DriveClub PS+ Hits the streets - Was it worth the wait?

  • Thread starter inphamus
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Well this video made no sense. Clearly you need to relearn to drive as you didnt even know the brakes existed on that Aston Martin. Besides that, if your willing to just say "That's it this game SUCKS! I REFUSE to learn how this games handling model works!" then obviously you weren't very passionate about the game as you've claimed. My friend who never touched the racing GENRE as a whole came in, said the same "these cars are like bricks!" and next day was eating the competition in online multiplayer, and tour alike. So sorry you didn't like the game, but clearly you don't WANT to like the game.
 
Well this video made no sense. Clearly you need to relearn to drive as you didnt even know the brakes existed on that Aston Martin. Besides that, if your willing to just say "That's it this game SUCKS! I REFUSE to learn how this games handling model works!" then obviously you weren't very passionate about the game as you've claimed. My friend who never touched the racing GENRE as a whole came in, said the same "these cars are like bricks!" and next day was eating the competition in online multiplayer, and tour alike. So sorry you didn't like the game, but clearly you don't WANT to like the game.
Oh I really wanted to like the game. I've now downloaded it 3 times just thinking "it'll be better this time". It hasn't. It's just not a game for me. For others? Sure. I actually encouraged others to download it and give it a shot, and form their own opinion. All together I've put about 4-5 hours into the game. I've had a chance to get a "feel" for the dynamics, and I just don't enjoy them. I don't expect anyone else to continue to play a game that don't enjoy.
 
If you haven't enjoyed an arcade racer since NFSU2 (almost eleven years ago) I dare say the entire genre - and it's obviously a rather broad one with a vast number of games with wildly different handling characteristics, car lists, tracks, open worlds etc. - is just not for you anymore. And the chances that it will be again sounds like a far fetch if we really have to go back that many years to find one you enjoyed.

As such I also think you're about the worst person for the job of reviewing DriveClub. Almost as bad a choice as someone who just plain doesn't like any kind of racing games. Gaming sites rightfully get criticized when they occasionally pick someone to review a game in a genre he may even start out the review by saying he has almost no experience or don't care much for it.

I don't blame you for your attempt and hope to find another arcade racer you enjoy, but you're definitely not the right person to try to enlighten the majority of potential buyers about the qualities (or in your opinion lack thereof) of DriveClub or other arcade or "simcade" racers.
 
The last arcade racer I enjoyed was NFSU2. But I've played arcade racers ever since I was young. Had a blast with RR64. I have countless memories of being a kid and racing for hours on RR.

I remember RR64, in that you could literally just spin your car in complete circles while it automatically took you around the corner like the car was on rails, and all the player did was control how sideways it went in corners lol.

I find it more than a little odd that you complain about the handling in this game, whilst saying NFSU2 was the last arcade racer you really enjoyed. I didn't mind the underground games back when I was younger, don't get me wrong, but their handling wasn't exactly what you'd call intuitive.

I enjoy all kinds of racing games, from sims to full on arcade racers, and I find Driveclub has excellent physics. The cars have weight, and momentum, and you can feel what the suspension is doing, but the brakes and tyres are overpowered to make it more arcade like and easier to pick up. The last arcade racer I played before getting DC was NFS on ps4, which has such a weird handling model that I hated the game, and couldn't get into it. The cars felt like the steering rack was full of concrete, and the tyres were made of grease, so the cars felt clunky and unresponsive, and the car just slid around everywhere. It wasn't hard to play, after ten mins or so I was winning the races easily, but it wasn't fun for me. I like my arcade racers to at least have some feeling of reality in the handling.

Everyone's entitled to their opinion, I guess you like the more crazy, slidey mario kart style arcade handling of games like RR and NFS, while I prefer something more like what people call "simcade" in my arcade handling. :)
 
I remember RR64, in that you could literally just spin your car in complete circles while it automatically took you around the corner like the car was on rails, and all the player did was control how sideways it went in corners lol.

I find it more than a little odd that you complain about the handling in this game, whilst saying NFSU2 was the last arcade racer you really enjoyed. I didn't mind the underground games back when I was younger, don't get me wrong, but their handling wasn't exactly what you'd call intuitive.

I enjoy all kinds of racing games, from sims to full on arcade racers, and I find Driveclub has excellent physics. The cars have weight, and momentum, and you can feel what the suspension is doing, but the brakes and tyres are overpowered to make it more arcade like and easier to pick up. The last arcade racer I played before getting DC was NFS on ps4, which has such a weird handling model that I hated the game, and couldn't get into it. The cars felt like the steering rack was full of concrete, and the tyres were made of grease, so the cars felt clunky and unresponsive, and the car just slid around everywhere. It wasn't hard to play, after ten mins or so I was winning the races easily, but it wasn't fun for me. I like my arcade racers to at least have some feeling of reality in the handling.

Everyone's entitled to their opinion, I guess you like the more crazy, slidey mario kart style arcade handling of games like RR and NFS, while I prefer something more like what people call "simcade" in my arcade handling. :)

Haha, last time I played RR I was 10, 12? There has been a change in what I expect/enjoy lol. I played the next few NFS after and tried a few on PS3 but didn't enjoy them at all and abandoned that franchise. Frankly I hadn't touched arcade racers 5-6 years before this year. So my pallet had been cleansed.
 
So you haven't even played an arcade racer in 5 or 6 years, and then go on to do a review of one? Why would be the obvious question.

When reviewing something, usually you form an opinion on the product based on what it's competitors have to offer. So what is your review based on? What are you comparing it to? I could do a review on the Kardashians, but considering I don't have any interest in that type of gossipy reality TV, it would end up being incredibly biased and just full of my own personal distaste for the genre as a whole, and not in any way useful for someone who is interested in that kind of stuff to find out how it stacks up to it's competition.
 
So you haven't even played an arcade racer in 5 or 6 years, and then go on to do a review of one? Why would be the obvious question.

When reviewing something, usually you form an opinion on the product based on what it's competitors have to offer. So what is your review based on? What are you comparing it to? I could do a review on the Kardashians, but considering I don't have any interest in that type of gossipy reality TV, it would end up being incredibly biased and just full of my own personal distaste for the genre as a whole, and not in any way useful for someone who is interested in that kind of stuff to find out how it stacks up to it's competition.
I love how the internet makes assumptions. Because I haven't played any in past 5-6 years before THIS year means I haven't played any this year? Please stop making assumptions then trying to prove points off of assumptions.
 
Totally agree on the mini HUD issues... the mini map is damn near unusable and considering how many turns tighten or lead into other turns it would have been great to have more available.

Also agree the physics engine is frustrating... it's got a little arcade slide to it but the nuances of the track (like slight bumps and dips in the road) that can give you so much trouble with it are hard to pick up on and I also felt that the car seemed to have individual physics per corner in some cases.

After some time I got more accustomed to it, also adjusted to the linearity of the gas and break pedals so I could control the acceleration and not lock up the wheels so much (do none of these cars have TCS?) but it still comes down to a lot of frustration when the slightly slidey arcade physics battle you for tight control on high speed narrow tracks.

While your video shows some really rough driving, similar to my first hour or so, it does get much more controllable once you have learned the feel of the game but at the end of the day I do agree it feels like a pretty racer that's just a little too sloppy to really get behind... still fun but not addicting like GT or Forza and that's including not nocking it for it's arcade style.
 
So I finally watched your "review" (my other posts were all relating to comments here) to see exactly what you compared it to. The only game mentioned was Gran Turismo, and that you got your ps4 and were looking forward to this as a sim to replace GT6. Then you whine about the camera angle being too low, whilst your video shows you using bumper cam. Then your camera whining turns to whining about not knowing the track, which for some reason you were upset about that making the game hard.

You whine about blind corners, and needing to look at the mini map for reference only to find out you're mid corner, despite the obvious fact that the game actually shows you the coloured flags it uses to warn of corners ahead, and when a blind crest comes before the corner, flags are shown atop the crest to warn you in advance. Dunno how you missed that, I only ever used those flags, and never needed the mini map, and the vast majority of my leaderboard times for career are within the top 100, despite me never chasing times.

Then you start banging on about how poor the physics are, and how it's not a simulation, but the cars handle like toasters with rubber feet (not sure what that even means, that kinda sounds like you're saying the cars don't move or have steering...). The problem here is no one ever said it was a simulator, so that's your own misguided assumption at fault there. The problem with you ripping on the game for being arcade and not sim is your video shows your pathetic attempts at driving, usually consisting of jerky stick movements and entering a corner from the wrong side of the road, not braking at all, and plowing into other cars and walls. It literally looks like you aren't even trying to race properly at all, but are just plowing into walls on purpose to make the game look bad. If you drove half that poorly in any sim you'd have a far worse time getting anywhere.

Lastly, you complain about the sound of rain hitting the windscreen being too loud. This is obviously a problem with your sound system set up, as I've never experienced anything like that. Maybe lower the treble of your system. You state it's so loud in every view, but chase cam has a massive exhaust noise compared to other sounds for me, and that's before you alter the balance in the settings. Alter that balance to max your engine and minimise environment sounds, and you can barely hear anything but your engine. I have a very good sound system, so perhaps it's a fault of your system being all treble or something, but the sounds in DC are widely praised.

In summary, I feel like you either have no idea what you're doing when it comes to cars or racing, or you actually tried to make the game look bad. I don't really care what you have to say about it, because your review already speaks volumes.
 
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So I finally watched your "review" (my other posts were all relating to comments here) to see exactly what you compared it to. The only game mentioned was Gran Turismo, and that you got your ps4 and were looking forward to this as a sim to replace GT6. Then you whine about the camera angle being too low, whilst your video shows you using bumper cam. Then your camera whining turns to whining about not knowing the track, which for some reason you were upset about that making the game hard.

You whine about blind corners, and needing to look at the mini map for reference only to find out you're mid corner, despite the obvious fact that the game actually shows you the coloured flags it uses to warn of corners ahead, and when a blind crest comes before the corner, flags are shown atop the crest to warn you in advance. Dunno how you missed that, I only ever used those flags, and never needed the mini map, and the vast majority of my leaderboard times for career are within the top 100, despite me never chasing times.

Then you start banging on about how poor the physics are, and how it's not a simulation, but the cars handle like toasters with rubber feet (not sure what that even means, that kinda sounds like you're saying the cars don't move or have steering...). The problem here is no one ever said it was a simulator, so that's your own misguided assumption at fault there. The problem with you ripping on the game for being arcade and not sim is your video shows your pathetic attempts at driving, usually consisting of jerky stick movements and entering a corner from the wrong side of the road, not braking at all, and plowing into other cars and walls. It literally looks like you aren't even trying to race properly at all, but are just plowing into walls on purpose to make the game look bad. If you drove half that poorly in any sim you'd have a far worse time getting anywhere.

Lastly, you complain about the sound of rain hitting the windscreen being too loud. This is obviously a problem with your sound system set up, as I've never experienced anything like that. Maybe lower the treble of your system. You state it's so loud in every view, but chase cam has a massive exhaust noise compared to other sounds for me, and that's before you alter the balance in the settings. Alter that balance to max your engine and minimise environment sounds, and you can barely hear anything but your engine. I have a very good sound system, so perhaps it's a fault of your system being all treble or something, but the sounds in DC are widely praised.

In summary, I feel like you either have no idea what you're doing when it comes to cars or racing, or you actually tried to make the game look bad. I don't really care what you have to say about it, because your review already speaks volumes.
thats-all-bitch-breaking-bad-meme.jpg

Sorry, I had to...:lol::lol:
 
Well I'm interrupting this argument to ask if I want to buy a physical copy of the game can I switch seamlessly ? Can I keep my PS+ save and stuff ? Can I delete some data of my PS4 too (or are they still needed) ?
 
Pretty sure physical copies install the entire game to your hdd anyway, as my install for pcars is the same size as my friend's digital copy. Save data should work with either afaik.
 
Well I'm interrupting this argument to ask if I want to buy a physical copy of the game can I switch seamlessly ? Can I keep my PS+ save and stuff ? Can I delete some data of my PS4 too (or are they still needed) ?
The data on you HDD would be all your updates and the save file. Switching copies should be fine, but your disc would need the updates and save file. There is no GOTYE for DC yet.
 
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how hasn't this thread been taken down already? I mean i agree with everyone against the review but seriously :lol:
 
Well I'm interrupting this argument to ask if I want to buy a physical copy of the game can I switch seamlessly ? Can I keep my PS+ save and stuff ? Can I delete some data of my PS4 too (or are they still needed) ?

I actually did it the other way, I had bought a physical copy of DC quite some time ago and when it went to $25 I decided to double dip and buy the PSN edition too, I thought I would just be able to play it but I had to actually remove all the game data (patches and so on) and redownload everything (including the game patches) which took a while

User data was not impacted, my save still worked fine
 
Unless the handling has changed greatly from the in-store demo, it's nothing like PGR and not that good either.
 
I love Driveclub because for me, it hits that perfect area between arcade-y and simulation handling, but slightly more biased to realism. You don't get a lot of trading paints in Gran Turismo, as the tracks are wide. But in DC? You better hope to have a reaction time of a jet fighter to weave in and out in a online race, as everyone tries to follow the same racing line in a narrow piece of road. That feeling of grabbing first after fighting your way out of the crowd? Priceless.

Really helps when it looks good too. That's a no-brainer, as Driveclub is one of, if not THE, best-looking racing game right now. The car list are not too shabby either, first time I've bought a season pass for a game, and all of them have been worth it. Of course, it doesn't include 400+ and 1000+ cars like in FH2 and GT6, respectively. I feel that as it is the first version of the game, its list is more than decent enough. (F40, Vulcano, NISMO, and One:1 to name a few).

Don't forget that the sounds of Driveclub are top-notch too. Can't argue about that. Man, I hope GT6 will improve the audio part because sounds are one of the reasons I keep going back to this game. Something that's a must in a racing game.

TL;DR, I think Driveclub is a worthy racing game. For you to compare most of the game to Gran Turismo, a sim racing game that is not a direct rival to DC, is unfair. DC occupies a niche space in the plethora of racing game titles available for us gamers. To each his own, I'd say, but there's a difference between criticizing and ****-ting on things just because.
 
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The premise of this thread is whether the PS+ version is a good thing. I think it is, despite being so late.

For those of us only just deciding to grab a PS4, we have a totally different Driveclub v1.20 experience to that at launch, also due to the PS+ edition availability. The basic 15 cars + India experience shows all the different career modes acceptably. But the fact that you can actually play a wider variety of cars and tracks via the career races is actually really cool for understanding how the rest of the game will play outside of the PS+ specific cars. I was able to race at pretty much all 7 locations within the PS+ version, even if it was only specific tracks and cars. That was nicer than just looking at India.

Of course the PS+ edition only gives a taste and you need to upgrade for the meat of the game, but at €25 for the upgrade you get a lot of value for money from PS+ subscription.

It only took me around an hour of play to realise that this game offers the right kind of simcade for me:
- Cars behave approximately as you would expect, they just have a bit too much grip, too good brakes and too easy to hold slides. Very like Codemasters GRiD or Forza Horizon.
- Wheel controls are accurate, no lag or floatiness
- Wheel FFB is mediocre but acceptable for this type of game. It's no Assetto Corsa but doesn't try to be
- Out of curiosity I also tested the controller: I could actually use the DS4 better on Driveclub than I ever managed with Gran Turismo, the feel is similar to Forza via controller
- The graphics are amazing, even compared to the best on PC
- 30fps isn't a real downside because physics and controls are not tied to the frame rate. It feels as responsive as a 60fps game.

P.S. For reference my PC currently has sims (AC, R3E, iRacing, pCARS, EuroTruckSim) and "simcade" games (Wreckfest, DiRT 2/3/Rally, GRiD 1/2/Autosport) installed and I happily switch around between anything you can use your wheel to play. I am happy to view each racer on its own merits, since there is no racer which does everything perfectly: They all have their own unique fun aspects.
 
It only took me around an hour of play to realise that this game offers the right kind of simcade for me:
- Cars behave approximately as you would expect, they just have a bit too much grip, too good brakes and too easy to hold slides. Very like Codemasters GRiD or Forza Horizon.
- Wheel controls are accurate, no lag or floatiness
- Wheel FFB is mediocre but acceptable for this type of game. It's no Assetto Corsa but doesn't try to be
- Out of curiosity I also tested the controller: I could actually use the DS4 better on Driveclub than I ever managed with Gran Turismo, the feel is similar to Forza via controller
- The graphics are amazing, even compared to the best on PC
- 30fps isn't a real downside because physics and controls are not tied to the frame rate. It feels as responsive as a 60fps game.

This is more or less my view of the game too mate, it's not a sim, but it's not trying to be, and it's arcade physics are firmly rooted in realism. It's got some of the best arcade handling I've ever experienced. I noticed you think it feels like Forza with a DS4, which is interesting, as Darin Gangi, from Inside Sim Racing, said the handling felt close to Forza, which he liked. He was playing with a wheel though.


P.S. For reference my PC currently has sims (AC, R3E, iRacing, pCARS, EuroTruckSim) and "simcade" games (Wreckfest, DiRT 2/3/Rally, GRiD 1/2/Autosport) installed and I happily switch around between anything you can use your wheel to play. I am happy to view each racer on its own merits, since there is no racer which does everything perfectly: They all have their own unique fun aspects.

I've also said that. On my PS4, I've got Pcars, DC, F1 2015 and The Crew, and I like them all for different reasons, and the fact that they are all very different from one another, with individual targets, means they can co-exist in my library perfectly.
 
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