You're not alone. Sadly I got no good settings. I just got mine last week. It was bad before the patch now worse for me after patch. I found this on the official PC2 forum. Have not tried it yet.
Originally Posted by
Savoy49 
Here's what I've found after some testing. As always ... your mileage may vary!
CSL Elite PS4 Wheel, CSL Elite Pedals, PS4 Pro, PC2 Patch 2.0
Wheel Settings:
Sen : 90 (or AUT ... your choice)
FF : 100 - Wheel overall strength relative to input from system
SHO : OFF - No vibration transducer in CSL Elite Wheel Rim
ABS : OFF - No vibration transducer in CSL Elite Pedals
DRI : -002 - Just barely enough to dampen out oscillations
FOR : 100 - *See note below
SPR : 100 - *See note below
DPR : 100 - *See note below
FEI : 000 - Full intensity on commanded effects
BRF : 100 - No Load Cell Upgrade
* Note on FOR/SPR/DPR - These control the strength which which the wheel executes a command from the console to provide a FFB modification: Force (push the wheel), Spring (pull the wheel to center), Damper (slows wheel motion in transition) - setting these to less than 100 takes away from FFB commands that the game is sending to the wheel and modifies the way the wheel executes the signal given to it. Turning these down reduces what the game is trying to have the wheel do.
Game Settings:
FLAVOR : Raw
GAIN : 75 - Overall strength of system output - Your choice here but this seems right to me
VOLUME : 50 - medium "weight"
TONE : 50 - medium "balance"
FX : 100 - Maximum force effects strength - *See Note 2
MENU SPRING : 0.10 - This only effects non-driving behavior of the wheel when navigating menus
* Note 2 - Maximized this to increase the amount of communication from road FFB effects. Since the game seems to be low on FFB detail I maximized this to try to add something on top of the perfectly smooth feel.
With these settings the game gives me the best feel that I have found. I think it still lacks in building load in the wheel during cornering and the resultant drop in load as the front tyres are overloaded (should maximum resistance just before slip)...but that is a problem with how the game is commanding FFB and not how the wheel is relaying FFB commands. Also lacking is FFB from rumble strips, grass, gravel, etc. I think SMS is getting close and I hope they continue to work on their overall FFB style to improve the feel when you are up against the edge of the traction circle.
http://forum.projectcarsgame.com/sh...atec-CSL-Elite-PS4&highlight=Fanatec+CSLE-PS4