Easiest courses to cheat on?

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jeffgoddin

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Cheating: leaving the track or riding a wall.

Grand Valley's long tunnel is one place I used to take advantage of (not for a long time, though.)

Apricot Hill's nasty last R corner is another place I almost always leave the tarmac, especially when I get it reverse, it's just so much faster.

Laguna Seca provides a number of cheating opportunities, beginning with the first corner where there's some asphalt inside of the corner for some reason, and continuing through several more corners.

What are the most tempting/rewarding places you've found to leave the track/ride a wall?

OF COURSE I try not to do this when I'm looking for a serious race.

You might also want to mention best places to use other cars to help you.
 
nice to get a new voice in the GT2 forum...

I don't want to cheat, though, in general, but sometimes when pushed and in the moment I can't help but cut a corner or ride a car (like when I'm in 3rd in the last lap...) but that's because I try to keep my races very competitive, so I'm rarely blowing away the competition with horsepower, sticky tires, and great suspension. Still, I don't cheat often. Mostly I was just curious what other players though about the course designs and the opportunities for exploitation they provided.
 
One of the last corners in Tahiti Road, if you hit the wall just right, can be gotten around as fast as if you drive properly.

This one isn't really cheating, but more taking advantage of the track's quirks... Also on Tahiti Road, you can basically do the same thing the guy in Initial D does with gutters. In the uphill section with the turns near the beginning, if you hit them just right you can generally shave several seconds off your time.

As for other tracks, I've done the Apricot hill one myself, back in the day. I think I found that during an endurance race.

Laguna Seca's infamous Corkscrew can also be cut. The margin for error is very small, however, so you have to enter at the right angle with enough speed or you'll get slowed down too much in the sand. Again, I'm pretty sure I found this during an endurance race.
 
Special Stage Route 5. You can push the ai cars into the [ and ] shaped barriers, and if you hit them just right they'll be stuck there for the rest of the race. It's difficult but fun when it works.
 
In Rome Short, in the first, tight corner after the long fast section, even the CPU fails to perform the turn properly, and takes advantage of the wall hitting it. They also do it in a lot of other courses, but this is probably the most evident.
 
Trial Mountain, the hairpin after the back straight. Easy to ride on and will save a lot of time. Not fun to use though.
 
In the Seattle course I used to bump into cars at the first corner. That way you use them for maximum braking power and save time.
 
No one has mentioned cutting through the grass at Grindelwald, it saves time, other than that and the techniques previous mentioned, these are the only techniques I know of. I heard it was easier to wall ride and cheat in the early Japanese releases? Is that so? Can that be clarified?
 
The area surrounding the track at Laguna Seca (Gravel/Sand/Dust?) had basically the same properties as the tarmac itself; running wide slightly doesn't hinder you so it's quite easy to cheat anywhere on there. Especially cutting the Corkscrew.
 
You can also save time by just cutting through the grass on the sides of the track as they have the properties of the tarmac. You can even do this in the license tests at Tahiti Road and NOT fail. :yuck:

Edit: Can a mod please edit this post so it quotes Skynyrd's info at the top. Greatly appreciated
 
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I know this is frowned upon, but once I raced in 2P splitscreen with a friend using the HKS R33 Dragster around Trial Mountain, we were both wallriding the hairpin after the backstraight. It was like riding a rollercoaster lol.
 
I've noticed that over the years; it seems a lot of the more difficult corners were built to allow for wall riding, probably to keep those who weren't as good at driving from becoming too frustrated.
 
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