No, I'm living in the real world. A world where I am not trying to be some dumbass defending the honor of GT from all challengers like it's 2007 all over again.
And once again, Driveclub was offered on PS Plus as a demo. One location. 14 cars. Said demo allowed you to buy the game at a reduced price. It was offered too late to make an appreciable difference in sales, which by this point was getting sales from positive word of mouth, and an incredibly value packed season pass. I know because I followed the game from launch up until the point I bought my PS4. I know the reception this game had was good and steadily grew better when the game dropped in price.
The way you are describing it, it was like Playstation offered it as a free game of the month on PS Plus. Which it wasn't. But leave it to you to lie out your teeth when people poke holes in your logic and your desire to pump the tires of Polyphony and GT, yeah?
You were told that it was a demo. You were given evidence. And yet you continue to lie.
I gotta say, your real world was different to mine.
I like Driveclub, but it's release was a complete mess, so I'm not sure where all this "positive word of mouth" was coming from.
It was meant to be a launch title, along with the PS+ version.
It arrived the best part of a year later, and this "socially connected" driving game was anything but.
It was plagued with server issues for at least a couple of months, delaying the PS+ version even longer.
There were many people, both buyers and those waiting for their freebie, who were anything but happy.
About 6 or 7 months after the game released the PS+ version arrived, and it was a freebie for at least 3 months.
And it was quite an expansive "demo" too, with all game modes, all tracks from one location, cars in every class, and even full trophy support.
Purchasing the "upgrade" obviously got you more, something like 40 extra cars, the other 5 locations, and a bigger single player campaign.
As they say, any advertising is good advertising, and the PS+ version certainly had a serious amount of advertising from the time it was announced as a launch title to the time it actually hit the PS Store.
Trying to suggest the amount of players coming from the free version was insignificant or a major percentage is a bit of a mugs game.
But the long, drawn-out lead up (advertising) to it's final release, and it being free for so long not all that long after the full game was released (with all of it's well advertised problems), I can see a lot of people who initially shied away from it saying "What the hell, may as well finally get it, it's free".