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Even the generator in GT5 was more than awesome. If they would give us that... Well, I would love to see a full blown maker/editor, but I'd be okay with that.
If it's just another generator after this long, you're going to see Honda Fits burning in the streets.the course maker will not be a creator, it will be a generator, if it isn't I'd be really surprised.
It would be cool if we could walk around our tracks like in photo mode and do micro-editing, like bumps, road markings and other small details. Now I'm just being ridiculous.
They didn't bring back everything from the old Community feature, like the feature where we could share cars, paints, suits, helmets with your friends. So it was a bit of a shame but everything club related is fun. So like you said it's kind of a 50/50 toss up. Hopefully they made an actual creator this time. 👍Agreed B-Spec turned out to be a huge disappointment; however, the community feature turned out to be better than what I had planned. At this point let's just wait and see what happens. We don't know if they'll BS it or go full out on it. it's a 50/50 toss up.
Nissan GTR's would be better to burn, I've seen too many GTR for a lifetime... thanks Kaz.If it's just another generator after this long, you're going to see Honda Fits burning in the streets.
The PS3 just isn't as powerful as PS4, and GT6 has gobbled up most of its resources.
The only thing I can see being a problem is how much can be shared with friends. The more detail on a track, the more data to share. If left unchecked you could end up having to wait 10mins+ just to download a friends track for a quick race. And that's just 1 track. They have to keep everything minimalistic just like GT5 as to not overload the servers.
(Unless that's what's happening to the servers right now to get everything ready to share large data tracks...)
A solution would be that you have to download the track before you can race each other, just as if it was a track created by you.
Only downside of this would be that you can't use your own tracks spontanously in an open lobby.
The most important thing is to have full control of the complete layout, including elevation changes.
The city part you guys can forget about it. Way too complex (you really expect to be able to create and place buildings here and there?)
Also, real life locations are not needed. Just bring in a flat terrain to modify it as you wish. For example, the Willow Springs terrain which is kind of flat and empty, and you can have desert or green fields, stuff like that.
You ask too much. You really expect to design a layout and then the course maker would generate a random city around it? Seriously? This is way too complicated. And unnecessary aswell. Keep your feet on the ground. Im saying this from a coders POV.Create and place buildings? Some of us just want an urban oriented environment. Tokyo R246? SS5? Rome? Some of us just want to have life around the track instead of having flat plains all the time. I don't mind having a few flat field layouts but I don't want all of them to be flat field.
How do you know that they haven't modeled some city centres? Maybe Rome or Madrid. You think it takes PD two years just to model one route through a city?
I'm not saying that's going to happen. Just that it's a lot more plausible than you think.
Because if so, you can't really make a layout as you wish. Only you can make it pass through the streets and avenues it would have, therefore I see it as pointless for two reasons, because of very limited editing margin, and because a city takes a lot of time to model.How do you know that they haven't modeled some city centres? Maybe Rome or Madrid. You think it takes PD two years just to model one route through a city?
I'm not saying that's going to happen. Just that it's a lot more plausible than you think.
Because if so, you can't really make a layout as you wish. Only you can make it pass through the streets and avenues it would have, therefore I see it as pointless for two reasons, because of very limited editing margin, and because a city takes a lot of time to model.
You ask too much. You really expect to design a layout and then the course maker would generate a random city around it? Seriously? This is way too complicated. And unnecessary aswell. Keep your feet on the ground. Im saying this from a coders POV.
You ask too much. You really expect to design a layout and then the course maker would generate a random city around it? Seriously? This is way too complicated. And unnecessary aswell. Keep your feet on the ground. Im saying this from a coders POV.
You really expect to design a layout and then the course maker would generate a random city around it? Seriously?
As I said, this is so complicated. I highly doubt it.They could've have made it so you can create your own layout and then buildings spawn around the track. It doesn't have to be a real-life city.
This is hard to do on casual/arcade games let alone a complex semi-simulator like GT. You guys are saying it like its nothing, its so funny.But there are lots of games that have open world city building, procedural generation, fully customized level/track builders or randomly generated assets.
No reason why any of the above would be impossible for Gran Turismo when so many other older games on older hardware have managed all of the above. Failing all of that, they could take an approach like that of Ridge Racer Unbounded.
People ask too much, what a novelty.I don't how that's asking for too much. Asking for urban layouts seems to be asking less to me considering the fact that people are asking for total absolute control over every aspect of a scale track or to have control on where to drop billboards or signs and stands everywhere. That is a lot of detail to capture in my opinion. Also, regarding your reply
You obviously mistook what I meant by "city layout." It seems you took it as me asking to put a city around my track, when the city is the template and I choose how to make the track around the city (Which is how it would be done in real life). I'm not asking for a NYC looking city. I just want a few buildings and some life around my track. (Take Seattle for example, not too many buildings but enough to have an urban feel) because for Me and a lot of others, d it gets dull driving around a track in the middle of nowhere.
As I said, this is so complicated. I highly doubt it.
The nostalgia is real.New York, Seattle, and Hong Kong from GT4 were pretty decently big tracks. and seeing how they had so many of these type of detailed tracks in Gran Turismo 4. I don't see why it's difficult for them to put a little of them in 1 to 2 urban layouts.
Imagine racing tracks like this with rain and 12-24h time change! It would NEVER get old!
These pictures are the reasons why I want just 1 or 2 urban template layouts.
The possibilities are endless!