Something very strange happened today.
I bought Crew Motorfest for my Ps5 and played it for maybe 2 hours.
I used my GT7 FFB profile and was absolutely surprised how well it felt.
Of course I did some FFB tweaks in game too until I got my personal decent feeling I was looking for.
So far so good.
Now comes the interesting part which made me scratch my head.
After I've closed the game I fired up GT7.
As soon as I was on track and left the pits I IMMEDIATELY noticed that the FFB felt very different.
To be precise it felt absolutely awesome.
It felt like pre 1.43 but with even way way sharper details, quicker responsiveness overall a much wider dynamic range and much heavier and firm.
I couldn't believe or comprehend what was going on when I noticed that suddenly the Display on my Rim didn't show anything.
I couldn't enter the tuning menu, nothing..
So I turned off the Wheel AND the Game, fired both up again and now the Wheel display was working again, YET the FFB still felt exactly as it did before.
Now that I was able to enter the tuning menu I immediately checked the Settings but to my surprise they were my regular GT7 Settings I always use.
I then closed the game turned off the Wheelbase but this time I also turned off my PS.
And voila it was back to normal again.
OK so far so good.
I thought OK let's try to replicate it.
I booted up Motorfest again took my BMW Z4 for a spin whilst using my GT7 Wheelbase Settings.
I played for a while and again closed the game but didn't turn off my Ps5 or my Wheelbase, I just fired up GT7 and AGAIN the FFB felt awesome and same as 1.43 again.
No idea what is going on there but I assume that because of the fact that GT7 uses a dynamic FFB Code it somehow doesn't get applied if having played Motorfest before.
It doesn't do that when I play ACC and go back to GT7, in that case GT7s FFB works properly.
But something with Motorfest obviously changes the FFB Code in GT7.
And one more thing I'm very convinced of too.
GT7 very much doesn't use the full 15NM of Torque on the DD+.
At least not in a way that does make sense to me if so at all.
Be it ACC or Motorfest these games feel way stronger on the FFB side.
I'm using Torque 5 in game in GT7 with 100% FFB Wheelbase side.
It should correlate to 7.5NM max Torque output In that case which definitely feels much weaker than using 50% of maximum Force Values in either ACC or Motorfest.
I'm very much convinced and assured from my observations that the max Torque available in GT7 is purposely capped to most probably 10NM at most.
It must have to do something with the dynamic FFB algorithm GT7 applies.
Same thing is going on with the Logitech G Pro.
Like
@LOGI_Rich mentioned in the G Pro thread there's definitely something fishy going on with GT7 and the way how it calculates the FFB.
The only difference over there is that it's quite obvious because of the fact that the current NM output is shown on the Wheelbase Display which is not possible on the DD+.
I hope it gets addressed with the following and upcoming 1.44 update although I'm not sure about that.
1.42 definitely felt awesome and closer to the real 15NM of max torque.
No idea why they dulled it down but even with torque output of 10 in game in GT7 under 1.43 it feels way weaker than having had the in game Torque set to 8 with 1.42.
It all must come down to the dynamic FFB calculation GT7 is using.
At the end of the day it absolutely doesn't spoil the fun at least not for me. But definitely something to keep in mind and pay attention to the next time you guys probably play Motorfest or ACC.
Edit:
Another thing worth mentioning is I just found out that under settings/ Controller Settings, the DD+ is recognized as a Fanatec GT DD Pro (Boost Kit) which is 8NM of max Torque available.
I'm very sure that the Dynamic FFB Algorithm in GT7 is using this specific Values to scale and apply its FFB, despite having the DD+ attached and in use.
Let's hope that with the upcoming 1.44 update PD adds full native DD+ 15NM Support as well as full ITM implementation.
FullForce might take some more time to be implemented though but nevertheless native DD+ support as well as ITM can't come soon enough.