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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on July 29th, 2017 in the Gran Turismo Sport category.
Four years of development for this:
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Don't forget: 7-77.Four years of development for this:
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Could be generated by the track maker... What have they done to their amazing original tracks?! Master of mismanagement.Four years of development for this:
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Don't forget: 7-77.
I really want to see more of the event creator though. Someone tell IGN to stop fooling around on the cone challenges and find something more interesting to show us.
This is a short layout. Another "YAMAGIWA" layout looks fun.Four years of development for this:
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The newcomers should be thrown into the green hell, Nordschleife, in the beginning?Four years of development for this:
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That's not something that I would advocate but if that's what you want, you are entitled to your opinions.The newcomers should be thrown into the green hell, Nordschleife, in the beginning?
They should get you head of the team since you know more about Kaz how long it takes to make a track on GTsportFour years of development for this:
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They should get you head of the team since you know more about Kaz how long it takes to make a track on GTsport
They should get you head of the team since you know more about Kaz how long it takes to make a track on GTsport
As I recall, PC 2 is the result of a job that started with PC 1 and that is, 6 years ago, to get what's inside the game.It's not so much about how long it takes to make a track in GTsport but how long it takes to make a track.
PC2 had less time to develop the game and have added lots of new, real world, accurate tracks to their game. GTS didn't add a single new real world track to the game. And no one can say that a fantasy track takes more time to develop than a real world circuit.
Yep, PC2 was mentioned again in a GT thread.
With a functionally unlimited budget compared to most games in the genre, a large and recently expanded flagship development studio and four years to do it?They should get you head of the team since you know more about Kaz how long it takes to make a track on GTsport
As I recall, PC 2 is the result of a job that started with PC 1 and that is, 6 years ago, to get what's inside the game.
You make the wrong comparison because you do not consider many things .
And I'm not even talking about the technical divide that divides the 2 productions.
As I recall, PC 2 is the result of a job that started with PC 1 and that is, 6 years ago, to get what's inside the game.
You make the wrong comparison because you do not consider many things .
And I'm not even talking about the technical divide that divides the 2 productions.
If PD is finally listening, can you point me towards the legions of fans they listened to who called for the elimination of the offline career portion of the game and to make the racing portion of the game almost entirely online, outside of the usual arcade mode? It's pretty clear they aren't listening to the fans in the bigger picture and are actually going their own way. I'm not saying that's either good or bad, just calling a spade a spade. I don't see any major unexpected changes in the beta, just minor tweaks to what they were already doing anyway. Don't know if it'll be forced on in the release version of the game like it was in the beta, but many would consider the introduction of the hidden "hand of God" aid, a major step backwards.Imo there will be updates through GTS lifespan, so we might see added cars and tracks. I mean in this modern day of gaming no way they won't do patch/version updates to fix some bugs and improving game features while adding content as well, especially since this game is going to be focus on online aspects so there should be an updates nonetheless.
I'm fully aware most of us here were heartbroken by lot of unfulfilled promises and slow response from PD, but this time I guess they started to change and listening to people as from what happened in closed beta progresses. I admit it is not a bizarre and quick change from them, but at least it isn't a quiet and passive PD back in PS3 era. I just hope that they can sort out the offline aspect on GTS or give another solution that might work to some people and also to long time GT fans.
Did you consider the difference in budgets between the two games? The difference in the size of the development teams? The difference in one being an AAA studio and the other independent? The sheer volume of tracks produced by SMS? The fact that they added more tracks as DLC since 2015 + new tracks for PCARS2, than the entirety of the GTS track list?As I recall, PC 2 is the result of a job that started with PC 1 and that is, 6 years ago, to get what's inside the game.
You make the wrong comparison because you do not consider many things .
And I'm not even talking about the technical divide that divides the 2 productions.
If we talk about absolutisms it means he would manage the team better.The "Let's see you do better!" argument is one of the weakest ones you could have used.
For reference sake, so your post has some actual meaning, what kind of track would bother you?To be honest, the track doesn't really bother me.
The difference in budget is seen among the 2 products at the technical level or does it mean that the technical part should not be considered in this pseudo comparison? According to you to develop everything from scratch with that quality is simple?Did you consider the difference in budgets between the two games? The difference in the size of the development teams? The difference in one being an AAA studio and the other independent? The sheer volume of tracks produced by SMS? The fact that they added more tracks as DLC since 2015 + new tracks for PCARS2, than the entirety of the GTS track list?
Not considering many things indeed.
If PD is finally listening, can you point me towards the legions of fans they listened to who called for the elimination of the offline career portion of the game and to make the racing portion of the game almost entirely online, outside of the usual arcade mode? It's pretty clear they aren't listening to the fans in the bigger picture and are actually going their own way. I'm not saying that's either good or bad, just calling a spade a spade. I don't see any major unexpected changes in the beta, just minor tweaks to what they were already doing anyway. Don't know if it'll be forced on in the release version of the game like it was in the beta, but many would consider the introduction of the hidden "hand of God" aid, a major step backwards.