1)The new DriveHUB is simply an adapter "Hub" where you plug your "old" or "incompatible" wheel into one USB input connection, and then it emulates the other wheel. Unless I'm mistaken, it doesn't appear to allow you to use multiple USB devices and combine them into one "Fake" Logitech G29 wheel. I know I'm in the minority, but there are a few of us that do have several different USB devices that we use on PC, and with GIMX, it allows us to combine them all into one "virtual" Logitech G29 or G27. Are there any plans to implement this feature into the DriveHUB?
the DriveHub can and does do exactly that.. User can take their favorite wheel, pedals, shifter and handbrake and merge them all into one virtual device..
2)Does the driveHUB allow you to remap any of the "Fake" or "Emulated" Logitech G29 wheel's buttons or axis? With GIMX, I can remap and assign any of the buttons/functions from ANY of my USB devices, and map them to ANY virtual button on the "Fake" Logitech wheel. So if for example there is a function assigned to a certain button in say, GT Sport that I'm not comfortable with, I can re-arrange that function and assign it to any other button on the emulated wheel. If I'm using a Fanatec wheel and I don't like where the game placed its Reverse button on my shifter, I can move it over to another "gear" on the shifter if I want to.
DriveHub doesn't remap buttons, simply because a lot of the games tested already allow you to do that internally, and it was not deemed a priority in the development phase... If it were to become apparent that users wanted it, we can reconsider it in the future...
3)Matlo is planning on releasing a version of GIMX that will allow us to adjust the force feedback *independent* from the game's own FFB effect. In other words we will be able to adjust the strength of several FFB effect parameters such as Centering strength, Constant effect strength and Dampening strength. I'm very excited about these features in particular.
This is something that was mentioned a few times in the beta testing. Although it sounds like a useful feature, it was wasn't pursued to 2 reasons.
1. as with the button mapping, this is already catered for in most of the games..
2. its not technically possible, more and more of the games don't send multiple effect the way the used to... more recent titles have their own physics engine and work out the wheel force directly and apply 1 force to the wheel. In the "olden days" the game would send Spring, Damper, Force, rumbles etc etc.... I imagine it got too difficult to deal with all the different wheels and varied performance across the range of possible effect...
My point being there is no way to extract the individual forces, adjust them and put them back in.
4)Last but not least, this is probably considered an insignificant benefit, but GIMX supports emulation of the G25/G27 on the PS3, unlike the DribeHUB. Yes the PS3 is an old console now, but I'm willing to bet a few of us still enjoy using it to play older racing games such as GT5, Daytona USA, etc. For me personally, I'll never stop enjoying racing games on my PS3. To be able to play Ridge Racer 7 with my Leo Bodnar wheel
alone makes GIMX worth it
DriveHub doesn't currently have a PS3 mode, it was deemed a priority in the development phase to concentrate on the current consoles... If it were to become apparent that users wanted it, we can reconsider it in the future...