FIA Extreme Tyre Wear.

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Looking at the upcoming events, I've spotted the Bathurst race in the Nations Cup. x25 tyre wear, and x5 fuel consumption. That's the equivalent of 45 laps of fuel use, and 225 laps on the tyres. I can't think of a logical reason to have the tyre wear that extreme.

What are your feelings on the matter? Can you see the logic? What would you do differently?

Personally, I'd drop things back to somewhere in the region of x10/12 tyre wear. Increase the fuel consumption to x8, and make it a 15 lap race. Although, this would mean the time slots would need to change.

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It makes the races unrealistic and unenjoyable, for me anyway.

As I see it there is only one good argument for it; highlighting the importance of tyre conservation.
The list of arguments against it is long and distinguished.

- The higher the multiplier the less viable the over/undercut becomes.
- The higher the multiplier the less chance you have to compete without a wheel.
- The higher the multiplier the more impact other people's mistakes have on your race. One incident can compromise your whole stint in a big way.
- The higher the multiplier the bigger part the poor stock setups plays. Some cars become absolutely useless while others are OP - because of tyre wear in a sprint race. Yeah...
- The higher the multiplier highlights how poorly judged the BoP is when depletion is involved.
- The higher the multiplier the worse the driving experience becomes. In some cases you can't even get two laps in before the balance of the car has changed massively.
The higher the multiplier the bigger the chance that qualifying becomes an utter joke. I've seen instances where the tyres are finished after the outlap and half a hotlap.

These are just off the top of my head. I could probably go on for a while and I'm sure others will.
 
Gran Turismo wants to be seen as a serious motorsport competition, its a bad look for the competition if controller users are winning the big races, increasing the tyre wear is one way to lower the risk of that happening.
 
you just have to adapt - if your tires are down half way through the hotlap - you doing something wrong ^^
Yeah, pushing hard in qualifying is sooo wrong :boggled:

I should probably do it the "right" way: Nurse the car around the outlap in 1st gear at full throttle while keeping it off the limiter by applying the brakes, like they do in real life.

See my point?
 
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you just have to adapt - if your tires are down half way through the hotlap - you doing something wrong ^^

I wouldn't say they're doing something wrong. With this level of tyre wear, the tyres are 25 out laps old by the end of your outlap, and a further 25 laps old, flst out, by the end of the Q lap.

Given you're taking it easy on the outlap, that what, 35/40 lap old tyres by the end of the hotlap? Give or take.
 
I wouldn't say they're doing something wrong. With this level of tyre wear, the tyres are 25 out laps old by the end of your outlap, and a further 25 laps old, flst out, by the end of the Q lap.

Given you're taking it easy on the outlap, that what, 35/40 lap old tyres by the end of the hotlap? Give or take.

I thought most guys were doing a slow lap or two burning off as much fuel as possible and saving tires before the hot lap? That’s how a lot of the top guys do it apparently.

 
I thought most guys were doing a slow lap or two burning off as much fuel as possible and saving tires before the hot lap? That’s how a lot of the top guys do it apparently.



Definitely. That's how I do it, too (not that indo FIArraces very often). But with this extreme tyre wear, you're still completing 25 laps at that slow pace. That's going to have quite an effect.
 
Qualifying does feel a bit silly at times, I don't know why they don't use the times from TT and just scrap qualifying. Has anyone asked PD the reason for the high tyre wear?
 
Gran Turismo wants to be seen as a serious motorsport competition, its a bad look for the competition if controller users are winning the big races
PD has already accounted for that possibility by no longer supplying controllers at the World Tour. Expect any controller user that does qualify to either decline their invite or finish last, unless they happen to be experienced and skilled on a wheel too.
 
I must be the unusual one as I like the high tire wear and think the fuel multiplier should be similar, too many races were fuel doesn't matter means it almost pointless having it and just results in drivers burning it off as much as possible in quali out laps. To me it makes the races more interesting and more of a challenge as its not good enough been quick you have to be consistent.

It's the same for everyone so for me its just part of racing, F1 drivers have to go so slow on out laps at certain circuits just to protect their tires otherwise they would lose that premium grip on their out lap. Just my opinion though :)
 
Do you mean because pad users suffer worse as I should have added that I do understand control type matters so I suppose I should have said my statement applies to all wheel users.
Yes, I don't have any experience of playing on a wheel so can't really comment, I have heard those who use both pointing out a difference and you definitely notice cars which you were quicker than begin to pull away in these races after a few laps (of course the player has some impact in there too).
 
Yea the high multipliers are annoying.

The only justification I can give for it is that it makes the races more difficult. Every lap your braking point changes, your turn-ins, your exits ect. they are all over the place. So that makes it more of a challenge but it's annoying as hell because there is no consistency.

These tire wear multipliers are like they are trying to replicate the Bathurst 12 hour in a 20 minute race, it just doesn't work.
 
Small increases in Tyre Wear can create some good dynamics over a longer race, but the kind of extreme tyre wear here is just baffling. Seems like more "PD Land Design™".


:boggled: :eek: :odd:
 
The greatest FIA races were 3-6x Fuel and 5-7x tire wear on one compound.
The best would be to keep it even.
Back in the Days when i was playing GTS before i stupidly sold my Wheel and Playseat:banghead:, i used to Set the Multiplier to x5 for both tire/fuel.
Both Values should be Set to the same amount.
This way i‘d say it feels best in terms of realism.
But who am I :D
 
They should have more normal numbers for tyre wear and fuel usage and then just make the races longer, at least in the FIA. FIA is real world. Let’s move towards it. Same for track limits too - any FIA track should have real FIA track limits.

I don’t buy the argument that ‘youth’ don’t have the attention span. If you’re into something, you’ll focus on it.
 
They should have more normal numbers for tyre wear and fuel usage and then just make the races longer, at least in the FIA. FIA is real world. Let’s move towards it. Same for track limits too - any FIA track should have real FIA track limits.

I don’t buy the argument that ‘youth’ don’t have the attention span. If you’re into something, you’ll focus on it.

Agreed. 8/10x for both fuel, and tyres, double the laps, adjust the timing slots. Job done, imo.
 
I don’t mind tire wear but 25x is just overkill. I prefer 7 or 8x.

I didn’t like the Pirelli cheese tire era in F1 so definitely don’t like it in this game
 
A lot of the races are basically done in 18-20 minutes. Tomorrows race @ Kyoto is a 2:15-2:30 lap depending on skill level, x7 laps that's a 17:30 minute race on the slower end of things, add an extra minute I guess for the pit stop though. We are usually out of the lobbies 20 mins before the next race starts.

The races are too short the way things are. I don't mind tire wear to force pit stops, what irks me about the tire wear right now is the no consistency part. Every lap is a little slower, a little different, not being able to get into a groove really bothers me.

If they added 10 minutes to the races with a lower tire wear setting at least we'd get 3-4 consistent laps before our tires start to slow us down. This race could easily be 10 laps with a lower tire wear setting in the current time frame. And anyone who doesn't have the patience to race for 30 minutes should stick to the daily races, FIA races IMO should have always been more endurance focused.


I should add Kyoto's TW is "only" x17 but because the high speed left handers the front right gets shredded, you still only get 2 good laps out of your tires before you start to feel it. I can't imagine what 9 laps at x25 will be like.
 
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They should have more normal numbers for tyre wear and fuel usage and then just make the races longer, at least in the FIA. FIA is real world. Let’s move towards it. Same for track limits too - any FIA track should have real FIA track limits.

I don’t buy the argument that ‘youth’ don’t have the attention span. If you’re into something, you’ll focus on it.

Are FIA track limits even clear though? Unless you abuse them running wide every lap nothing will happen. If you pass by going off track you generally are told to give the spot back and if on last lap might get a time penalty, especially if the pass was used cutting a corner but as far as I know nothing is actually set in stone as humans decide which doesn't work in online events.
 
Gran Turismo wants to be seen as a serious motorsport competition, its a bad look for the competition if controller users are winning the big races, increasing the tyre wear is one way to lower the risk of that happening.
What happened to anyone from 7 to 77 can win ? Why bother making ds4 usable ?
 
A lot of the races are basically done in 18-20 minutes. Tomorrows race @ Kyoto is a 2:15-2:30 lap depending on skill level, x7 laps that's a 17:30 minute race on the slower end of things, add an extra minute I guess for the pit stop though. We are usually out of the lobbies 20 mins before the next race starts.

The races are too short the way things are. I don't mind tire wear to force pit stops, what irks me about the tire wear right now is the no consistency part. Every lap is a little slower, a little different, not being able to get into a groove really bothers me.

If they added 10 minutes to the races with a lower tire wear setting at least we'd get 3-4 consistent laps before our tires start to slow us down. This race could easily be 10 laps with a lower tire wear setting in the current time frame. And anyone who doesn't have the patience to race for 30 minutes should stick to the daily races, FIA races IMO should have always been more endurance focused.


I should add Kyoto's TW is "only" x17 but because the high speed left handers the front right gets shredded, you still only get 2 good laps out of your tires before you start to feel it. I can't imagine what 9 laps at x25 will be like.

I came here to give my 2 cents on why I understand the ultra-high tire wear. How it prioritizes smoothness and it opens up the harder compound as a usable tire strategy in the race.

But @HERE4BEER3 has a point...this could also be achieved with just making the races longer. And the drivers could actually get in a rythem during each stint
 
Tyre wear rate in Manufacturers is ridiculous. It’s not fun at all.
Had a practice race last night and the medium tyres were pretty much bald 3 laps in. absolute joke. Wondering whether running the whole race on hards will be worth it or not.
 

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