I was just playing the Burnout Paradise Demo, and although the game has horrible physics, the dynamic damage modeling system is insane. If you hit a wall head on at very high speeds the car will turn into a scrap of metal. With a little work and tuning, a damage model like this would be incredible.
It got me thinking, the designers of GT5 really would not have to set up a specific damage model for each individual car. If they could set up a dynamic damage model, it would just be a matter of applying it to each car. It really would not be that hard to do, and it beats the hell out of the stupid Forza 2 damage.
I have been out of the loop for awhile. Is there any new confirmed news with details on the damage modeling for GT5? Will there be a 3D physics model so the car can roll?
-Joe
It got me thinking, the designers of GT5 really would not have to set up a specific damage model for each individual car. If they could set up a dynamic damage model, it would just be a matter of applying it to each car. It really would not be that hard to do, and it beats the hell out of the stupid Forza 2 damage.
I have been out of the loop for awhile. Is there any new confirmed news with details on the damage modeling for GT5? Will there be a 3D physics model so the car can roll?
-Joe