- 60
- Canada
Yep, very true. However, if this were implemented i think PD would simplify it. Just use the same points structure as with drift trials, but add a score multiplier for proximity (chaser gets a higher multiplier if they stay close, leader gets a higher multiplier if they pull away) I would think, for simplicities sake, it would be up to the chase driver to avoid contact, but if the leader makes a mistake (like spinning) they would ghost, allowing the chaser to pass by.You can be fast on CH’s whether on Drift Tab or Road Tab. Try controller settings at 0/1/1 (this varies depending on the car (wheel base, weight, power)). Also try to adjust diff settings. When I started playing I had mine at 43/50/20, allowed you to have grip and push the car to be fast while in drift. I’m still on DS4 and happy with it.
A FiA drift series would be awesome. But what about when there’s contact. Or contact that doesn’t cause either driver to correct. Or even runs. Dirt drops. Passes. One driver using d-tab one driver on road tab. A lot of things to take into account when judging, IMO.
Speaking of passing, obviously if you pass another car off the approved line, you wont score points. However, if the leader goes off line or off track and the chaser passes, while maintaining the proper line, they would continue to score points.
This is just an idea, and i realise it's imperfect, but i still think its totally do-able