Driveclub Scenery

  • Thread starter MeanElf
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Yup! Pity we can't hide the UI in pre-race screens as in after-race screens. :)
And, while talking about that, I think you should consider cropping the lower part of your pre-race screen shots. :P
 
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DRIVECLUB™_20150910115554.jpg


http://image.noelshack.com/fichiers/2015/37/1441878586-driveclub-tm-20150910115554.jpg
 
Yup! Pity we can't hide the UI in pre-race screens as in after-race screens. :)
And, while talking about that, I think you should consider cropping the lower part of your pre-race screen shots. :P
Yeah, I know - but it just seems so much hassle for an old 'un like me ;) In fact, I don't think I have any editing software installed at all; Gimp was quite good if I remember correctly.
 
You can use Paint. :P
I see that flickr has some editing included to. I know you don't use it, neither did I, but for Driveclub's screenshots + GTPlanet forum (and game screenshots in general) it became my go to hosting site.
Anyway, sorry for the off topic. :)
 
;) It felt like that but I have done a fair few laps! I clipped your time I think I am on 1.01 ..but I need more time to get under the minute as made a few mistakes as it is a heavy old car to twist round those chicanes but great 'fun' with this car and track and this is what counts to me 👍
 
^ What are the small red/white balls???

I think they are to show where the power cables on pylons are for aircraft safety, you see them a lot here in the UK.

I am fascinated by the textures of the game :bowdown: OMFG GG evo' :dunce:

Lots of games have really sterile environments like GT. Everything like the tarmac and buildings looks too clean. I hope other games take note of Driveclub's textures.
 

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