Ferrari F2007: Finally driven...

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I agree with everything you've said Digital, I just hope PD changes it so it's next to impossible to beat some of the F1 driver's times for the challenge. Like you said maybe with the grip being a little high, perhaps take some of that away. Half the fun is trying to compete with the F1 driver's times so if there's no challenge, no fun.

Anyway that's my only complaint for a car that's incredibly fun to drive. :)
 
And what tires are you using in the Suzuka and Fuji time trial? N3. What do you think will happen if you put these cars on R1 race tires? 9gs?

I think the tyre comment is pretty redundant, and it's fair to assume the standard/sports/normal/whatever tyres that you can't change in the setup are simulated to give the same sort of grip levels as actual F1 tyres, and were merely standardised to "S2" tyres because that's the default for the game.

On another note, I agree with pretty much everything Digital said 👍

From my experiences in the game, the F2007 behaves more or less as I'd expect a real F1 car to, and is certainly closer than any F1 car I've driven in any other game.
 
C'mon the Formula 1 car in this game is far grippier and has more power then the real F1

Here's a test. Sit the car still and start turning the wheel. You will have to turn the wheel 450 degrees in one direction to get the tires turned all the way in one direction. A racecar driver could never use the car to the full if he had to turn it that much.

The lap record at Suzuka is a 1'31.5, the online record is a 1'25.7.

The lap record at Fuji according to wikipedia is 1'24. Online record is 1'14.0. Even if a Ferrari ran a 1'18 there in practice that's still 4 seconds off the pace.

You don't go 5.5+ seconds faster just because you're not scared to crash and have alot of practice laps.

And what tires are you using in the Suzuka and Fuji time trial? N3. What do you think will happen if you put these cars on R1 race tires? 9gs?

900 degree steering has to be turned off for the F1. It's manageable but still a pain (literally) at Fuji, but at Suzuka I feel like I'm going to break my wrists crossing my arms over and turning the wheel 200+ degrees through almost every turn trying to get the maximum out of the car's turning ability.

The top times at Fuji either use a SIXAXIS or they don't mind tearing up their arms using a wheel. I do mind.

Basic point is the F1 car in GT5P is 5-10 mph faster down the straights and is much grippier then the real thing

The fastest lap of the GP weekend last year at Fuji was indeed 1'18, during Friday practice 2, and a semi-green race track. Remember it rained like the sky was falling down during qualifying and in the race. Also the game is probably not accounting for fuel load and driver weight. And the track in GT is pretty well rubbered in.

As for the steering wheel, have you tried grabbing it from the bottom and turning it? That's what old school F1 drivers did. But I do agree that the turning ratio is too big. It should be adjustable, especially on an F1 car.
 
Hi there

Finaly i have the F1 car... for me it was disappointing.

I didn't find it nothing real... i have never drive a F1, but i think it can't be so easy driving one in real life
(i drive always "all off" and professional/simulation mode).

Since i already drive F1 cars in other racing-games (microprose f1 gp4 for ex.) I realise in this case, it is far away from reality.

What you guys think about?

Thanks

(sorry english)
 
For me:

Hi there

Finaly i have the F1 car... for me it was disappointing.

I didn't find it nothing real... i have never drive a F1, but i think it can't be so easy driving one in real life
(i drive always "all off" and professional/simulation mode).

Since i already drive F1 cars in other racing-games (microprose f1 gp4 for ex.) I realise in this case, it is far away from reality.

What you guys think about?

Thanks

(sorry english)
 
Since i don't know how a real F1 car drives i like the grip and speed that this one brings to the game,but as F1 cars go i prefer F1 c.e, but i think the F1 car in GT5 p looks more realistic.
 
While I find it to be rather grippy i still have fun driving it, racing it online is an absolute blast as far as im concerned.

As for other sims, i race rfactor alot and the F1 mods for that are pretty grippy too, so maybe thats how its supposed to be, Until Kimi loads up the f2007 in GT5P we can never really know how accurate it is
 
well i suppose it would have rather impressive gripping abilities, how much does it wieght? i going to guess under 900kg, plus its incedably low to the ground its also got huge amounts of downforce i suposse that it wouldn't feel like a car i don't know becuase i havn't gotten one yet, i don't think its driving it thats so hard, more consentration the human mind can usualy only go 30 mins of maximum consentration plus its incredably hot! in that small hole some of those guys lose like 10 of more punds racing over 100 laps
 
well i suppose it would have rather impressive gripping abilities, how much does it wieght? i going to guess under 900kg
Wikipedia states that the minimum regulation weight is 605kg (w/driver, fuel, etc) and that teams often need to add ballast to meet that requirement.

EDIT: I just looked at the FIA regulations and the minimum weight for 2008 is actually just 550kg!
 
well i suppose it would have rather impressive gripping abilities, how much does it wieght? i going to guess under 900kg, plus its incedably low to the ground its also got huge amounts of downforce i suposse that it wouldn't feel like a car i don't know becuase i havn't gotten one yet, i don't think its driving it thats so hard, more consentration the human mind can usualy only go 30 mins of maximum consentration plus its incredably hot! in that small hole some of those guys lose like 10 of more punds racing over 100 laps

An F1 car is 600Kg, I think. But it dosent seem as real in GT as it does in F1:CE and in 2007 F1 cars still used TC, but I find TC in this game extremely annoying, its nothing like it is in old GT's or F1:CE or any other racing game I've played. Is it more realistic or is it made that way to stop us from using it?

Edit: Amnesia you got in there before me with the weight. Is 550Kg car and driver or just car?
 
Amnesia you got in there before me with the weight. Is 550Kg car and driver or just car?
From the regulations:

ARTICLE 1 : DEFINITIONS
1.9 Weight :
Is the weight of the car with the driver, wearing his complete racing apparel, at all times during the event.
ARTICLE 4 : WEIGHT
4.1 Minimum weight :
Subject to any variations carried out in accordance with the FIA 2008 Formula One Sporting Regulations,
the weight of the car must not be less than 550kg at all times during the Event.
 
From the regulations:

ARTICLE 1 : DEFINITIONS
1.9 Weight :
Is the weight of the car with the driver, wearing his complete racing apparel, at all times during the event.
ARTICLE 4 : WEIGHT
4.1 Minimum weight :
Subject to any variations carried out in accordance with the FIA 2008 Formula One Sporting Regulations,
the weight of the car must not be less than 550kg at all times during the Event.

Thanks, they must be lowering it to help with fuel effieceny. Not that its ever bothered F1 before considering they use to get 3mpg! :scared:
 
I've seen a lot of people trying to tame MR cars with TC.

BIG mistake! - what you do not need when the back end is sliding round is the random lift off oversteer that occurs when it suddenly cuts the revs.

Just in case anyone reading this was thinking along those lines.
 
F1CE uses a mixture of 2005 and 2006 spec cars, the F2007 in GT is all based on late 2007 spec. Remember F1 cars are under development 24/7. I think the car physics in GT are correct, but the aero drag is wrong, but that's with all cars. Slipstream passing is way too easy. Also simulating the wide array of tire compounds Bridgestone uses is probably no very easy. Plus there are so many factors that slow the cars down in real life that are just not present in the game, like graining.
 
Just started racing the F2007 & I have to say, compared to F1:CE it's a little disappointing.

The cockpit view is fantastic - not only is it very detailed, but it seems to be a little "closer" to the wheel, which gives a significantly clearer view than in F1:CE.

However, the car seems way too smooth & grippy - about the only thing to worry about is spinning the car coming out of a tight turn. It just doesn't seem right to be able to press so hard through Turn 5 at Fuji. Of course, I can't say my opinion is based on RL experience. :sly:

What F1:CE does so well, IMO, is modelling the sense of speed - the shaking & bumping at speed communicated by both the visuals & the FFB. Again, in comparison GT5P seems just way too smooth. Combined with the lack of decent collision physics & damage, there is just no sense of danger in GT5P.

It's not that PD have done a bad job, but it certainly makes me appreciate what a good job Studio Liverpool did with F1:CE. 👍
 
Running Suzuka on GT5P & F1:CE back-to-back, the thing that jumps out is that in F1:CE the FFB, as well as visuals, give the impression that the car is vibrating with the engine revs & bouncing around on the bumps, whereas in GT5P the car is completely smooth.

Also, the car seems to react much more to the gear downshifts in F1:CE, meaning you have to co-ordinate the gear shifts & engine RPM more carefully.

Finally the engine sound, on-board, seems more artificial in GT5P - it doesn't shriek & echo at high RPM the way it does in F1:CE. I'm not sure which of these is more accurate to RL, but it feels to me like F1:CE is more real.

It should sound more like this:

http://www.f1-fansite.com/sound/vocalf1.mp3
 
Running Suzuka on GT5P & F1:CE back-to-back, the thing that jumps out is that in F1:CE the FFB, as well as visuals, give the impression that the car is vibrating with the engine revs & bouncing around on the bumps, whereas in GT5P the car is completely smooth.

Also, the car seems to react much more to the gear downshifts in F1:CE, meaning you have to co-ordinate the gear shifts & engine RPM more carefully.
+1


:lol:
 
is it me or does the wheel seem to shake violently when ever the car is on the straights?

it does.. because the wheel tries to recreate everything into the steering wheel, so the wind drag shakes the car thus only way you can feel it is on the wheel itself.

if you go on straights.. if you position wheel at very center and be steady it wont shake.
 
I agree with biggles F1:CE does seem more realistic,but then i also didn't buy GT5p for the F1 car.

No, but I bet, like me, you spent many hours completing C,B,A, & S class & then accumulating 2m in order to buy the F2007. ;)

The F2007 does sort of feel like an afterthought...
 
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