- 26,911
- Houston, Texas, USA
- JMarine25
Once again, I am concerned. Going on its Tenth Anniversary, PD and their little baby Gran Turismo have prided themselves as being the Real Driving Simulator. Give or take gripes from fans and veterans of the series, GT's done quite well. What you're mostly doing is racing, however. No problem, right? To some, it IS a problem. Some people likely believe that just because the core of GT is about driving, there should be a bigger emphasis on racing. Super-critical people will believe that as much racing as you're doing, that GT fails in the department of actual racing. People would like things like purchasing spare tires and stuff... just looking for the ultimate racing experience so that the gamer doesn't have to be a professional (or even amateur) race car driver to know what real racing is all about. This thread isn't a debate of the "Real Driving Simulator" slogan. Instead, is it possible for Gran Turismo 5 to offer an experience to please both sim driving and sim racing fans? That's right. Killing two birds with one stone. Can it happen? Offer your views, but let me begin with mine.
With all due respect to games like GTR and the ToCA Race Driver series, I don't want Gran Turismo to be a ToCA or GTR clone. I like the mix of driving and competitive racing. There's something you need to remember. You can be your own fan of a certain game or game. How you like your game is going to vary when meeting up with someone else who likes the same game or genre. What that person will want to suggest for a sequel will vary between something simple to something almost outlandish and outside of the game's/genre's character. As a fan of the GT series, I've played Pro Race Driver (horrible AI - worst in any racing game I've played) and ToCA Race Driver 2. Much like my thread asking if there can be a compromise for more unforgiving racing/driving physics, it could be possible to give hardcore racing fans what they want, while also giving those more into driving what they want.
I generally don't know what corporates a game that is prideful of its driving dynamics in addition to being a great game on the racing front. I would like to see a compromise for this and have both driving and sim fans get what they want. My deal has been about not what I want, not what friends of mine want, but what everyone wants. I think GT is a game we can all appreciate. But then, we are all responsible for wondering what would make the next GT game in the series better than the last, maybe even MUCH better. So that's why I do all of this. I do all of this so that I can know along with everyone else about exactly what would make as many people happy as possible. So GTPlanet, is it possible to have greater concentration on driving simulation and racing simulation without leaning too much on either side?
With all due respect to games like GTR and the ToCA Race Driver series, I don't want Gran Turismo to be a ToCA or GTR clone. I like the mix of driving and competitive racing. There's something you need to remember. You can be your own fan of a certain game or game. How you like your game is going to vary when meeting up with someone else who likes the same game or genre. What that person will want to suggest for a sequel will vary between something simple to something almost outlandish and outside of the game's/genre's character. As a fan of the GT series, I've played Pro Race Driver (horrible AI - worst in any racing game I've played) and ToCA Race Driver 2. Much like my thread asking if there can be a compromise for more unforgiving racing/driving physics, it could be possible to give hardcore racing fans what they want, while also giving those more into driving what they want.
I generally don't know what corporates a game that is prideful of its driving dynamics in addition to being a great game on the racing front. I would like to see a compromise for this and have both driving and sim fans get what they want. My deal has been about not what I want, not what friends of mine want, but what everyone wants. I think GT is a game we can all appreciate. But then, we are all responsible for wondering what would make the next GT game in the series better than the last, maybe even MUCH better. So that's why I do all of this. I do all of this so that I can know along with everyone else about exactly what would make as many people happy as possible. So GTPlanet, is it possible to have greater concentration on driving simulation and racing simulation without leaning too much on either side?