Enhancing the Car Building Experience

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JohnBM01

21 years!
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People love cars. People love performance. Hybrid the two, and you get people who love cars and performance. Since GT1, building up the dream car has been pleasureful as long as you had a vision and can think about the direction you want to take the car. For some reason, I've grown accustomed to taking a car, building it up with my finances, then let her loose on the track. Machines I've modified include the Toyota Tacoma X-Runner, Honda Odyssey, Honda Accord Coupe (2003), Saleen S7, Pagani Zonda (that one which costs the most), Suzuki Cappucino, 2003 Pontiac GTO, 2006 Mitsubishi Eclipse GT, Dodge Viper SRT10, Dodge Neon SRT-4, 1969 Chevrolet Camaro SS, Toyota 2000GT, all among others. I've grown great interest in taking certain cars and modifying them heavily. I was even considering a 240SX and 1998 Civic Type-R as Project Cars. I actually do take most of these cars to the track or in Family Cup events. So it isn't like I just mod most of these cars up as they just do nothing but collect dust. That being said, this thread is about what it will take to make building up cars more fun. I know Forza Motorsport gamers can REALLY build up the car they want to build up. So, how can GT5 make building up dream cars even more fun?

I'll offer my views later, but I wouldn't be surprised if "bring back Racing Modifications" comments. If there are, don't worry. I'm working on a thread to fully discuss Racing Modifications, since I've been spreading multiple comments all around in this forum. Let's talk car building!
 
I think step one of getting more fun out of the vehicles is a more precious choice of cars, as i said before on other threads I would like to see cars like Alpina's and Brabus, so there has to be developed a way to get these cars, that can be done in more possible ways, thinking about Winning, Buying and Tuning.

I think another good plan would be a little more choice considering wheels and spoilers, maybe some official racing packages (yeah don't say it)

That are my suggestions for now....
 
BRING BACK RACING MODS!!!

j/k

i would really like to be able to fine tune torque and HP curves....just really adjust anything and everything that can be tuned on a car.
 
Along with the in-depth people who want to tune their turbos, I enjoy tinkering. Seeing what a 25hp difference does to a car, a different grade of tire. Since I'm not all about the 600hp, break the sound barrier 24/7, or drift till I have black buggers types, I enjoy the middle ground of 200-350hp racing.

As for the racing mods, they HAVE to make a comeback, and in a Forza-like way. I'll be looking forward to your race mod thread, because spending time in Forza just race modding cars is as much fun as racing them!

Oh, and welcome back John. Sorry to hear about your woes, but glad it's all overwith.
 
Whell,i would like to have detailed turbo,engine and ecu tuning,also i would like to mention THAT CARS BEFORE `70s HAVE CARBEURATORS(most of them) AND NOT COMPUTER CHIPS,and i would like to have replaceable carbs with bigger ones etc.Also,NA tuning,more detailed,not just step 1,2,3.And some other stuff,again the wings,also adding the hatch spoiler,and lower the wing height for some of the cars,difference between size of the disc rotors...
 
Racing mods... not kidding, and I'll be looking forward to that thread John.

obviously displacement, turbo, and superchargers for all cars.
More wheels, especially different colors. black/chrome lip, gold/chrome lip, just gold, gun metal, all of them. I don't want to have to wait 30 days for my 5-spoke black wheels, with a chrome lip. I can buy these anywhere.
I do like the idea of bodykits, with adjustable downforce, cause a wing don't push on the front. bodykits are real, they do provide downforce, and good ones are adjustable. I want them cause they ARE realistic. that's why they started existance in the first place.
Tire sizes. a must have for the true enthusiaist.
More weight reduction. something tells me, that you can make a Z06 weigh less than a C5R. cause they added 200lbs to caddilac race cars IRL. these cars can be made very light. all of them.
FAR more descriptive and detailed suspension settings, with more realistic effects. right now, a "sport" suspension package handles nearly as well as full-race. fix that.
Tire wear: not tuning, but changes what you can install on your car. 10 laps on super hard? come on, get real!
Engine Swaps: realistic, some racing sanctions allow it, and some should in GT5. it's easy on many cars, and let it be for all cars. LS-6 (C5 ZO6) in a Camaro? yes. red-top in a base 240sx? yes. It's no different than buying the better car anyway, may be more expensive in a few, cheaper in most, but you get what you want. and that's an exciting experience.
Brakes: make this mod effect cars with lesser brakes more, and the balance controller needs more effect as well.
Tuners: more, why not?
Traction: get some, for goodness sake! Being able to accelerate in (FF especially) tuned cars is a must! Example: New GTI runs 2.2 0-30 IRL. GT4? 4.3! WTF is that?
Now that affects tuning cars because it makes them driveble, and that helps, a LOT.
Tires, again: eco, all-season, performance all-seas, high-perf, ultra high perf, drag radials, slicks, realistic applications. wet race tires too.
A civic ex? all-season, stock. a viper GTS? ultra-high, stock. This changes how much you can tune your car from stock, realistically.
Boost: variable amounts. diff pulleys on superchargers, boost controllers on turbo's. If I want a flatter powerband on my civic, let me push 12psi at 5000rpm, and gradually cut to 8psi at 8000rpm. saves engine, gives better powerband! yay!

I'd love to see all these things, but know I won't.
Just give me some though. I especially don't want to see things available for Japanese cars and nothing else. unless it IS ONLY available for the cars they have it available for.
 
Better handling realism would be nice too, like torque effect when the wheels are spinning.

Different wheel offsets, tyre profiles.

DAMAGE!!!!!!
 
Tenacious D
Along with the in-depth people who want to tune their turbos, I enjoy tinkering. Seeing what a 25hp difference does to a car, a different grade of tire. Since I'm not all about the 600hp, break the sound barrier 24/7, or drift till I have black buggers types, I enjoy the middle ground of 200-350hp racing.

As for the racing mods, they HAVE to make a comeback, and in a Forza-like way. I'll be looking forward to your race mod thread, because spending time in Forza just race modding cars is as much fun as racing them!

Oh, and welcome back John. Sorry to hear about your woes, but glad it's all overwith.

I like his point of view......
 
if the physics are better... than the tuning experience will be alot better :) i want to be able to tune the weaknesses out of a car via suspension/body/engine/tranny modifications.

there are many many aspects of tuning left out of gt4.. as well as many physics details that have been left out of the algorthythm. Hopefully g5 will improve on this... but i doubt Polyphony will go as far towards realism as i would like :(
 
yeah i want to see more engine tuning maybe a dyno? also i would like to see that rotary engines sound like rotary's (but use a bit less oil?) and they're rev limits set accordingly.
 
When most people that requested all of the very specific tuning options for the car play GT5 they will leave most thingss to be figured out as packages or pretuned set ups. There is often not a need to reinvent the tune on everycar. For example, check out all of the settings offered to take the guess work out of tuning. While I admit there will be some people very interested in the precise tuning and perfecting of a car a lot of people will simply want to know the recipe for getting as much power as possible.

I think the specific tuning works best with two things added. Realistic Pricing and Part Wear. The pricing of parts in the GT series confuses and troubles me. I would like to see used cars being built up on 10k and running great drag times. Possibly breaking down a lot, but still being able to take a car and get it to a very fun level with little money. Being able to select the option to have a shop do the work for you or do it yourself is another way that players could save money or edge out the competition. The best way for someone to be able to do it themselves IMO is to have them attend a school. By making people pay for each and every part with real pricing it. Another bennefit of precise tuning is when ricers attempt to slap a large turbo on their civic without building up the internals for reliabillity they will break down a lot.

Part Wear would be helpful for me because I would like to test the common theories of some engines being bullet proof. The idea of crashing and seeing your car ripped to shreds isn't very appealing to me as much as having to refresh, rebuild, repair engines.

Additionally, the more realistic it gets the more likely I would be able to build custom engines and sell them online. That would be most awesome:-) Building my own replica engines of real life supercar engines.

Anyways, keep it reall all!
 
In direct contrast, I do NOT want to see specific engines have different reliability. WAY too much room for favoritism.
ANY engine is reliable when tuned properly. even cars that brake a lot, can be altered, and made to work proper.
Having to refresh your tune, and rebuild is a neat idea, I just don't wanna see cars exploding because they have 6psi on stock internals. because MOST won't.
 
LeadSlead#2
In direct contrast, I do NOT want to see specific engines have different reliability. WAY too much room for favoritism.
ANY engine is reliable when tuned properly. even cars that brake a lot, can be altered, and made to work proper.
Having to refresh your tune, and rebuild is a neat idea, I just don't wanna see cars exploding because they have 6psi on stock internals. because MOST won't.
You've got a point there, it's always good to go for more realistic physics and tuning, but you have to draw the line somewhere
 
LeadSlead#2
In direct contrast, I do NOT want to see specific engines have different reliability. WAY too much room for favoritism.
ANY engine is reliable when tuned properly. even cars that brake a lot, can be altered, and made to work proper.
Having to refresh your tune, and rebuild is a neat idea, I just don't wanna see cars exploding because they have 6psi on stock internals. because MOST won't.

exploding cars? :dunce: sounds me like Total Mayhem 3000 :yuck:
 
just fooling around though:sly: However the exploding engine would be cool/desastrous... Imagine going 280 km/h with your Evo i 6th gear at 8000'RPM and your engine blows :crazy: that would be cool and desastrous at the same time, if you were winning by one bitt...
 
Let's keep this thread on-topic; car reliability and damage modelling is not what the thread's about...there's other threads dealing with those subjects.

JohnBM01
Since GT1, building up the dream car has been pleasureful as long as you had a vision and can think about the direction you want to take the car. For some reason, I've grown accustomed to taking a car, building it up with my finances, then let her loose on the track.

I think there were too many cars in GT4; why bother spending 200,000 into tuning a car when you could just buy a better one for half of that to accomplish your aim? I don't bother tuning the suspension, it's easier to just buy a car that handles better. I've almost completely avoided the suspension tuning part of GT4. Maybe it's because I have less time to play...I'm not sure.

The same goes for these "tuner cars"...I'd rather create my own modified cars, which was the whole point of Gran Turismo to begin with. Why have a similiar car with a black hood and different wheels, if I could just do it myself?

Racing Modification would be nice, but only if there's other racing series for them to run in.

Ideally, 500 cars would be ample for the next GT. There's so many nearly duplicate cars in GT4 it's hard to remember what you own in your garage. How many RX-7s, Evos, Skylines, and NSXs to we need, when there's no major difference between the minute details of each model?

Making this game too complex, tuning-wise, is going to make GT5 less of a game, and more an non-paying job.
 
Get rid of sports, semi-racing and racing parts, and have multiple brake kit's, exhaust systems, ECU's etc. Give us more choice on the parts rather than the same ECU upgrade for every car. Don't give us starge 1-4 turbo's, give us different turbo's of different sizes, let us choose to turbo, suprcharge or NA tune every car. Give us the option to take a turbo off a car that alreay has one, give us the option to twin turbo or supercharge cars. Like I said as well, we can all relate to the idea that stage 1 turbo's represent smaller turbo's, but give us a selection of small, medium and large turbo's to choose from not jsut one of each. This goes for all the aprts, a choice of parts, not just one of each. Let me alter the drivetrain of my car, let me bore out the engine of my car, let me swap the engien of my car if I want. to. Then you have visual upgrades, wings, splitters, body kit's etc, and paint shops etc. I want all that. If the next GT could offer me that, it would be a fantastic game for creating your own cars.

And guy's topic please, we don't want this thread locked because some of you can't contain the urge to say off topic things.
 
NismoR34Ztune
Whahahah! you know that's right very often, but I admire the woman who works at nurburging M5 Taxi, she's dope


I'd shack her though :sly: women who know cars.....nice, but i mean who REALLY know them.
oke i'm anxious right now for my self. :banghead: :confused:

jus, kiddin' guys 👍
 
Nismo_GTR & NismoR34Ztune...welcome to GTPlanet.

Now both of you buddies stay on the bloody topic, or you'll go the way of the R34...discontinued!
 
:sly: Shame it was.......but look how hard R34's goodbye was.....too hard for the rest......the way of the Nismo R34 Z Tune.......:sly:

By the way what do you guys think of the Nissan GT-R?

My opinion....I think the 4 door sedan based GT-R 's legacy wasn't meant to go any further than this........so the whole new GT-R is a good choice

But what about the car itself? Í know it's going to be a very dangerous car for Porsche etc...v6 TT? that aims for something just beneath 500hp, that's nice.......but maybe too much.....
 
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