- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
It's not hard to spot the duplicate members. They tend to jump in like they've been here forever, instantly familiar and comfortable, and they tend to pick up their old arguments where they left off.Oh, so he was someone that had been banned before... Ahh.. ok... When I first started conversing with him in this thread his username did not seem familiar to me. Now, I'm not foolish enough to pretend that I have even come across 20% of the registered users of GTPlanet, but when you stick to certain forums, you tend to see who the active posters are and you remember their username, or avatar, or occasionally, even their writing style.
I'd be lying if I said there haven't been times that I've wanted to just lash out at another member, for whatever reason, but I knew that A) I would just be sinking to their level and B) I'll be risking my account on a website I visit 7 days a week. It's not worth it, in my opinion. Oh well...
Back on topic:
I think tire compound is going to play a significant factor in the numbers we produce, of course. I don't know what GT5's tire situation was like. GT6 is my first go with the series. If the game is able to reproduce 1/4 mile times fairly accurately, shouldn't that mean that air resistance is being calculated and calculated properly at least up until those 1/4 mile speeds? I know I am asking you to speculate, but for those of you interested in these issues, do you think PD is just calculating it incorrectly? Or do you think they have just forgone calculating air resistance at all? I don't know how much air resistance affects cars at low, medium or high speeds.
I know that @YZF has been very vocal about the issues with top speeds in GT6 for many months. Personally, I think it has to be an issue of air resistance not being calculated properly.
@YZF has already proven the top speed physics are way, way off, so far off it's arcade level off. On many cars this won't affect 1/4 mile times because they won't get to the speed that the physics begin to break down, or if they do, won't spend much time there. It's on longer runs with higher speeds the real differences will show up in the higher powered cars. Tracks like Monza, Spa, Nurburgring etc. The best solution to compensate for this would be to reduce the tire compound and horsepower, or perhaps, when possible, nerf 5th and 6th gear so that acceleration is artifically slowed.