- 1,518
- Geelong
- JDM_Tuning_JR86
As of now I am still currently downloading the demo and cannot wait to play. From what I can see there is a 370Z (GT Academy) available to drive, which happens to be a good drift car. Has anyone drifted it yet (with Comfort Hard tyres if possible)? When I download the demo finally and drive it on the G27 and DS3 I'll post my feedback on the car and our first taste of drifting in Gran Turismo 6.
Unfortunately we have currently been given a car with SH tyres this time around, would be nice if there was tyre change. The physics of the car while drifting feels different to GT5 to say the least. Gran Turismo 6 has stepped up just how smooth your braking, accelerating and steering must be. Here are the basics I have found so far:
Traction (SH tyres): With the SH tyres, the grip has the threshold of a racing tyre it feels like. Tyres initiate slipping in a snap compared to GT5 SH tyres. This leads to the vehicle being quick to spin out and being far more snappier. I know these aren't CH tyres, but there is a definite difference in the tyre grip threshold now. You floor the gas because you feel you are going to snap straight, but instead the cars till snaps straight. You go into a corner a little to hot, dab the accelerator and you spin out quickly.
Traction (CM tyres): I almost overlooked this but I feel it is important. The CM tyres are as close to CH tyres as we currently have. Unfortunately they are just for the Leaf. Despite it just being a FF car, I could easily get lift off oversteer, which I love. The CM tyres have far more gradual grip loss than the SH tyres. They feel grippy but nowhere near as snappy compared to the GT6 tyres and maybe even CM tyres on GT5. They may even be more closely related to GT5's CH tyres. The tyres are easy to get to slide and maintain with the bum dragging tactic of using the handbrake. Even just tapping the E-brake on corner entry easily gets you to slide up until midway around the turn.
E-brake: Quite concerning the E-brake now as it has a slightly longer delay than on GT5 and is more gradual. The E-brake of GT5 is basically instant, but on the demo there is a 0.2 or 0.3 second difference between pressing the button and the E-brake fully locking the rear wheels. You press, it starts to slightly slow the car, then fully locks up the rear. Small time but makes a difference. Having the delay throws off your senses of timing to a degree so you fail to initiate. I tried my usual quick tap of E-brake to initiate on the corner you start your full timed lap but ended up not initiating at all, rather I slowed doen a bit. I had pulled down on the Right DS3 stick (thankfully, simultaneous DS3 and wheel controls are still in GT), held it for a long enough time to engage loss of rear tyre traction (for GT5) and disengaged it, yet the E-brake did not go on. Yes, I know I'm just being too quick, but the E-brake is still being overly slow. Disappointing.
Braking: For drifting with ABS on 0, braking effects your drifting a lot more, which is very good. Braking heavily into a corner and loading the front tyres leaves it easy to initiate drift. Mid corner, braking drift acts with E-brake like abilities of kicking out the rear. With ABS on 1 however, the fun is spoilt. Trying to initiate an overspeed entry with braking and manji technique leads to a grinding halt. The ABS, even on just 1, works too well and will bring the car to a halt rather than letting the wheels slide to a degree. No ABS appears to be the way to go now on GT6. Fine for me as I always use 0 ABS on the wheel
Smoke: Apart from killing the frame rate, I feel it is a definite improvement over the smokescreen of GT5. The size of smoke clouds has been reduced by half it seems. The smoke also looks puffy and more white and pretty than before which is good. It hasn't been tested in tandem yet, but I feel it is much better. Another thing to note is that it stays in place. it doesn't move towards one direction like in GT5.
Clutch: Tiny bit better, but basically the same, as said by others. No flat shifting and the clutch needs to be flat to the floor to engage, though it has a tad more leeway than before. Using clutch kick with the car doesn't work well as the tyres can't break enough traction.It's funny how the clutch doesn't work on Silverstone but does on Autumn ring and Grand Valley East.
The 370Z itself: On GT5, you can buy a stock Z34, put some CH tyres on it and it drifts fine. It's quite a good drift car. On GT6, despite the SH tyres being all dodgey to drift with, the car feels similarly manoeuvrable. It handles well from what I feel, even though it feels greatly more different than the GT5 version. Power is smoothly put down and the suspension feels just firm enough to drift around. Not enough power to perform power over drift however, unless on slow corner exitWith the new physics you can really feel the weight shift and dynamics of the car so it feels much more like an extension of your body. Like how it acts when grip racing, you must be smooth with how you drift. This is hard as the drift-ability of the new SH tyres is anything but smooth it feels.It's a so and so to drift, but it's a fun so and so to a state at least.
DS3 drifting: Due to the new nature of GT6 suspension, drifting does not favour the DS3 nearly as much as it does to wheel use. The roll leaves the DS3 less effective to use it's normal initiation types like power over. Because of the quick nature of the thumb sticks, snap back is much more easily dealt with than on wheel. Once you get the feel, the car becomes easy to chuck into turns, but the rear wheels tend to grip soon after initiation unless you drift the hairpins (which still leaves your car exiting far from the outside edge). Braking technique becomes tricky as you need delicate control of the brake (remember, no ABS works best to drift, but is difficult on DS3).
Autumn ring: For first 2 turns, the lift off or "dynamic" drifting works better than it does in GT5. The slight dip gets the rear out easily and the speed keeps momentum up around the turn. The nest turn is notorious for spinning out on because of the camber, but with the SH tyres, you just grip the road and don't drift at all really. A manji initiation still leaves the car snapping straight even before clipping the outside. The double apex Left and right over bridge are good to drift as again using braking drift and feint, the momentum propels the car around the turn but not enough to properly drift the right turn. The long, spiral right hander is suited to 2nd gear. Providing you are conservative with angle, you can manage to drift the turns length up to where the road starts climbing. Braking mid turn gets the rear out nicely on the downhill. The high bank turn is okay to be drifted with SH but needs large weigh shifting. The right hander after however is drift-able with 3rd or 2nd gear providing you have a fast entry. You can't link this turn and the hairpin like you could normally. The hairpin is a hold stumt 2nd gear turn. Despite flooring it with minimal angle, snapback is likely to occur. The next right hander is easily initiated with brakin drift while E-brake kills of too much speed. You won't be able to pull off a full drift of the turn despite being a medium speed corner. The bus stop chicane cant be linked from the left hander but is easily drifted on the back half like you would normally with a braking drift. The next right hander again is best drifted with braking drift (0 ABS of course) and in 2nd or 3rd gear. The final corner and hairpin is another hold stumt 2nd gear turn. Annoyingly, power over doesn't have a chance to work as the front end has to much grip. Handbrake is viable but you need good line.
Current overall opinions
3/7/13: After contemplating my experience yesterday with the 370Z, I have found the drifting to be improved based on the new physics and body roll. I thought the 370Z had pretty firm suspension on GT5, but now it looks like it rolls like an old yank tank. The G27 drifting is far better suited to this new type of suspension. DS3 users will probably have to adjust footwork to be even more stiff than before. After getting use to it the drifting is very fun. I wasn't sure if the game woud support my drifting style as well (which involves snappy transitions to shift weight sideways and coming into corners with lot's of speed) but now I feel this style, if executed properly, works well. Also, my style of weight shifting with use of braking is supported a lot more now as braking has become one of the bigger factors of driving in GT6.
Unfortunately we have currently been given a car with SH tyres this time around, would be nice if there was tyre change. The physics of the car while drifting feels different to GT5 to say the least. Gran Turismo 6 has stepped up just how smooth your braking, accelerating and steering must be. Here are the basics I have found so far:
Traction (SH tyres): With the SH tyres, the grip has the threshold of a racing tyre it feels like. Tyres initiate slipping in a snap compared to GT5 SH tyres. This leads to the vehicle being quick to spin out and being far more snappier. I know these aren't CH tyres, but there is a definite difference in the tyre grip threshold now. You floor the gas because you feel you are going to snap straight, but instead the cars till snaps straight. You go into a corner a little to hot, dab the accelerator and you spin out quickly.
Traction (CM tyres): I almost overlooked this but I feel it is important. The CM tyres are as close to CH tyres as we currently have. Unfortunately they are just for the Leaf. Despite it just being a FF car, I could easily get lift off oversteer, which I love. The CM tyres have far more gradual grip loss than the SH tyres. They feel grippy but nowhere near as snappy compared to the GT6 tyres and maybe even CM tyres on GT5. They may even be more closely related to GT5's CH tyres. The tyres are easy to get to slide and maintain with the bum dragging tactic of using the handbrake. Even just tapping the E-brake on corner entry easily gets you to slide up until midway around the turn.
E-brake: Quite concerning the E-brake now as it has a slightly longer delay than on GT5 and is more gradual. The E-brake of GT5 is basically instant, but on the demo there is a 0.2 or 0.3 second difference between pressing the button and the E-brake fully locking the rear wheels. You press, it starts to slightly slow the car, then fully locks up the rear. Small time but makes a difference. Having the delay throws off your senses of timing to a degree so you fail to initiate. I tried my usual quick tap of E-brake to initiate on the corner you start your full timed lap but ended up not initiating at all, rather I slowed doen a bit. I had pulled down on the Right DS3 stick (thankfully, simultaneous DS3 and wheel controls are still in GT), held it for a long enough time to engage loss of rear tyre traction (for GT5) and disengaged it, yet the E-brake did not go on. Yes, I know I'm just being too quick, but the E-brake is still being overly slow. Disappointing.
Braking: For drifting with ABS on 0, braking effects your drifting a lot more, which is very good. Braking heavily into a corner and loading the front tyres leaves it easy to initiate drift. Mid corner, braking drift acts with E-brake like abilities of kicking out the rear. With ABS on 1 however, the fun is spoilt. Trying to initiate an overspeed entry with braking and manji technique leads to a grinding halt. The ABS, even on just 1, works too well and will bring the car to a halt rather than letting the wheels slide to a degree. No ABS appears to be the way to go now on GT6. Fine for me as I always use 0 ABS on the wheel
Smoke: Apart from killing the frame rate, I feel it is a definite improvement over the smokescreen of GT5. The size of smoke clouds has been reduced by half it seems. The smoke also looks puffy and more white and pretty than before which is good. It hasn't been tested in tandem yet, but I feel it is much better. Another thing to note is that it stays in place. it doesn't move towards one direction like in GT5.
Clutch: Tiny bit better, but basically the same, as said by others. No flat shifting and the clutch needs to be flat to the floor to engage, though it has a tad more leeway than before. Using clutch kick with the car doesn't work well as the tyres can't break enough traction.It's funny how the clutch doesn't work on Silverstone but does on Autumn ring and Grand Valley East.
The 370Z itself: On GT5, you can buy a stock Z34, put some CH tyres on it and it drifts fine. It's quite a good drift car. On GT6, despite the SH tyres being all dodgey to drift with, the car feels similarly manoeuvrable. It handles well from what I feel, even though it feels greatly more different than the GT5 version. Power is smoothly put down and the suspension feels just firm enough to drift around. Not enough power to perform power over drift however, unless on slow corner exitWith the new physics you can really feel the weight shift and dynamics of the car so it feels much more like an extension of your body. Like how it acts when grip racing, you must be smooth with how you drift. This is hard as the drift-ability of the new SH tyres is anything but smooth it feels.It's a so and so to drift, but it's a fun so and so to a state at least.
DS3 drifting: Due to the new nature of GT6 suspension, drifting does not favour the DS3 nearly as much as it does to wheel use. The roll leaves the DS3 less effective to use it's normal initiation types like power over. Because of the quick nature of the thumb sticks, snap back is much more easily dealt with than on wheel. Once you get the feel, the car becomes easy to chuck into turns, but the rear wheels tend to grip soon after initiation unless you drift the hairpins (which still leaves your car exiting far from the outside edge). Braking technique becomes tricky as you need delicate control of the brake (remember, no ABS works best to drift, but is difficult on DS3).
Autumn ring: For first 2 turns, the lift off or "dynamic" drifting works better than it does in GT5. The slight dip gets the rear out easily and the speed keeps momentum up around the turn. The nest turn is notorious for spinning out on because of the camber, but with the SH tyres, you just grip the road and don't drift at all really. A manji initiation still leaves the car snapping straight even before clipping the outside. The double apex Left and right over bridge are good to drift as again using braking drift and feint, the momentum propels the car around the turn but not enough to properly drift the right turn. The long, spiral right hander is suited to 2nd gear. Providing you are conservative with angle, you can manage to drift the turns length up to where the road starts climbing. Braking mid turn gets the rear out nicely on the downhill. The high bank turn is okay to be drifted with SH but needs large weigh shifting. The right hander after however is drift-able with 3rd or 2nd gear providing you have a fast entry. You can't link this turn and the hairpin like you could normally. The hairpin is a hold stumt 2nd gear turn. Despite flooring it with minimal angle, snapback is likely to occur. The next right hander is easily initiated with brakin drift while E-brake kills of too much speed. You won't be able to pull off a full drift of the turn despite being a medium speed corner. The bus stop chicane cant be linked from the left hander but is easily drifted on the back half like you would normally with a braking drift. The next right hander again is best drifted with braking drift (0 ABS of course) and in 2nd or 3rd gear. The final corner and hairpin is another hold stumt 2nd gear turn. Annoyingly, power over doesn't have a chance to work as the front end has to much grip. Handbrake is viable but you need good line.
Current overall opinions
3/7/13: After contemplating my experience yesterday with the 370Z, I have found the drifting to be improved based on the new physics and body roll. I thought the 370Z had pretty firm suspension on GT5, but now it looks like it rolls like an old yank tank. The G27 drifting is far better suited to this new type of suspension. DS3 users will probably have to adjust footwork to be even more stiff than before. After getting use to it the drifting is very fun. I wasn't sure if the game woud support my drifting style as well (which involves snappy transitions to shift weight sideways and coming into corners with lot's of speed) but now I feel this style, if executed properly, works well. Also, my style of weight shifting with use of braking is supported a lot more now as braking has become one of the bigger factors of driving in GT6.
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