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- Port Washington
- GTP_skeeter23
Thought they said it at one point. OopsAgain...
PD didn't say we were going to get a 7 post. (Might be nice if we did though )
Thought they said it at one point. OopsAgain...
PD didn't say we were going to get a 7 post. (Might be nice if we did though )
Thought they said it at one point. Oops
It might be hard to get good data out of it if it's all interpolated. Because of the way replays work in GT, in order to get high resolution data of physical parameters, the physics need to be run.(see updated message)
You can export interpolated data up to 1000 Hz, by the way.
Again...
PD didn't say we were going to get a 7 post. (Might be nice if we did though )
Thank you for teaching me how to tune cars in one post lol.Is suspension data really necessary with the state of the general GT6 tuning methodology in use by tuners here ? Just use the usual trick used by well known tuners, zero camber, ride height exploit ( ass up or ass down to the extreme ), extreme damper and spring values to get the desired effect ( the usual min/max or flipped front/rear with 1 or 2 click higher or lower ) and near open diff LSD value - oh ballast to the make RR/MR/FF/AWD/FR closer to 50/50 car - killing it's unique handling balance, and when it's easier to drive and quickest in lap times, then claim to be the best tuner PD needs to have the tire model upgraded if wanted this to cease ....
Is suspension data really necessary with the state of the general GT6 tuning methodology in use by tuners here ? Just use the usual trick used by well known tuners, zero camber, ride height exploit ( ass up or ass down to the extreme ), extreme damper and spring values to get the desired effect ( the usual min/max or flipped front/rear with 1 or 2 click higher or lower ) and near open diff LSD value - oh ballast to the make RR/MR/FF/AWD/FR closer to 50/50 car - killing it's unique handling balance, and when it's easier to drive and quickest in lap times, then claim to be the best tuner PD needs to have the tire model upgraded if wanted this to cease ....
What do you mean by flipped suspension? i have heard this term a lot but with the gears as well but couldn't be bothered asking until now sorry it landed on your shoulders to explain
Agreed. Unless there's more to it, it looks like some colourful graphs to please the masses, but for anyone really into tuning and wanting to make their car faster, the vital suspension data is missing and the data really only becomes useful on a trial and error basis which is basically what we already have now, sans the colourful graphs.
You noticed that too huh?Interesting that the Motec software can use GPS input to draw the track.
What do you mean by flipped suspension? i have heard this term a lot but with the gears as well but couldn't be bothered asking until now sorry it landed on your shoulders to explain
Translation for anyone that doesn't want to read the entire post: Tuning in the GT series is a joke.Dampers values are flipped ( the values can varies, sometimes the front has same comp/ext ), for example front Comp/Ext : 2/4 and rear Comp/Ext : 4/2. or extreme one : front 1/10, rear 10/1, but usually front 5/6, rear 6/5 or the other way around front 5/4, rear 4/5. These are generally used with ride height exploit ( front lower/rear higher for more understeer/reduce rotation, rear lower/front higher for more rotation/less understeer ) Using the ride height difference values at the extremes as a quick fix will give bad side effects on car balance, so spring rate also often needs extra values in difference with the flipped dampers and tendency of high ARB ( roll bar ) values as band aids.
An example for an MR car that's very hard to stabilize ( prone to oversteer ) :
F / R
Ride Height : low high ( can be min / max )
Springs : low high ( can be 1:2 in ratio or more, say 5 10 to balance with the ride height effect )
Damper Comp : high low
Damper Ext : low high ( front extension can use the same value as comp in some cases - on bad behavior cars - understeer on entry due to the extreme ride height difference, 4 to 6 difference is common, eg 2 7 )
ARB : high high ( often 1 value lower at the rear )
The general effect of damper compression at the front / rear : low / high ( tendency to oversteer ) , while high / low ( tendency to understeer )
At the rear, lower comp and higher ext reduce oversteer / more understeer. For the front, understeer on entry : lower comp / higher ext, while understeer on exit : higher front ext with higher rear compression. Setting the front compression / extension at higher range with close values like 6 / 8 or 7 / 8 helps with reducing oversteer, coupled with rear comp / ext at high difference : 1 / 8, helps a lot to reduce rear rotation, but this usually works with ride height used ( lower front / higher rear ) and high ARB ( more than 4 front and rear )
Can we extract the GPS data from GT6 log file and find out where is the real location of any fictional track?Interesting that the Motec software can use GPS input to draw the track.
Translation for anyone that doesn't want to read the entire post: Tuning in the GT series is a joke.
Can we extract the GPS data from GT6 log file and find out where is the real location of any fictional track?
Exactly was i've been thinking. I guess we'll hear more about motec pretty soonHaven't really had time to look, I picked a lap at random and it happened to be at Sierra, so far as I could tell it doesn't use GPS to calculate the track (since it's fictional), it uses the G metre and the corrected distance counter. It then calculates the track 'sections' depending on the length of a straight, or the curvature of a bend. It's not what I'd expected and will require a bit of looking into to properly understand where that may throw up inconsistencies in comparisons.
There is some google maps sync for the GPS data.
It may be different on data from real-world tracks. It's interesting to note that G's are measured not only in latitude and longitude, but also vertically. Basically the Motec system looks like it could generate a track from GPS/G-measurements, complete with X, Y, Z co-ordinates, and then place it on a google earth map. Does't mean anything for GT yet, but if Motec and PD are working together, on the GPS course creator it would make a lot of sense.
Can we extract the GPS data from GT6 log file and find out where is the real location of any fictional track?
@MatskiMonk Nice...I see you've been spending some time in the MoTeC software as well. Pink Floyd fans must truly think alike (nice avatar! ) Anyway, I was wondering if you know anything about this...
You see your photo that shows the "Track Editor"? I wonder if you can 'modify' what is considered a turn or a straight and save that, so when you bring in data the next time, will it use your new interpretation of what are the straights and what are the turns? I'm not thinking of editing the tracks because I think MoTeC is doing anything incorrectly, but perhaps just to simplify things. Like, let's say I was trying to compare lap times with you. Maybe I'm trying to identify a particular area of the track and I want to divide a particular section up into even smaller pieces, to see where I'm losing time to you in my lap. Will my changes be permanent or just within that editing session? Am I even making sense?
Freaking Awesome.
Could you test 0-300-0 with Veyron (stock) ? I am especially interested in 200-300 time. But all others are interesting too.
Here are the numbers from the real world:
0-100 km/h: 3,1 s
0-200 km/h: 8,5 s
0-300 km/h: 20,7 s
300-0 km/h: 7,1s
And also with Mclaren MP4-12C:
0-100 km/h: 3,3 s
0-200 km/h: 9,7 s
0-300 km/h: 31,0 s
300-0 km/h: 7,1s
More real world test data:
http://www.sportauto.de/marken/news...twagen-beim-extrem-leistungstest-1416753.html
http://www.sportauto.de/marken/news...nell-ist-der-bugatti-veyron-16-4-2747791.html
http://www.sportauto.de/testbericht...claren-mp4-12c-im-highspeed-test-4235189.html