Features you hope are added in Course Creator

What added features do YOU hope to see in the upcoming CM?


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Even the generator in GT5 was more than awesome. If they would give us that... Well, I would love to see a full blown maker/editor, but I'd be okay with that.
 
I just want to see a course maker within a course maker in GT6. .

If we start at that point it would be something. ..
 
Course Maker V 1.21

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Course Maker V 1.22
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Course Maker V 1.23
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Course Maker V 1.24 (With GPS Feature)
latest


We will be getting the final version in 2024 (Soon)
 
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Agreed B-Spec turned out to be a huge disappointment; however, the community feature turned out to be better than what I had planned. At this point let's just wait and see what happens. We don't know if they'll BS it or go full out on it. it's a 50/50 toss up.
They didn't bring back everything from the old Community feature, like the feature where we could share cars, paints, suits, helmets with your friends. So it was a bit of a shame but everything club related is fun. So like you said it's kind of a 50/50 toss up. Hopefully they made an actual creator this time. 👍

If it's just another generator after this long, you're going to see Honda Fits burning in the streets.
Nissan GTR's would be better to burn, I've seen too many GTR for a lifetime... thanks Kaz. :lol:
 
I wouldn't expect something groundbreaking from GT6's Course Maker. The PS3 just isn't as powerful as PS4, and GT6 has gobbled up most of its resources.

It stands to reason they're trying to improve Course Maker II, otherwise they'd just import it with a few tweaks. The safe bet is that it's a track generator again with more terrain. But it might have a little bit more control and user input this time. I voted for 24 hour time progression and weather, more city environ/themes and more track environ/themes - though that sounds like two of the same things. This is what I think is possible.
  • There will be a few more environments, some city and rural based, a few more forest, hill, snow, and desert/scrub locations. Old locations will return and get a face lift.
  • Track layouts will be mostly presets with variations again, but sections can have more user input on how they will go. Sections or the entire length can be roughened up or turned to gravel.
  • A Trackside Editor will enable you to place or move a few assets along the course, such as spectator stands and buildings, treelines moved, etc.
  • There will be an asset budget, and an accompanying meter will inform you when you're running out of resources to add elements. 100% will have some headroom built in, so it isn't quite used up.
  • Tracks won't quite look as sparse as the old Course Maker, though they won't look quite as good as Sierra either. But performance will be slightly better.
Quick edit: after reading the other Course Maker thread, something Famine said about the delay having nothing to do with technical reasons has me wondering. Specifically, if the CM has something to do with an upcoming feature in the game. Or perhaps not with GT6 alone, but the next game. It's sure sounding intriguing. Maybe these upcoming maintenance periods next week have something to do with it.
 
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Maybe some controls over the environment like grandstands, sponsorship signs, maybe even something as trivial as kerb colours, things like that.
With a lot of different options then no two tracks would be the same! And maybe the ability to share tracks so we could download each other's!
 
The PS3 just isn't as powerful as PS4, and GT6 has gobbled up most of its resources.


Most of those resources wouldn't be in use when using CM2. The Course Maker would more than likely be a seperate program working within' GT6 much like an event (race/championship) and only use the resources needed at the time then when it's done, put the track in game ready for use much like any of the other tracks in game. The only thing I can see is that it will be bare bones on track details etc. (quite possibly an upgraded generator without the GPS thing) so that we can share them easily without clogging up the servers.

From what I have seen of course creators from other games on PS1/PS2 & PS3, CM2 should be a Walk in the Park to implement for PD with all the features they say will be in and nothing to do with PS3 resources.

The only thing I can see being a problem is how much can be shared with friends. The more detail on a track, the more data to share. If left unchecked you could end up having to wait 10mins+ just to download a friends track for a quick race. And that's just 1 track. They have to keep everything minimalistic just like GT5 as to not overload the servers.

(Unless that's what's happening to the servers right now to get everything ready to share large data tracks...:odd:)
 
As well as the first three options I'm hoping the GPS system is very accurate so people can easily identify what they have recorded in GT which would lead to some very positive feedback but as said the PS3 is being stretched with GT6 so who knows how it will turn out.

I wouldn't mind some nice looking themes not just the generic ones we had in GT5 although if we got them again I wouldn't be too happy about it but I'm sure I can get over it, but what I mainly want is to re-create a jaw dropping scribble of tarmac with just a cliff of the right and an enormous drop the opposite side or a road circuit that leaves the city and through a tunnel for some blasting through some tunnels even though I think most people would rather not due to the sound aha. Oh and the to be able to easily access and download others tracks with no limits! so those all over the world can share their amazing creations.
 
The only thing I can see being a problem is how much can be shared with friends. The more detail on a track, the more data to share. If left unchecked you could end up having to wait 10mins+ just to download a friends track for a quick race. And that's just 1 track. They have to keep everything minimalistic just like GT5 as to not overload the servers.

(Unless that's what's happening to the servers right now to get everything ready to share large data tracks...:odd:)

A solution would be that you have to download the track before you can race each other, just as if it was a track created by you.

Only downside of this would be that you can't use your own tracks spontanously in an open lobby.
 
A solution would be that you have to download the track before you can race each other, just as if it was a track created by you.

Only downside of this would be that you can't use your own tracks spontanously in an open lobby.

Yeh 👍, Just like GT5. The only problem I can see is the GT servers. Everything is possible with GT6 on PS3! Just not through the servers that they use. That's why everything is kept to a minimum, to keep things running smoothly as possible on-line. Maybe the current server maintenances will help? Who Knows?
 
The most important thing is to have full control of the complete layout, including elevation changes.

The city part you guys can forget about it. Way too complex (you really expect to be able to create and place buildings here and there?)

Also, real life locations are not needed. Just bring in a flat terrain to modify it as you wish. For example, the Willow Springs terrain which is kind of flat and empty, and you can have desert or green fields, stuff like that.
 
I would like the course creator to include a library of features which you could choose from - by this I mean that you could select bridges, buildings, water towers, trees, telegraph poles and other roadside furniture - it would then be possible to create copies of real life historic tracks such as Longford, Tasmania. The photos below show what I mean by a library of features:

Below railway viaduct feature with a nice angled approach / S bend.

Longford Track 2.jpg


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Above the track map, one of two wooden river bridges at Longford - this being the longer one with a curving exit.
 
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The most important thing is to have full control of the complete layout, including elevation changes.

The city part you guys can forget about it. Way too complex (you really expect to be able to create and place buildings here and there?)

Also, real life locations are not needed. Just bring in a flat terrain to modify it as you wish. For example, the Willow Springs terrain which is kind of flat and empty, and you can have desert or green fields, stuff like that.

Create and place buildings? Some of us just want an urban oriented environment. Tokyo R246? SS5? Rome? Some of us just want to have life around the track instead of having flat plains all the time. I don't mind having a few flat field layouts but I don't want all of them to be flat field.
 
Create and place buildings? Some of us just want an urban oriented environment. Tokyo R246? SS5? Rome? Some of us just want to have life around the track instead of having flat plains all the time. I don't mind having a few flat field layouts but I don't want all of them to be flat field.
You ask too much. You really expect to design a layout and then the course maker would generate a random city around it? Seriously? This is way too complicated. And unnecessary aswell. Keep your feet on the ground. Im saying this from a coders POV.
 
How do you know that they haven't modeled some city centres? Maybe Rome or Madrid. You think it takes PD two years just to model one route through a city?

I'm not saying that's going to happen. Just that it's a lot more plausible than you think.

Agree , if it's taking all this time , then it's going to be big.
 
How do you know that they haven't modeled some city centres? Maybe Rome or Madrid. You think it takes PD two years just to model one route through a city?

I'm not saying that's going to happen. Just that it's a lot more plausible than you think.
Because if so, you can't really make a layout as you wish. Only you can make it pass through the streets and avenues it would have, therefore I see it as pointless for two reasons, because of very limited editing margin, and because a city takes a lot of time to model.
 
Because if so, you can't really make a layout as you wish. Only you can make it pass through the streets and avenues it would have, therefore I see it as pointless for two reasons, because of very limited editing margin, and because a city takes a lot of time to model.


They could've have made it so you can create your own layout and then buildings spawn around the track. It doesn't have to be a real-life city.
 
You ask too much. You really expect to design a layout and then the course maker would generate a random city around it? Seriously? This is way too complicated. And unnecessary aswell. Keep your feet on the ground. Im saying this from a coders POV.

But there are lots of games that have open world city building, procedural generation, fully customized level/track builders or randomly generated assets.

No reason why any of the above would be impossible for Gran Turismo when so many other older games on older hardware have managed all of the above. Failing all of that, they could take an approach like that of Ridge Racer Unbounded.
 
I would be happy if they just let us control layout, track width, banking and surface material, ideally per corner, straight. Would also like to be able to create an actual oval layout and tri oval as you could not really do that with the one in GT5
 
You ask too much. You really expect to design a layout and then the course maker would generate a random city around it? Seriously? This is way too complicated. And unnecessary aswell. Keep your feet on the ground. Im saying this from a coders POV.

I don't how that's asking for too much. Asking for urban layouts seems to be asking less to me considering the fact that people are asking for total absolute control over every aspect of a scale track or to have control on where to drop billboards or signs and stands everywhere. That is a lot of detail to capture in my opinion. Also, regarding your reply

You really expect to design a layout and then the course maker would generate a random city around it? Seriously?

You obviously mistook what I meant by "city layout." It seems you took it as me asking to put a city around my track, when the city is the template and I choose how to make the track around the city (Which is how it would be done in real life). I'm not asking for a NYC looking city. I just want a few buildings and some life around my track. (Take Seattle for example, not too many buildings but enough to have an urban feel) because for Me and a lot of others, d it gets dull driving around a track in the middle of nowhere.
 
They could've have made it so you can create your own layout and then buildings spawn around the track. It doesn't have to be a real-life city.
As I said, this is so complicated. I highly doubt it.
But there are lots of games that have open world city building, procedural generation, fully customized level/track builders or randomly generated assets.

No reason why any of the above would be impossible for Gran Turismo when so many other older games on older hardware have managed all of the above. Failing all of that, they could take an approach like that of Ridge Racer Unbounded.
This is hard to do on casual/arcade games let alone a complex semi-simulator like GT. You guys are saying it like its nothing, its so funny.
I don't how that's asking for too much. Asking for urban layouts seems to be asking less to me considering the fact that people are asking for total absolute control over every aspect of a scale track or to have control on where to drop billboards or signs and stands everywhere. That is a lot of detail to capture in my opinion. Also, regarding your reply

You obviously mistook what I meant by "city layout." It seems you took it as me asking to put a city around my track, when the city is the template and I choose how to make the track around the city (Which is how it would be done in real life). I'm not asking for a NYC looking city. I just want a few buildings and some life around my track. (Take Seattle for example, not too many buildings but enough to have an urban feel) because for Me and a lot of others, d it gets dull driving around a track in the middle of nowhere.
People ask too much, what a novelty.

I'd rather have a proper course creator, to create every bend, corner, chicane, straight, and so on. Having a city with streets to choose on, would be very limited, and narrow too.
 
New York, Seattle, and Hong Kong from GT4 were pretty decently big tracks. and seeing how they had so many of these type of detailed tracks in Gran Turismo 4. I don't see why it's difficult for them to put a little of them in 1 to 2 urban layouts.


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Imagine racing tracks like this with rain and 12-24h time change! It would NEVER get old!
These pictures are the reasons why I want just 1 or 2 urban template layouts.
The possibilities are endless!​
 
New York, Seattle, and Hong Kong from GT4 were pretty decently big tracks. and seeing how they had so many of these type of detailed tracks in Gran Turismo 4. I don't see why it's difficult for them to put a little of them in 1 to 2 urban layouts.



Imagine racing tracks like this with rain and 12-24h time change! It would NEVER get old!
These pictures are the reasons why I want just 1 or 2 urban template layouts.
The possibilities are endless!​
The nostalgia is real.
 
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