Driveclub Bikes

  • Thread starter S30GodZ
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On the Bike crashes thing or lack thereof I suspect that it's an issue of resources. I'm picking the rider and bike are one object and to have the rider come off the bike they would then have to be separate objects which would effectively double the number of objects the game engine is processing. If that's the case it may be that they would have to sacrifice elements to make it work - reduce the number of opponents or dumb down graphical elements to cope. With car crashes there are no body panels that fall off or anything and you can get away with that but with a bike crash you can't really get away without the rider coming off - end result no bike crashes.
Maybe @Rushy33 could enlighten us?
 
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Honestly? i feel a teeny bit let down by this "big update", I love bikes, i loved motoracer and have been looking for a replacement for ages, but, i bought Driveclub to drive cars, i bought a steering wheel to drive cars, ive been waiting for the update with excitement hoping for new tracks, cars etc and we got bikes, now don't get me wrong i bought it and played it and liked it but honestly now i think i'm over it, i got to the first trophy after playing for enough stars and switched off halfway through, ive turned it on today played one single event and turned off. May be that i'm being grumpy this does happen to me at this time of year but... I WANT THE BIG UPDATE. haha
Patience, there is still more to come - it's not the end...and you can still drive cars ;)
 
This has been rather fun. For the first time I have held some surely temporary world records in a few of the skill events. The handling was quite different from the cars making for a slightly odd adjustment period when you transition to either. I hope they expand upon this and hopefully we can ride café racers in the future.
 
Bought the pack and played it for the first time tonight, and I'm very disappointed tbh. I think my problem is I was expecting this to be up to the same standard as the rest of the game, and it just isn't at all. The graphics are beautiful of course, but the physics are soooooo bad :(.

I have tried to get used to it, and no doubt I will, as I will be finishing the bike tour to try to get my money's worth out of it, but the immediate impression I got was "this feels a lot like riding the bikes in GTAV".

I was expecting it to at least approach Tourist Trophy levels of realism, but it's not even on the same planet. You can slam the stick around as much as you like without upsetting the bike's balance, you can slam the throttle hard on, actually I found this is the fastest way around corners, as you get a tiny bit of oversteer that makes the bike turn in better when you slam the throttle down mid corner, and the stoppies and wheelies are hilariously unrealistic, to the point I actually did laugh out loud when I did the first skill challenge thingy.

Braking, unlike on a real bike, is done all at the last minute, and then you can smash the throttle shortly after finishing with the brakes, which makes the bike kind of drift a little bit, and then without any change of inputs, the bike settles itself down and the corner is done. None of this even remotely resembles riding a motorbike, which makes it feel so foreign.

In a racing game I would rate a solid 9/10, this expansion would rate no higher than a 4/10 from me. Not worth buying IMO, and I say that as a massive Driveclub fan.
 
Bought the pack and played it for the first time tonight, and I'm very disappointed tbh. I think my problem is I was expecting this to be up to the same standard as the rest of the game, and it just isn't at all. The graphics are beautiful of course, but the physics are soooooo bad :(.

I have tried to get used to it, and no doubt I will, as I will be finishing the bike tour to try to get my money's worth out of it, but the immediate impression I got was "this feels a lot like riding the bikes in GTAV".

I was expecting it to at least approach Tourist Trophy levels of realism, but it's not even on the same planet. You can slam the stick around as much as you like without upsetting the bike's balance, you can slam the throttle hard on, actually I found this is the fastest way around corners, as you get a tiny bit of oversteer that makes the bike turn in better when you slam the throttle down mid corner, and the stoppies and wheelies are hilariously unrealistic, to the point I actually did laugh out loud when I did the first skill challenge thingy.

Braking, unlike on a real bike, is done all at the last minute, and then you can smash the throttle shortly after finishing with the brakes, which makes the bike kind of drift a little bit, and then without any change of inputs, the bike settles itself down and the corner is done. None of this even remotely resembles riding a motorbike, which makes it feel so foreign.

In a racing game I would rate a solid 9/10, this expansion would rate no higher than a 4/10 from me. Not worth buying IMO, and I say that as a massive Driveclub fan.
Have to say that Driveclub is an excellent arcade game, not a simulator...
The same with the bikes, i really didn't even expect a tourist trophy with it.

The physics are completely arcade, and made for having lots of fun Racing along the track's

Amazing how fast you can go with the bikes,nice DLC, for me it's really the money worth.
 
Have to say that Driveclub is an excellent arcade game, not a simulator...
The same with the bikes, i really didn't even expect a tourist trophy with it.

The physics are completely arcade, and made for having lots of fun Racing along the track's

Amazing how fast you can go with the bikes,nice DLC, for me it's really the money worth.

I know DC is an arcade racer, but its physics are still rooted in realism. Instead of being completely foreign, it feels like exaggerated realism, like the brakes and tyres are overpowered. The bikes just feel completely wrong to me, and certainly aren't up to the standard of the cars in the game.

With that said, I'm sure it'll be fun for a bit of a bash, but I was expecting more.
 
I know DC is an arcade racer, but its physics are still rooted in realism. Instead of being completely foreign, it feels like exaggerated realism, like the brakes and tyres are overpowered. The bikes just feel completely wrong to me, and certainly aren't up to the standard of the cars in the game.

With that said, I'm sure it'll be fun for a bit of a bash, but I was expecting more.

Well... Maybe with feedback of the users and updates they change the physics to a more "realistic" form.. It just beginning...

One thing is sure.. It's a great game, and personally I liked more than the MotorStorm series

Have a nice racing day :cheers:
 
Have played a little with the bikes today, and I must say, I am positively surprised. It's a very different experience. I still think the price is a bit steep, but hopefully, the funds will result in more free content down the road.
 
If this was just another game i'd bought for £12 then i would be fairly happy with it, whats annoyed me is its been bandied about for a month as "the big update" its not its a different game, everybody was speculating on what we would get, new tracks,cars, off road, Karts etc, no one guessed bikes because thats not an "update" its a different game...
where's my update...still cranky...

Ah hah! I wrote all this then see on twitter there is another update next week so all is OK...perhaps.
Edited to make amends and look less cranky.
 
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I'm loving Bikes! The gameplay reminds me so much of Project Gotham Racing 4... and I consider it high praise, because it's FUN and extremely enjoyable to drive fast. I even made a little video... "practicing ninjitsu"...



Great Video :bowdown: ^^^

I really like the bikes for a pleasant change and although you can't come off I prefer this than a difficult to master sim style for pick up and thrash value. The detail DC have done on the bikes is amazing and the surprise (it was kept very quiet!) as you really have to relearn the tracks and handling of each one. As said I am finding it a bit twitchy/wibbly wobbly as I really prefer the cockpit/helmet cam and I am taking the time to learn this even if slower to start with as it really is faster and more realistic in this view especially seeing the tarmac so close!. A really nice side addition but my heart really is with the cars jumping in the audi after feels so much safer but great to switch between the two now!..This game keeps getting better and better! :yuck:👍
 
Has anyone else noticed the inconsistency with the reset after a crash? I have lightly tapped a wall a few times and been reset, but other times I've slammed quite hard into a wall, one time I clipped a wall on apex with my head, and didn't get reset lol. I've even had an AI ram me so hard that my bike jumped about two times it's height into the air, and no reset, then literally the next corner I got to, I ran wide slightly and just clipped the barrier on exit with my back tyre, and was reset so quickly I didn't even see my bike get loose from the contact lol.
 
I'll have to agree regarding the physics. The bikes are a leap ahead of the cars on the arcade scale. With that said, I personally don't have any issues with it, although I expected otherwise. In the end, it works and is a ton of fun. I'm absolutely in love with this expansion and frankly, cannot see myself spending a lot of time with the cars from here on.
 
The bikes have transformed DC into a completely different game for me after playing with cars for so long. They are still a lot of fun despite having to unlearn all the tracks and apply new tactics when racing. The Skill Runs are quite challenging too.

Really enjoying it.
 
Bought it today, finished it today. On progress to Platinum :)
 

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I really like the system of unlocking the bikes, specifically needing to level certain ones to 5 to unlock another - you get to know its quirks and ways during the five levels, so it's not just get it unlock and ride like an ass online.

I wished some of the Audi and BMW drivers around here had to undergo a similar process, rather than just buying the damn thing ;)
 
On the Bike crashes thing or lack thereof I suspect that it's an issue of resources. I'm picking the rider and bike are one object and to have the rider come off the bike they would then have to be separate objects which would effectively double the number of objects the game engine is processing. If that's the case it may be that they would have to sacrifice elements to make it work - reduce the number of opponents or dumb down graphical elements to cope. With car crashes there are no body panels that fall off or anything and you can get away with that but with a bike crash you can't really get away without the rider coming off - end result no bike crashes.
Maybe @Rushy33 could enlighten us?
I guess the lack of crashes and bike rider flying off is because of the age rating. You can't have a PG3 game showing people getting smoshed flying off a bike. It was the same with Burnout Paradise.
 
Tour 100%'d...next stop, Platinum. Will only buy DLC for the tour stars...not a bike person so that doesn't move me in the slightest. :lol:
 
I really like the system of unlocking the bikes, specifically needing to level certain ones to 5 to unlock another - you get to know its quirks and ways during the five levels, so it's not just get it unlock and ride like an ass online.

I wished some of the Audi and BMW drivers around here had to undergo a similar process, rather than just buying the damn thing ;)
So each bike handles quite differently MeanElf?
 
I really like the system of unlocking the bikes, specifically needing to level certain ones to 5 to unlock another - you get to know its quirks and ways during the five levels, so it's not just get it unlock and ride like an ass online.

I wished some of the Audi and BMW drivers around here had to undergo a similar process, rather than just buying the damn thing ;)
It's what I suggested for the main game, driving a car a lot earns the "better" version. Agera R to One:1, Huayra to Zonda R, 458 to Speciale. You get the point.
 
It's fun and very different. The bikes are easy to drive and are mild with letting the driver correct his her error. Racing is intense and I am glad I bought it.

Appreciate they way EVO supports their game and for that I bought the bike expansion as well.

I hope EVO will be able to keep the game fresh with these kind of expansions and à mix between payed and free content and improving the game in general 👍
 
With the bike expansion there I was wondering if we can customize the outfit from the driver apart from the bike/car design in the garage. Does anyone know if this is possible?
 
It doesn't seem to be a way. It automatically takes the colours that are on a bike, but only if you put a custom decal on it. I like to drive and ride with the default decals / colours, but I think I will change this for the bikes so I can have a bit more colour on the driver.
Waiting for the update with more slots for custom decals, though.
 
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