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What the heck. Was this in GT4? I don't remember it.What I want (well, aside from offline saving):
GT4-style mock-ups too, 'cause why not?
Kaz is really a photography fan as his second hobby, isn't he?
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What the heck. Was this in GT4? I don't remember it.What I want (well, aside from offline saving):
GT4-style mock-ups too, 'cause why not?
No, it's a mock up to represent what @Lain said he wanted.What the heck. Was this in GT4? I don't remember it.
Kaz is really a photography fan as his second hobby, isn't he?
What I want (well, aside from offline saving):
GT4-style mock-ups too, 'cause why not?
Late response, but for you to be serious over this, real unusual stuff to be suggested with, though it's something that is not the most appealing to masses or being the least likely to be implemented (doesn't take the right from you to suggest that though, though I do want to hear your reasonings too, and I guess you did here). The part of simulating film or exploring tracks, that'd be probably relate the most to either my Preview Event (probably extend it like your suggestion to fully explore) or Replay suggestion, though the Walk Mode for the replay is outright non-human, I'd want for it to be Counter Strike-like, that you can elevate the view as much as you like (like flying), etc.Yeah, of course. If they wanna lean into photo mode stuff, why not go all out with it?
Niche, sure. I don't agree that gating options behind progression is a bad thing though, in fact it's GT's bread and butter. Besides, realistically the difference between the various simulated cameras wouldn't be nearly as big as on the car side of things... people will be able to get a camera equivalent of a Skyline and stick with it since most of the other cameras would just be slightly different Skylines, and the ones that aren't Skyline equivalents would just generally be worse and only for the niche.
As for it being a strict downgrade, fully path traced images would definitely not be a downgrade. They'd be more photorealistic than the currently used rasterization technique (or GT7's presumable rasterization with some raytracing), with the downside being that they'd be prone to imperfections such as image noise... blemishes that would be more understandable for the end user if contextualized as simulating film, not to mention contextualizing the long rendering time as it being developed/processed. And they could still offer the basic rasterization photo mode for people who just want quick images or who didn't want any image noise.
And regarding the appeal of photography gameplay, I think the appeal of such a mode could extend beyond photographers just as GT's extends beyond car enthusiasts... or, in some cases, inspire people to get into it. I mean, photo modes in games kinda already do that... so an audaciously over-the-top photo mode that radiated the same passion as the carpg side of GT just might be similarly infectious. Aside from RPG progression being a fun gameplay loop that lots of people enjoy, I think both cars and cameras have a similar sort of appeal in terms of ownership. But even if someone wasn't interested in all that, I think most people could find some enjoyment in photo missions that afforded the opportunity to explore tracks on foot in first-person, take photos from the stands, maybe even explore the interiors of buildings or photograph virtual car conventions.
Like above, this'd be an extension of older GT's Preview feature instead of only Scapes, to do more on the track instead of just a replay of opponents racing.I can see where it separates the players that want to just free roam and those that actually do want to wander and photograph.
If players have to achieve anything to participate in unlocking a camera to access the pit area or grand stand or just outside the gates of a circuit or at sections of Pike's Peak, it could put many off. However, I could see PD doing just that and it would be inline with the rest of the game.
Man, thats what I thought with the old Top Gear layout. Players would just run back & forth in lobbies. Big fun.GT League could do all of the following:
Time Attack
Hillclimbs
Drag Racing
Drifting
All of which represent real motorsport disciplines without adding any new tracks.
PD have dipped their toes in the water with most of these features before, but abandoned them before they made full use of them.
Casual players would go absolutely nuts for a top speed competition. It would be fun and easy to implement on SSRX or any superspeedway they add. It would be like the Machine test in GT1, but with benchmark speeds and as an online lobby mode.
Don't know where do you get that the name of GT7 events is GT League,Time Attack
But there are those that'd reject drifting due to it not being racing categorically. with some racing games already forcing you to do drift events to progress, like Shift, etc. Aren't you someone who'd prefer PD improving the already existing racing (drifting =/= racing)/AI system? From your view on modes like Scapes or such. i'd think drifting probably reinforces the use of less powered car more like probably Silvia Q's (compared to K's) though.Drifting
It's one of GTS' tracks so it should return...Casual players would go absolutely nuts for a top speed competition. It would be fun and easy to implement on SSRX or any superspeedway they add. It would be like the Machine test in GT1, but with benchmark speeds and as an online lobby mode.
Don't know where do you get that the name of GT7 events is GT League,but Licenses are pretty much GT's time attacks.....and Circuit Experiences.
But there are those that'd reject drifting due to it not being racing categorically. with some racing games already forcing you to do drift events to progress, like Shift, etc.
Aren't you someone who'd prefer PD improving the already existing racing (drifting =/= racing)/AI system?
From your view on modes like Scapes or such. i'd think drifting probably reinforces the use of less powered car more like probably Silvia Q's (compared to K's) though.
I would love that! They should make an official expansion pack out of this They could even make some "license test"-style tutorials to teach you the basics of photography.What I want (well, aside from offline saving):
GT4-style mock-ups too, 'cause why not?
We’ve had drifting cars in pas5 games and a current one in GT Sport. Yet, no real events to utilise them. A Time Attack car for a specific location, but can’t use it at the exact location. However, PD are giving us Time Trials with different cars, but I do like the idea of having a Sport Mode Lobby to participate in Live drift trials and Time attacks.
A World Time Attack event would be awesome.
GT League could do all of the following:
Time Attack
Hillclimbs
Drag Racing
Drifting
All of which represent real motorsport disciplines without adding any new tracks.
PD have dipped their toes in the water with most of these features before, but abandoned them before they made full use of them.
Casual players would go absolutely nuts for a top speed competition. It would be fun and easy to implement on SSRX or any superspeedway they add. It would be like the Machine test in GT1, but with benchmark speeds and as an online lobby mode.
Actually fair enough if you'd know that experience shouldn't be tied into everything like GT5. The events (like iirc irl) would be organized no matter what's the player's current state, so if the calendar shows an event a player can't enter currently (either due to License or experience), then yeah they can't follow it, only can in the next cycle, but more regarding it below.It could, but I certainly wouldn't tie everything into them like in GT5. There's no reason to lock cars behind a level in a game like Gran Turismo when they're already locked behind thier in game Cr cost. It could work, but they'd just need to balance it well, unlike GT5.
The alternative is to have everything unlocked from the start, which could work well in tandem with a calendar system like you and I have both mentioned, or to link events to licenses as they previousely have been.
Yeah, the calendar system I envisioned is primarily meant to give only more advantage to the players, like browse, buy cars, repair, do other stuff, etc. like when you Suspend Championship; and the calendar system's difference to previous game is primarily only about more and varied numbers of the days to be skipped (where iirc GT4 skips 1 day for most activities), and changing little, if any, of the game's structure (I think what I meant for basing it on GT's identity), except probably the season system (like Sunday Cup being set on different, but similar difficulty level tracks next year, using system similar to GT2's random course to set the tracks) or motorsport races set on a fixed date. And the B-Spec team management crew upgrade is done so there can be more activities to be done between the races.Yes you could easilly over complicate such a system and make it too difficult to find the events you're after or slow moving between races. At the end of each race there could easilly be a summary page that shows what you need to do before the next race i.e. repair the car, change oil, change tyres etc. And as long as that fits within the week (which it should) there should be an option to proceed with that work and jump to the next race weekend in a single click.
But the option would be there for those who want to go and browse, buy cars, do other stuff in the time between the races if they want to.
GT5's Photo Travel is what got me into understanding the principles of photography, so you're not far off the mark on that one.Yeah, of course. If they wanna lean into photo mode stuff, why not go all out with it?
And regarding the appeal of photography gameplay, I think the appeal of such a mode could extend beyond photographers just as GT's extends beyond car enthusiasts... or, in some cases, inspire people to get into it. I mean, photo modes in games kinda already do that... so an audaciously over-the-top photo mode that radiated the same passion as the carpg side of GT just might be similarly infectious.
So that's like offline & online in races, with Licenses for offline and the Time Attack event for online.GT League is shorthand for career mode.
Having Time Attack as an actual event with actual competitors adds immersion, something that licenses do not.
Me too actually wanting for implementation for other kind of events, but not a kind that forces people to do that.That's okay. Not everyone will like everything, and licenses are even less related to actual motorsport than drifting is. I think something that's done well should not be too much of a burden on PD.
This is what I mean with bringing Practice Mode with the AI, from GT4.
We have the Tourist layout and would be awesome to see multiple cars entering and exiting the course as we test new cars, favourites and setting up to watch replays.
I also think an on/off for fuel/tyre wear all the time, should be an option. Even for Arcade. Default 1x. Early races are a couple laps. Wouldn’t make a difference in performance.
One of features that GT should bring back but also evolve; the Power & Speed feature, it's meant to test car's performance, but in previous it was only the time it takes to cross certain distance.Just one small feature I'd like to see. In the bottom right corner "display" of the racing HUD, where in GTS it shows either the map, the radar, ABS, fuel economy options, etc, just add a display where it shows real time 0-60, 1/4 mile and 1000m times. Also add an option (using the directional buttons) to save and another to reset the values, so it record again those times. Would pretty much be a performance box added to the HUD options, allowing players to improve their skills, and also test different setups.
Forget about this thread's existence. Was something full of delusion and irrational GT wanking.not a lot to ask for ?
- sort out the crap lobby's
- allow to save/make your own tournaments in custom races with points & cars from your garage
- the livery editor is great but add to it by being able to customise all the car inc tyres etc - make it usable from the website with file saving tool, all as additional option to the one via the console
you wanna flake with that ?Forget about this thread's existence. Was something full of delusion and irrational GT wanking.
Yes! It was much better in GT Sport btw. Can't understand why they now limit the adjustment in GT7.Incorporate a option to adjust FOV into drivers view and a bit finer control to drivers seating height & distance, this is a option that most racing titles these day implement.
And better FOV slider. I don't want to sit in the back seat all the time.I would love them to add an interior camera option with no steering wheel like all the sims have nowadays.
GT5 as far as I know is the only GT game that actually had an FOV adjuster, but no slider.And better FOV slider. I don't want to sit in the back seat all the time.
What are people's thoughts on GT7 classifying all their road vehicles like Forza does (eg. Classic Muscle, Supercar, Modern Rally etc.) so that the Daily races can have more variety, not just Gr3, Gr4 etc?