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There is actually quite a lot that can be done with the X1 even if its performance remains unchanged. Planes generally have the ability to fly themselves over their limits, this includes small private Cessnas, jet liners, and fighters. However, there is instrumentation to alert the pilot when limits are approached, and sometimes computer intervention.
The X1 should have a g meter in it somewhere, not the really bad, hard to read horizontal line, but a useful one that actually goes high enough to tell you the g on fast corners. They could also add audible warnings for the car when it's nearing structure or tire limits. When the limits are exceeded, a built in computer could restrict the car's speed.
One problem people have with the X1 is expecting it to be able to act like other cars, but it doesn't necessarily have to. Huge performance can come with limitations, if not then someone would have probably tried putting a 8000 hp drag racer engine in a circuit car by now.
Undoubtedly but what I meant was having races possible in length and basically the same skillset (or more accurately physical strength/fitness/stamina) needed as current F1 races but without having all the current regulations, I mean that's basically the question people have been asking for years and which exact question I think they (at least initially) were trying to give a possible answer to, even though the F1 part obviously isn't mentioned.
That would ofcourse mean the car would be significantly faster than a current F1 car and the skills needed to drive perhaps need to be adjusted or relearned but it wouldn't be designed to go as fast as the X2010 if the design brief included being able to be driven by real people in real life and not only in a videogame.
It would be a natural limitation which they didn't take into account when designing the X2010 (at least not on most tracks) and which I wish they did.