as the engine notes, have you played gt5 prologue. I can't say i have actually heard most the the cars in real life, but i would say they sound pretty darn good in the game and are going in the right direction
 
Nothing is cooler than being able to buy the exact same car as yours.
Bingo. Four games now, and they've never had any car that I've ever owned. Just once, I'd like to be able to drive my own car in the game. Maybe with GT5, now that I own a Mazda. But who knows if it will be the exact same make? Probably not. Makes me sad. :( Then again, I'll probably buy a new car before GT6 comes out, so I can make sure it's one that's in GT5.. hehe.

But I had a blast today zipping around the 'Ring in a VW Mark I Golf. As close to the C-car as the game has. (Ten points if anyone knows what I'm talking about).
 
Although I don't use alot of the slower kinds of cars in GT, it does add diversity.

I think that in itself sets it apart from other racing games. How boring would it be if it was just entirely exotics, or race cars?

Yeah I like the fast cars, and race cars, but it's fun knowing there's cars you can buy that you can buy in real life, realistically. Everyday cars like the Honda Jazz, or Mitsubishi Mirage.

Since I'm from Australia, and drive a Holden Commodore the closest car I have to mine is the Holden Commodore SS in GT4.
 
i guess since less cars in game will appear, people will enjoy those cars a lot moer.. in GT4 i never really got around playing wtih the vetter or the viper... or the skyline... or NSX...
now GT5P got here, i play with these cars a lot now, and i love them


but i wish GT5 will have at least more then 500 cars +
 
All of this is very valid. The problem some people have is that they seem to be overly obligated to race every last car. Do you have to race all of them? Absolutely not. The downloadable content is truly understandable since it takes a long time. It takes about half a year to model one car. So they aren't going to actually half-ass the cars and how they look. I'm not really anticipating a huge amount of cars myself. That's even if they take GT4 models and completely rework them. There is one way that they COULD come up with more cars in shorter time- have multiple firms and groups working on the design of these cars. Even then, it could still take a long while. I don't have a patience problem with this game, so I can understand the delay. I still don't even have a PS3 yet. Until it's dropped down even more so, maybe a chance this Christmas.

I still think we could see just enough cars to prevent from feeling like we're going to get bored quick with the number of available cars. I don't think this will be a repeat of GT3 in which there were few cars that still made us feel like there could have been more. My only concern will have to do with having to download certain cars to take part in racing events, license tests, driving missions, and more. I still have concerns in which I'd like to see as many cars as possible even without having to download content. However, I don't want a truly incomplete game with an insufficient number of cars to make the experience lackluster.
 

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