- 2,534
- Johannesburg
- Tayeedz1
So I had a think the other day.
That think was mainly influenced by the GT6 Suggestions section and just my own thoughts on that matter. Some of the most suggested tracks in the Suggestions section are Previous Fantasy tracks or just locations which could be fantasy track material. All among real tracks.
Simply put it's this: Which is more desired? Which is more appreciated? If not both. Fantasy or Reality tracks. When I speak of Fantasy, I mean tracks like El Capitan, Red Rock Valley or Seattle Circuit. Reality being Silverstone or Kyalami.
This Reddit AMA question also comes to mind with this discussion:
By TrueParadox
Then Kaz answered
So fantasy tracks have had their place in the GT series for a while now, with GT1 starting out with predominantly Fantasy Tracks. Ideally the team has researched methods of creating real tracks, which is great and all but I had the idea that since the team is has the new-found knowledge, maybe it can even lead to better Fantasy tracks... Like sprint tracks, rally and others
There's just this charm and creativity that fantasy tracks give off as opposed to real tracks. It's a really great simulacra, particularly here in GT. It gives the game a better sense of identity with them. Anyone can put Silverstone in a game but then it just becomes a battle of who represented it better. It's not to say that real tracks are bad or anything, just the deviation from them is nice too. Real tracks are great for when you want the real deal or just want to feel the real experience.
There's also this to consider but mind you this is pure speculation from my perspective. I assume it would be easier to design fantasy tracks for GT7. It's due to the fact that it can be purely use of creative license or just inspiration from a real world location. As such, not everything has to be to the tee and there's less hassle with licenses and FIA approval jazz.
Player Feedback can even have a role in the creation of fantasy tracks. Look at Driveclub for example with their recent Japan Track DLC which was executed BEAUTIFULLY. It was Evos own design and reaction to Player Feedback that created such a great track location.
I think I'll stop blabbering on so let me conclude with this:
So what do you guys have to say about the matter? Vote on the poll too if you so desire.
That think was mainly influenced by the GT6 Suggestions section and just my own thoughts on that matter. Some of the most suggested tracks in the Suggestions section are Previous Fantasy tracks or just locations which could be fantasy track material. All among real tracks.
Simply put it's this: Which is more desired? Which is more appreciated? If not both. Fantasy or Reality tracks. When I speak of Fantasy, I mean tracks like El Capitan, Red Rock Valley or Seattle Circuit. Reality being Silverstone or Kyalami.
This Reddit AMA question also comes to mind with this discussion:
By TrueParadox
Hello, Mr. Yamauchi. First of all, let me tell you I love Gran Turismo since I was about 10, when I got GT2. I have all the GT games, and my question is very simple: Why is it that many tracks, like Midfield Raceway, Seattle, Red Rock Valley, Smokey Mountain, Thaiti Maze, Grand Canyon, El Capitan, etc are removed from GT6?
They are all original tracks, and they're pretty good. I also feel like there is a lack of rally tracks, when you had such amazing tracks in previous games. And what about Pikes Peak? Thank you, and I hope I can finally forget this doubt that clouds me since GT5. Thank you.
Then Kaz answered
I'd like to have a lot of those tracks back in the game as well, but I guess you can say that even our production teams ride certain trends when they're working. One of those is that we started out with all fantasy tracks when we first created Gran Turismo. But once the teams started researching methods of creating real tracks, that became the focus of their work, and less work was done on those fantasy tracks.
Though I think real, existing tracks are important, I also think that fully designed tracks are also very interesting and have their own place so I think that's something to look for in GT7.
So fantasy tracks have had their place in the GT series for a while now, with GT1 starting out with predominantly Fantasy Tracks. Ideally the team has researched methods of creating real tracks, which is great and all but I had the idea that since the team is has the new-found knowledge, maybe it can even lead to better Fantasy tracks... Like sprint tracks, rally and others
There's just this charm and creativity that fantasy tracks give off as opposed to real tracks. It's a really great simulacra, particularly here in GT. It gives the game a better sense of identity with them. Anyone can put Silverstone in a game but then it just becomes a battle of who represented it better. It's not to say that real tracks are bad or anything, just the deviation from them is nice too. Real tracks are great for when you want the real deal or just want to feel the real experience.
There's also this to consider but mind you this is pure speculation from my perspective. I assume it would be easier to design fantasy tracks for GT7. It's due to the fact that it can be purely use of creative license or just inspiration from a real world location. As such, not everything has to be to the tee and there's less hassle with licenses and FIA approval jazz.
Player Feedback can even have a role in the creation of fantasy tracks. Look at Driveclub for example with their recent Japan Track DLC which was executed BEAUTIFULLY. It was Evos own design and reaction to Player Feedback that created such a great track location.
I think I'll stop blabbering on so let me conclude with this:
So what do you guys have to say about the matter? Vote on the poll too if you so desire.