Ferrari 458 GT3 car + Tire Wear = Quite a handful. Any other cars like this?

  • Thread starter Mr Satay
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With so many GT3 cars and manufacturers in the game early on I settled on Ferrari because I like the cars and figured all the cars would be fairly equal in performance it was just a matter of getting the most out of the package. Some cars do better at certain tracks than others (the Alfa is good on the twisty bits, not so much on fast tracks for example).

But when it comes to tire wear, the 458 is quite a handful to drive. Its already a car geared towards oversteer so when tire wear is involved its much worse. Ive been driving the Aston Martin GT3 in tire wear races instead as its much, much more stable.

Are any other cars as bad as the Ferrari for stability when it comes to tire wear?
 
Huracan
R8
911 (to an extent)
Lancer
R.S. 01

The Aston and similar cars make up for their relatively slower pace with better stability with worse tires
 
I drive the NSX more than anything else in grade 3, and it is a nightmare with tire-wear. It abuses the rear tires heavily if you're not careful. In the daily races, I have to tiptoe the entire time or risk having a car that wants to spin at every corner after 3 laps. I hate it because without tire-wear I can drive faster laps with the NSX than any other car at most tracks(all the flat tracks:sly:).
 
I was actually going to make a thread about the 458 Gr.3 because I love to drive the Gr.4 and the Gr.3 version practically seems like a different car. According to Wikipedia, the 458 Italia GT3 car holds the record for the number of titles won in many international Championships. It won the 24 hour endurance race at Spa six times. How can a car with such an impressive racing record end up as such a nightmare to handle in this game? Why was it acceptable to PD to release in this state? Add on tire wear and it's even worse.

More broadly, why are the Gr.3 mid-engined, RWD cars so unstable in so many situations? Is GTS's physics engine just not up to the task? Does PD really think the handling of these cars is close to the real cars, or even good to drive?
 
I was actually going to make a thread about the 458 Gr.3 because I love to drive the Gr.4 and the Gr.3 version practically seems like a different car. According to Wikipedia, the 458 Italia GT3 car holds the record for the number of titles won in many international Championships. It won the 24 hour endurance race at Spa six times. How can a car with such an impressive racing record end up as such a nightmare to handle in this game? Why was it acceptable to PD to release in this state? Add on tire wear and it's even worse.

More broadly, why are the Gr.3 mid-engined, RWD cars so unstable in so many situations? Is GTS's physics engine just not up to the task? Does PD really think the handling of these cars is close to the real cars, or even good to drive?
The 458 is really, really fast. You have to consider that this car is made in 2013 but can hold its ground on either 2017 GT3/E models or fictional race cars that would probably adhere to the new regulations. Once you get past that instability is a pace that rivals 911 RSRs and BMW M6s
I think the car's inherent instability is because in the real world, TCS is an integral part of its drivetrain and helps it around the corners. But given GTS' horrible TCS mechanics, the 458 is essentially running with a big handicap.
 
today the game was updated with some cars getting a stability boost but until now the McLaren was pretty bad with tyre wear, along with Lambo and NSX
 
The 458 is really, really fast. You have to consider that this car is made in 2013 but can hold its ground on either 2017 GT3/E models or fictional race cars that would probably adhere to the new regulations. Once you get past that instability is a pace that rivals 911 RSRs and BMW M6s
I think the car's inherent instability is because in the real world, TCS is an integral part of its drivetrain and helps it around the corners. But given GTS' horrible TCS mechanics, the 458 is essentially running with a big handicap.

Thanks for the info. So as I was saying in the update thread, the update to the grip and handling of the 458 seems to have settled it down some. The back still tends to snap out, so it hasn't magically fixed all my issues with the car, but it doesn't spin when the wind hits it wrong now. You can push it more without worrying and the increased grip feels more like the Gr.4 car. It will definitely still spin, it's just more composed and tolerant of steering changes. Definitely a welcome improvement, even if the underlying issue with the MR cars isn't fixed.
 
The Aston and similar cars make up for their relatively slower pace with better stability with worse tires
I tried the Aston Martin GT3 in the GT3 Endurance race, this is the first car so far i didn't have a chance to win (6 wins with 6 other real life GT3 cars in GT S), over 30 sec behind the BMW M6 GT3 and i discovered that the Aston Martin is underpowered with only 519 hp in GT S, in real life this GT3 car have 600 hp, so i upgraded it to 603 in-game and now it can compete with the other GT3 cars, after the upgrade i won by 4 sec over the BMW M6 GT3.

https://blog.caranddriver.com/aston...-vantage-gt3-race-car-prices-start-at-490000/

The Vantage GT3 succeeds the DBRS9 and packs a production-based 6.0-liter V-12 that produces 600 hp.
 
I tried the Aston Martin GT3 in the GT3 Endurance race, this is the first car so far i didn't have a chance to win (6 wins with 6 other real life GT3 cars in GT S), over 30 sec behind the BMW M6 GT3 and i discovered that the Aston Martin is underpowered with only 519 hp in GT S, in real life this GT3 car have 600 hp, so i upgraded it to 603 in-game and now it can compete with the other GT3 cars, after the upgrade i won by 4 sec over the BMW M6 GT3.

https://blog.caranddriver.com/aston...-vantage-gt3-race-car-prices-start-at-490000/

The Vantage GT3 succeeds the DBRS9 and packs a production-based 6.0-liter V-12 that produces 600 hp.
I'm guessing that PD's stats are the WEC BoP stats before getting BoP'd again on PD's side. Or I can be wrong and PD messed up (again) :D
 
Or I can be wrong and PD messed up
I checked som other GT3 cars in GT S vs real life, most of them was close to the real thing, but the Aston Martin is way off, maybe they mixed up the hp and torque?:

6.0-liter V-12 that produces 600 hp and 516 lb-ft of torque
 
I checked som other GT3 cars in GT S vs real life, most of them was close to the real thing, but the Aston Martin is way off, maybe they mixed up the hp and torque?:

6.0-liter V-12 that produces 600 hp and 516 lb-ft of torque
That would be one hell of an error for a car research team to have made :lol:
 
I'm guessing that PD's stats are the WEC BoP stats before getting BoP'd again on PD's side. Or I can be wrong and PD messed up (again) :D

WEC BoP was/is for GTE racing cars.In GTS you mostly use GT3 models.Porsche is based in GTE,the old Vantage could potentially,the Ferrari 458 was running till 2015 -if I am not mistaken- so there is zero BoP data against new models.
All others cars in GR3 are based in GT3 models.So FIA WEC BoP would offer nothing to PD.If they used one "BoP" version for every GT3 or GTE car,that would be a huge mistake and a poor design from PD.

I checked som other GT3 cars in GT S vs real life, most of them was close to the real thing, but the Aston Martin is way off, maybe they mixed up the hp and torque?:

6.0-liter V-12 that produces 600 hp and 516 lb-ft of torque

Actually its accurate and they did not mess it mate.This is on the par of the official stats in A.Martin site :
• Lightweight 6 litre V12
• Dry sump oil system
• Engine re-positioned to optimise weight distribution and centre of gravity
Power >600 bhp
Torque >700 Nm (516 ft lb = 699,6 Nm)
 
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I checked som other GT3 cars in GT S vs real life, most of them was close to the real thing, but the Aston Martin is way off, maybe they mixed up the hp and torque?:

6.0-liter V-12 that produces 600 hp and 516 lb-ft of torque
I had to check this out when you said it :lol:

If they did mess it up though the torque should be around 600 and not around 400. Weird
EDIT: I figured it out! They did mess up the hp and torque. The reason why the torque is at the 400 mark is probably because they were using the kW metric instead of hp. 600hp is 447kW which is pretty close to the 460 torque figure of the Aston
 
We also need to consider the fact that the same car can race with "different" speqs in different championships.
A.Martin GT3 in British GT has (from their site):
Race power approx:500 hp at 6500 rpm
Max. torque approx:600 Nm at 5500 rpm due to the way they BoP the car,similar to Blancpain GT series.
EDIT:
The version that PD has in the game is the 2012 V12 Vantage GT3 speqs.
A.Martin gave 600 hp and 699 Nm officially for that model.As you can see the version used in rl in the above championships have less hp and nm -because of BoP-.I think something similar is happening with the PD version of the car.
 
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We also need to consider the fact that the same car can race with "different" speqs in different championships.
AMartin GT3 in British GT has (from their site):
Race power approx:500 hp at 6500 rpm
Max. torque approx:600 Nm at 5500 rpm due to the way they BoP the car,similar to Blancpain GT series.
The version that PD has in the game is the 2012 V12 Vantage GT3 speqs that A.Martin gave officially.
Cool! 600 Nm is around 440 ft lb, which comes in quite nicely with GTS specs. Thanks for the heads up 👍
 
Cool! 600 Nm is around 440 ft lb, which comes in quite nicely with GTS specs. Thanks for the heads up 👍

What PD did was to lower the both the max HP and the max Torque in the game.This can happen irl.In my opinion they would have messed up if they gave the car more HP or Torque than reality.
 
Actually its accurate and they did not mess it mate.This is on the par of the official stats in A.Martin site :
• Lightweight 6 litre V12
• Dry sump oil system
• Engine re-positioned to optimise weight distribution and centre of gravity
Power >600 bhp
Torque >700 Nm (516 ft lb = 699,6 Nm)
I meant since the car in GT S have 519 hp, maybe PD mixed the torque with hp? Since the torque is 516?
 
I meant since the car in GT S have 519 hp, maybe PD mixed the torque with hp? Since the torque is 516?

The British GT Aston Martin has max HP at 500.Its all about different versions because of "BoP".Either way I dont think that PD has detailed the cars so deep in order to make those numbers count so in my mind its just that:numbers.
 
Thanks for the info. So as I was saying in the update thread, the update to the grip and handling of the 458 seems to have settled it down some. The back still tends to snap out, so it hasn't magically fixed all my issues with the car, but it doesn't spin when the wind hits it wrong now. You can push it more without worrying and the increased grip feels more like the Gr.4 car. It will definitely still spin, it's just more composed and tolerant of steering changes. Definitely a welcome improvement, even if the underlying issue with the MR cars isn't fixed.

I love the car but I'm far to inconsistent with it. Flying for 2 laps then "hello grass, gravel, barrier". I was using it in lobbies the other night but started to get frustrated with it after a few hours so to relax a little, I played with the Merc Gr3 and 911. Both of those cars are so so much easier to drive. Not just a bit, but huge.

I look forward to trying the Ferrari after this update. The Gr4 458 is one of my favourite cars to drive in sport mode.
 
So as has been mentioned the patch, surprisingly, did come with stability updates for probably half of the GR1 cars and a handful of GT3 cars, the 458 being one of them! It does feel like its more stable on corner entry on and off throttle, almost like it wants to understeer, but the snap oversteer is still there on exit or mid corner if you arnt careful, just feels like a minor tweak. Ill see how I feel over the next few days of driving it.

The car is fast, if you can control it, thats the trade off I guess. The Mclaren used to be my 2nd GT3 car to go to because its alot more stable at Bathurst.
 
We also need to consider the fact that the same car can race with "different" speqs in different championships.
A.Martin GT3 in British GT has (from their site):
Race power approx:500 hp at 6500 rpm
Max. torque approx:600 Nm at 5500 rpm due to the way they BoP the car,similar to Blancpain GT series.
EDIT:
The version that PD has in the game is the 2012 V12 Vantage GT3 speqs.
A.Martin gave 600 hp and 699 Nm officially for that model.As you can see the version used in rl in the above championships have less hp and nm -because of BoP-.I think something similar is happening with the PD version of the car.

Ah okay, so i was wrong and 500-ish hp is right, this means that i have to sell the upgraded one and buy a new with stock 519 hp :lol:, i'm a bit weird about my cars in GT games and so said so done, sold the car i had to upgrade to stage 2 to get to 600 hp and bought a new not messed with Aston Martin GT3 :D.
 
Ah okay, so i was wrong and 500-ish hp is right, this means that i have to sell the upgraded one and buy a new with stock 519 hp :lol:, i'm a bit weird about my cars in GT games and so said so done, sold the car i had to upgrade to stage 2 to get to 600 hp and bought a new not messed with Aston Martin GT3 :D.
You don't have to! Stage 2 tuning only means you have more freedom to adjust the power. You can reset it anytime :)
 
The 458 is really, really fast. You have to consider that this car is made in 2013 but can hold its ground on either 2017 GT3/E models or fictional race cars that would probably adhere to the new regulations. Once you get past that instability is a pace that rivals 911 RSRs and BMW M6s
I think the car's inherent instability is because in the real world, TCS is an integral part of its drivetrain and helps it around the corners. But given GTS' horrible TCS mechanics, the 458 is essentially running with a big handicap.
It is the fastest Gr.3 car for me around The Nurb GP track by at least a second.

I first tried the car on Bathurst and really had to tip-toe, especially on hills.
 
It is the fastest Gr.3 car for me around The Nurb GP track by at least a second.

I first tried the car on Bathurst and really had to tip-toe, especially on hills.

The left hand kink halfway down the mountain is always an adventure in the Ferrari
 
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