Firstly - it’s not poor design balance.
The game’s currency is purposely designed to push people to mtx in the first place.
These two things are not mutually exclusive.
In fact you… literally just described bad design balance.
If was a poor balancing issue, it would be fixed by now but it’s blatently obvious a f2p modle.
No, it
is a balancing issue, and they
can fix it, and have been able to since launch. It’s unbalanced by design to funnel people towards microtransactions, and they (either PD, Sony, or both) are financially incentivized to leave it unbalanced to keep up the flow of microtransactions.
Perhaps a better way to phrase it is that’s its unbalanced from a gameplay/players perspective, but “balanced” from a greedy developer/publisher’s perspective. It’s by design, and it’s a bad design for us.
There roulette tickets are not directly paid for. I’ve not said that and neither has the op. The point is that the combination of the games currency design with the roulette tickets (Ie: loot boxes) have created a proxy paid loot box.
But I already outlined how it isn’t an indirect/proxy thing either, because it’s a
one time campaign reward that is earned via gameplay. The “proxy” you describe is merely a time-saving exercise. There’s no extra bonus or unattainable gap closed by spending money. A user can have the intent to use MTX credits to buy cars for a bonus menu, but fundamentally the system isn’t a paid lootbox, because it can’t be done ad-nauseam for a continuous exchange of reward.
Roulette tickets are loot boxes. Surely no one is disputing this still?
There’s a difference. Every roulette ticket is a loot box.
Nope, didn’t dispute, literally already said it.
You can ‘earn’ the loot boxes by purchasing credits.
Therefore: you can pay for the loot boxes with real money.
Ergo: paid loot boxes by proxy.
(I get the feeling that you don’t understand what ‘by proxy’ means… especially when you laid out that you can buy the loot tickets by proxy in your message lol)
You can pay for credits to pay for cars that complete a one-time, non-repeatable campaign reward…
You can pay to fast track your way to a single loot box. Or you can not pay, and get the same exact single loot box. I’m going to say this again:
A user can have the intent to use MTX credits to buy cars for a bonus menu, but fundamentally the system isn’t a paid lootbox, because it can’t be done ad-nauseam for a continuous exchange of reward.
Anyone that thinks this is just poor design choices clearly cannot see how this game is designed almost exactly like a f2p game and they do not understand that these desicions are not by accident.
Again, they can (and in this case absolutely are) one and the same thing. Bad design by choice.
Any accidents / glitches get patched out. The only accident PD made was making the payouts too high on release and they patched this out but they had to backtrack on this due to community backlash.
Bad design comes from either incompetence or ulterior motives. Bottlenecking payouts
is bad design,
and a common F2P design with intent to funnel players to MTX.
Again - look up how mtx work - only a small percentage of players actually purchase mtx and cleerly you and I are not in that percentage. You cannot buy loot boxes directly in GT7 but there are a small percentage of players do… and since the mtx prices are so high, PD make loads of money off it.
You do know that the C2 Corvette (Corvette extra book) and Porsche 550 (Mid-engine Porsche extra book) are LCD cars, right? By buying them, you are contributing to the respective extra book, ergo you are also indirectly fast-tracking the Extra Book and thus the road to the ticket.
For clarity, I added the word "by proxy" to this threads' title.
Why does it matter if the car is in LCD, BC, or UCD? Every car is attainable from gameplay-earned or MTX-earned credits. (And the combined price of the cars you listed are under 5 million… not exactly a MTX cash cow.)
I already outlined this in my last reply:
Fundamentally the issue here is poor game economy and gameplay-loop balancing. In the example you laid out, you didn’t choose to spend real money to get additional lootboxes, you chose to fast track how you unlocked specific one-time reward loot boxes that can be gotten the same way with gameplay. You could swap what the MT credits were paying for, and instead you now fast tracked buying a legends car. You can also do this to speed through the main campaign instead of playing races to win the normal menu cars, it’s the exact same system, exchanging played gameplay for paid game progress.
I was describing skipping gameplay - specifically, grinding (because that’s the only viable way to get substantial credits late game) - to access content. Cars for personal use, or cars to complete objectives.
It’s a clear fact that you ‘can’ purchase the engine / special parts roulette tickets via the extra menu’s. It’s just done by proxy by buying credits to then buy the car… that unlocks the loot box.
But it’s not a purchase lootbox system, proxy or otherwise, because they’re one-time objective completion sotuations. You can only purchase a shortcut to completing the tasks.
———
Let’s further outline the current scale of this situation, to really give some perspective:
GT Café is a new game mode in Gran Turismo 7 and it’s located at the World Map. In this mode the player has to collect cars to earn rewards, while also learning about automotive history. This game mode, which will be the game's main campaign mode, is designed to provide players a place to learn...
gran-turismo.fandom.com
As of this last update, in total, there are only 3 guaranteed engine tickets available via the Extra Book collections (#3, #7, and #8), with a further two part tickets (#5 and 6) that have an ok chance (but no guarantees) for engines as well,
so 5 exclusive unique part/potentially engine drops.
As you'll be aware by now, GT7 has engine swaps! Yay! 🎉 The feature works by either gifting you an engine through a roulette ticket (rare in general tickets, some engine-specific tickets are available) or as expensive buyable items through the engine swap facility in GT Auto. Only some cars can...
www.gtplanet.net
There are now 24 unique engines, with a total of 40 possible swap combos. Each update has brought around 2-3 new engines, with usually 5 new combinations in total.
There are a total of five, single use, unique boxes that meet your criteria of “paid lootboxes”.
Any given update with Extra Book collections has only added 1-2 unique ticket part/engine rewards at a time. If you expand to include the bonus menus (which only have rewards tied to completing races, like the hypercar parade, not collecting), even then unique rewards average around 1.5 per update.
So, if updates continue to be as consistent as they have over the last 6 months, even with perfect distribution you will
never be able to get all the engines/parts by non-bug means, because they will add 2-5+ times the amount of engines than campaign rewards that will award them to you. If there was a system of paid loot boxes there would be a way to make recurring payment in exchange for the unique chance rewards and incentivize getting more of the parts. But there isn’t.
Until you can buy tickets with credits, or tickets/ticket packs with real money, there is no paid lootbox system, proxy or otherwise.