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As far as I understand it, perks and skills would be tied to your equipment, which is a vast improvement over the "JRPG-style" of gaining skills seen in Fallout 3 and NV. As far as I recall, there was only one RPG that actually tried that approach, and that was Final Fantasy X. (If you expected me to say VII, sorry, but in that game, you could actually build up your skills to the point where you could compartmentalize them into Master materia. Am I saying that the same couldn't happen in Fallout 4? No, but with the current information that we have, skills and perks being tied to your actual equipment, as well as the fact that you have a location that you could store your excess items, it is more likely that the customize options includes parts that adds stats to a weapon or armor.)
...I was afraid of that. That's gonna bring out lots of problems the way I see it - weapon/armor breaks or wears off, then what? All your skills and perks gone, since you can't equip them any longer? Sigh.
Maybe I'm paranoid - maybe Bethesda has come up with a natty solution. Who knows.
As for FFX, that's a discussion for another day...