Yes. Almost seems as if publishing on a single platform is the tough thing to do. Those lazy guys, publishing on several platforms, no effort, just doing piece of cake stuff. PD being an exclusive is just a hater's stupid excuse. SRLY? *owl meme*
Or SMS can just make it so that dynamic weather doesn't affect the framerate as hard as it did on GT5 and GT6, right? I know it's a technical challenge for devs but there's not only way of doing it. Guess what, complaints will always exist. But SMS doing the effort to keep dynamic wather gets some credit from me. On the other hand, PD scaped it even tough KAZ himself (via translator-san) has
said:
Gran turismo Sport is a title that actually contains all the different features that we've had in the past titles of the series.
Sure, that doesn't mean "dynamic weather" is a feature for PD. Or the hability to tune a car's power output at your will (turbo stages, intercooler, NA engine stages, exhaust systems, etc). Or the used car marketplace. Or... a carrer mode. But when they say that they left out dynamic weather "because framerate", I find it hard to believe that was the main reason.
This was supposed to be about tracks / content. Not graphics. Also, we haven't seen nigher GTS or PC2 (I guess you're implying PC2 here) final versions running on the same platform - because they're not out yet. I'm sure GTS will be a step ahead in terms of llighting and car detail. But from what I've seen from PC2, their track detail is higher than GTS's. Well they're all laser scanned, so that fact alone makes the quality of their tracks higher.
This thread was open because of a new revealed track and people were talking about tracks. At least from what we know atm about them. And the facts still stand:
PD had (at least) 4 years to work on GTS and they took out several tracks from GT6 and will had 1 (one) new real world track (Maggiore) to the game and a few fantasy tracks, several being ovals or very simple in layout.
SMS is launching PC2 a month earlier and they had just over 2 years since PC1. They are adding 20 new real world circuits to the game - 1 oval. PC1 already had loads of tracks.
Dictated the standars of racing for 20 years? They might have (I believe they did) started it. Lots or racing simulators came along in the last 10/15 years that replicate what racing is way better than GT. On console? For sure... until AC and PC came along. And I'm ignoring the rally titles because I don't play them.
PD has been groundbreaking for sure. But in a lot of areas what they do has nothing to do with racing. Dev techniques (like surface reflexes with GT1), photomode and project Vision GT come to mind.
Nope. GT is in the mud only when we talk about number of tracks. We didn't throw it there. We just acknoledged it. And I'm writing as a GT fan since GT1. I've preordered the GTS Co Edition. But I have 2 eyes to see and some things that I see in GTS I don't like. Track number being one of them. I'm stoked about the game from what I've seen but I can't just unsee the negative points.
If you address the content and the arguments, and entertain the idea that you might be wrong, the provoking thing (wherever you see it) won't bother you at all.
Cheers