Middleground could be interesting - smaller scale(like maps from Forza Horizon Addons) arenas around the Globe.I do understand the love for the classics like Hot Pursuit 2 (it was my first video game and only video game for a long time), but games have moved on from being dropped into a street race with no map outside of where that race goes. Open world racing is far better, so long as the map design is good (something I think recent NFS games need to work on). Allowing players to explore the environment, cruise around with no objective and drive to their destinations will always be superior to selecting a race and being dropped onto a closed off route with police coded to appear at certain points during the race.
Impromptu, point-2-point, getaways. Open world activities like treasure finding, TheCrew skills and driftzones also could be fun.What do you really want outside of a race course?
The very first NFS from the 90s had no tuning
Impromptu, point-2-point, getaways. Open world activities like treasure finding, TheCrew skills and driftzones also could be fun.
What bother me the most is that no one implement stealth in open world games with cops. Like in Drive or Babydriver where driver could use tricks to get away from cops. Not a fun of demolition derby gameplay from recent NFS titles.
Rivals and HP2010 were pretty close.Honestly folks, I've been with the series since R&T NFS on PS1 and as much as I like pure exotic style to return, it ain't happening. The closest thing to classic NFS is either Driveclub, or Assetto Corsa with mods. Keep your expectations low, don't get too hyped up, and don't buy full price on day 1.
Looks like a NFS Heat 2.
I just wanted an old school Hot Pursuit:
- no career
- no tuning bulls.....
- no buying cars, but unlocking them with levels
Critereon did it one time, why can‘t they do it again 💡
But they don‘t even tweet about it on their twitter account which is suspicious.
True, but the Underground games are known for their ridiculous rubber-banding.It's a shame that NFSU2 is still their best physics to date as far as realism. I've tried some of the recent offerings including Heat. I just can't do it. I can't take the cartoon physics. And don't even get me started on the cheesy stories and and acting. For the love of god EA. Give us a little bit of realism.
It's a shame that NFSU2 is still their best physics to date as far as realism. I've tried some of the recent offerings including Heat. I just can't do it. I can't take the cartoon physics. And don't even get me started on the cheesy stories and and acting. For the love of god EA. Give us a little bit of realism.
Rivals and HP2010 were pretty close.
After the abysmal support of nfs heat.
Nfs is better off being dead.
Something about trying to recapture "classic era NFS" seems antiquated and restrictive to me. It's not 1998 anymore, there's so many more ideas that can be explored these days. Ditto for the people who want things to be just like the Blackbox era games.
How much of that was due to factors outside of Ghost's control? Can't exactly predict having the development studios being moved from Sweden to Britain and back under Criterion, and then have a global pandemic more or less grind that process to a halt. I don't exactly blame Ghost for anything considering they were given an absolutely rotten hand, and to say that NFS as a series deserves to be dead because of factors that are not of the developers own volition is absolutely moronic at best.
But then again, its typical **** in anything related to NFS. Hyperbole and Stephen A. Smith level hot takes are the order of the day, especially from two entrenched camps.
It's emblematic of what the NFS series has become as we've moved away from the two deviating points of a yearly franchise for most of its existence. 'Classic' era NFS means something to different people, and increasingly, to two very different age groups, but all it causes is hot takes like the one I quoted, and a tribalistic mentality that forces both Ghost and EA to play both sides and make games that bounces between the two loudest majorities.
You want a good idea? Get a small team together and make an NFS game for Switch in the vein of Nitro. I know that I'd rather play a smaller scale and more free-form, less restricted NFS then the rehashed last generation ports and Asphalt 9 on Switch that make up the vast majority of racing games on the system. Might inject some fresh blood from a series rarely seen on Nintendo consoles.
But this is all posturing by this point. It's obvious to me that the series will never have the actual change you mentioned, because as has been shown in this thread, all anyone wants is the firmly established hits, and any sort of actual new idea is just going to turn into Prostreet or The Run when both games were announced: a fanbase being petulant children that the game announced wasn't what they've been fed a hundred times before, and as time passes, people realize how actually interesting and deviating from the mold it is, and it ages much more gracefully then any other NFS game before it.
Speak of Rivals.That was originally Real Criterion's Hot Pursuit 2.However HP2 already existed as NFS2002.So when Criterion fell apart and Ghost buggyly ported everything to Frostbite engine,they change name to Rivals.If they reuse Chameleon/Renderware engine that game would be much better and less problematicYour "few outliers" list is missing Underground 2, Most Wanted 05, Carbon, Undercover, The Run, Most Wanted 2012, NFS2015, Payback and Heat. All of these only have two things in common with the early games; cops, and supercars. In fact in my list there's only two major games released after HPII missing, Hot Pursuit 2010 for obvious reasons and Rivals as that seemed like a sequel to HP.
And I want to add onto my last point there; Rivals wasn't great but to me it felt like a good base for a much better game. An acceptable first attempt by Ghost IMO. Then they threw everything out the window and started anew with 2015. I went in with a clear mind and I felt it wasn't great, but it seemed like a good base for a much better game. Then Payback was meant to be an evolution to 2015, yet it didn't feel great, and still was a good base for a much better game. I haven't bothered with Heat but from what I've seen I'd say the same damn things that I've been saying since Rivals, which is presicely why I didn't get it. Hopefully Criterion turns things around but I haven't loved a new NFS since Hot Pursuit 2010 so I'm not expecting this one to change that.
HS1999 was ironic considering how BB rice/chaved the whole series.In the intro of HS1999 EA Canada(Distinctive) used a engine blown Civic EK hatch to mock Ricer/Chavs.However just 4 years later BB turned NFS into what it mocked back in the day.the classic era of NFS is mostly just exotic cars, scenic locations, cops and some upgrades in High Stakes while the Underground era is just mostly city areas with tuner culture, visual customisation, vehicle upgrades and later on cops. A big map to cater both location style, better variety cars, cop chases and upgrades as optional will pretty much cover a huge chunk of the NFS fan base but it also weirdly sounds a lot like Forza Horizon but with cops added into it and better visual customisation.
I don't mind if they stick to the underground vibe, it does differentiate itself to the other 2 open world racer, The Crew and Forza Horizon.
HS1999 was ironic considering how BB rice/chaved the whole series.In the intro of HS1999 EA Canada(Distinctive) used a engine blown Civic EK hatch to mock Ricer/Chavs.However just 4 years later BB turned NFS into what it mocked back in the day.
but I am going to be real with you: nobody here cares about your crusade (really, circlejerk) about how much better the 90's NFS games are to modern 'tuner' NFS games.
Go watch NFS High Stakes intro and you will know EA Canada the original NFS dev mocks custom daily driver with that engine blown civic junk.HP2010 and Rivals(Criterion HP2) are the only 2 games after Blackbox fully took over in 2003 to capture the Cannonball Run essence of NFS back in 90s.If EA knows how NFS began in the first place they wont reboot the series with the ironic and joking NFS2015.Which again made the series into Ricer/Chav festival of becoming best in the street with a broken Honda junk.What the **** are you talking about? And moreover, did you really revive this account, months after being smacked down for the moronic belief that the only thing the NFS should go back towards is the cops and supercars mechanics, to say the exact same things?
I quote again:
Mix both type of styles we got MW2005 the original HP3 from Blackbox.Back in 2003 when BB took over they planned a style change of UG and HP in following years.However due to UG1 sales success(way better than Porsche Unleashed or HP2) EA changed their mindset and made them to continue this style,so we got UG2 in 2004.Also HP3 wasn't pushed back,it was changed into early concept of MW2005(before it's called MW) the rest are history.MW brought even bigger sales success that still blinds EA till this day along with both UG games.It's the big reason why EA forced Real Criterion to do MW2 project(but rushed to impossible) and Carbon orginally known as UG3 while UC originally known as MW2(both didnt make into reality)Kind of amazes me that we're still talking about having either "tuners" (anything that isn't a super car) or supercars. We can have both...
Why whoever is making NFS would want to alienate the part of the community asking for Tuners to appease the other half asking for supercars, or vice versa, is beyond me. It is a better business model to include both, capture the interest of both types of players, with the end result being more sales and a larger player base.
Besides, how can including vehicle customisation (a choice you can make) taking away from the ability of the player to use only supercars, with no thought to visual customisation. if you don't want to slap some fenders, wheels and a wing on your car ... then don't.
From the little tease that we have been given, we see a Nissan 180sx with what appears to be a Rocket Bunny kit (appeals to the modified car scene) and an untouched Porsche 911 GT3 RS (appeals to those who want supercars). Surely that should be an indication (albeit small) that we'll see both cultures in the next game.
I do understand the love for the classics like Hot Pursuit 2 (it was my first video game and only video game for a long time), but games have moved on from being dropped into a street race with no map outside of where that race goes. Open world racing is far better, so long as the map design is good (something I think recent NFS games need to work on). Allowing players to explore the environment, cruise around with no objective and drive to their destinations will always be superior to selecting a race and being dropped onto a closed off route with police coded to appear at certain points during the race.