Even with wait time I want my magic, my summon or my badass action + limit break, not a confusing control scheme that makes no sens to me.
I struggled with things like the Junction System in
Final Fantasy VIII to begin with. Arguably, I never fully came to terms with it; I was probably too young to appreciate the nuances of it. But eventually, I got on top of it, and I was able to fight the likes of Bahamut and the Ultima Weapon (I never managed to beat Omega). Likewise the Licence Board system in
Final Fantasy XII; I found progress frustrating to begin with as I didn't know how to complement the characters' base stats (I ended up turning Balthier, the weakest magic user, into a mage).
As I understand it,
Final Fantasy XV's system allows you to map individual commands to each of the main buttons, and you can set up something like gambits to run in the background. It sounds reasonably intuitive, so long as you know what situation you're in. It's definitely better than the likes of
Fallout 3, where you're constantly managing your inventory (thankfully remedied for
Fallout 4); or
Final Fantasy X, where you had to constantly swap characters out of your party to get them experience points (but experience being capped, each new party member reduced the amount that everyone got), so the whole thing felt like it was artificially slowing you down.
Exactly that! It really bothers me a lot actually. When I saw the trailer I thought wow one of the worst character designs in any Final Fantasy game. Only handbags are missing....
Squall, Zidane, Tidus and Vaan all variously looked like boy band members.
Besides,
Final Fantasy XV is clearly being set up as a
bildungsroman, or coming-of-age story. Noctis and his friends clearly come from a world where they are in the public eye, but exist within a bubble that completely cuts them off from society proper. The boy band image fits that well.