GT Sport's New Time Trial Mode Immediately Plagued By Cheating

Next time GTP gets chance to sit down with Kaz, I'd love for them to ask the following question...

Instead of just building, an unrealistic solid barrier across/near the obvious areas of bends to stop cutting, why not either...

A] Make the grass slippery / make sand bog the car down

OR

B] Have a set of invisible polygons that serve as an clear wall that nobody can see, which stops a car dead if a hit "detection" is triggered

OR

C] Build puncture detection/tyre damage into the tyre model, and again set invisible "panels" onto the grass/sand which would instantly ruin a lap

This is not a new problem, and is unlikely to ever go away.

**It seems crazy to add barriers at tracks which are not there in real life, if other options would work...

There has to be a better way that spoiling tracks in a way that then makes them unrealistic compared to lapping at the real circuit. I see why something has to be done, but prevention is better than cure in my mind. As I say, not a new problem is it...
 
Next time GTP gets chance to sit down with Kaz, I'd love for them to ask the following question...

Instead of just building, an unrealistic solid barrier across/near the obvious areas of bends to stop cutting, why not either...

A] Make the grass slippery / make sand bog the car down

OR

B] Have a set of invisible polygons that serve as an clear wall that nobody can see, which stops a car dead if a hit "detection" is triggered

OR

C] Build puncture detection/tyre damage into the tyre model, and again set invisible "panels" onto the grass/sand which would instantly ruin a lap

This is not a new problem, and is unlikely to ever go away.

**It seems crazy to add barriers at tracks which are not there in real life, if other options would work...

There has to be a better way that spoiling tracks in a way that then makes them unrealistic compared to lapping at the real circuit. I see why something has to be done, but prevention is better than cure in my mind. As I say, not a new problem is it...


Although I would find it hilarious to see someone hit an invisible wall, but I think the wall system put by PD here makes more sense....

Good job Kaz....
 
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You know, I never understood how people that cheat this severely ever get satisfaction from this knowing they are cheaters? I know racers will look for any method within the regulations to gain any advantage. But come on, this is just down right pathetic. Honor system be damned I guess. It's why walls like these exist in the first place.

Adding the barriers, as rudimentary as they are, was the fastest and easiest way to combat such crap, so I can't fault PD for that at least. I just wish other developers/publishers would follow similar suit to fix issues within their games instead of creating the issue and selling you the solution later, but that's another subject entirely.

As the system stands, there is no method to instantly invalidate a lap time, just the standard time penalty. The way it was handled here is that the system didn't have enough time to assign the penalty and was assessed the following lap instead. Maybe placing invisible triggers around the circuit that would instantly invalidate a lap and removing the walls would be on par for a future update.

One thing that does surprise me is that usually if you go too far off the circuit, your car gets reset, and that doesn't happen here. Maybe the track was too small here to implement that effectively.
 
it is not a mecanism given to the game it is a bug/exploit that is there and unscruplous ppl abuse it! you and the ppl like you who say its there to be used are just wrong it's there but not by design it's a bug that needs fixing not abusing.
I totally agree that it needs fixing, but while it's part of the game, I don't blame people for playing the game as it stands, even though I don't do it myself. It's no different to how legislators often fail to create unambiguous legislation, but in court it is interpreted as written, not in terms of what was intended.
 
Oh no, they went the Forza route and added a giant ****ing barrier... Can't they just use the off-track penalty system to invalidate the lap?

From what was first said (and demonstrated), the route taken more or less bypassed the off-track system before it even had a chance to catch it.
 
Did they really add barriers on Willow ? How is it possible without a patch ? Or are you talking about Goodwood ?

EDIT ok I just saw the news. So I guess the new circuit load when you enter the event. I'm still curious about how they do that. Is there a secret download while loading the event the first time ?
 
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It's hard to see why, after more than 20 years, Gran Turismo still doesn't have a typed down in-game set of rules
:confused: ...
In GT5/6 it used to be whenever more than 3 tires goes to runoff areas, it will invalidates your lap and the next if you do it close to the finish line.

Not sure why they removed it in GTSport.

I'd much rather they made these types of barriers invisible.
So you prefer invincible walls instead?
 
Did they really add barriers on Willow ? How is it possible without a patch ? Or are you talking about Goodwood ?

EDIT ok I just saw the news. So I guess the new circuit load when you enter the event. I'm still curious about how they do that. Is there a secret download while loading the event the first time ?
IIRC when they fixed the similar problem for Goodwood, it required an update, or at least an update coincided with the fix such that it seems likely it was a necessary part of fixing it. As an update doesn't seem to have been required this time, I'm thinking they added some sort of mechanism to permit such fixes without a game update. It wouldn't necessarily need to always perform a secret download, it could be an extremely minimal transfer of information such as asking the server for its version number for the track to compare against the local version number, and only doing the download of information if the version numbers differ.
 
IIRC when they fixed the similar problem for Goodwood, it required an update, or at least an update coincided with the fix such that it seems likely it was a necessary part of fixing it. As an update doesn't seem to have been required this time, I'm thinking they added some sort of mechanism to permit such fixes without a game update. It wouldn't necessarily need to always perform a secret download, it could be an extremely minimal transfer of information such as asking the server for its version number for the track to compare against the local version number, and only doing the download of information if the version numbers differ.

They fixed Goodwood without an update. I remember because I commented on it at the time. They fixed Goodwood the day after the main update and then there was a smaller update something like a week later.

It's pretty handy that they can do things like this without the need of a game update.
 
Well, wouldn't be a very nice tool for PD to clean up Sport mode this way? Once in a while misbehaving drivers will get a ban from using this kind of shortcuts, I would bet those are the same 'drivers' who would do anything to get more into the the front of the field and defending their places a bit too hard..

If so..

Nice move PD, nice move :gtpflag:
No. I'm one of these guys and I did it for the lulz, knowing it would be reset anyways. Banning people for setting a lap time in a mode with no reward is too harsh. Also, they knew their track limits are completely broken. Goodwood is an example. But even if they do this it's not like I care that much. I barely use Sport mode. 90% of dailies are Gr3 Suzuka or Gr3 Interlagos.
So, the TL;DR is: get some friends, joke a bit, do some funny **** and stop being so serious.

I forgot to say, I'm not that kind of driver. If you want to test it send me a friend request.
 
Next time GTP gets chance to sit down with Kaz, I'd love for them to ask the following question...

Instead of just building, an unrealistic solid barrier across/near the obvious areas of bends to stop cutting, why not either...

A] Make the grass slippery / make sand bog the car down

OR

B] Have a set of invisible polygons that serve as an clear wall that nobody can see, which stops a car dead if a hit "detection" is triggered

OR

C] Build puncture detection/tyre damage into the tyre model, and again set invisible "panels" onto the grass/sand which would instantly ruin a lap

This is not a new problem, and is unlikely to ever go away.

**It seems crazy to add barriers at tracks which are not there in real life, if other options would work...

There has to be a better way that spoiling tracks in a way that then makes them unrealistic compared to lapping at the real circuit. I see why something has to be done, but prevention is better than cure in my mind. As I say, not a new problem is it...


So let me get this straight. You are suggesting that PD three non-realistic things because you don't like the current non-realistic thing?
 
I haven't tried playing it but really don't like the look of these walls. As far as I understand the cheat was cars rejoining at the finish line, couldn't the walls have been placed further back so people had room for error running wide without hitting a solid wall, further back they will still be blocking the pit straight but not in such as an awkward area. I imagine how it is now will be really annoying in an actual race. It looks ugly too, it's something Forza has been doing for years but I've always thought Grand Turismo were better than that.
 
This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on August 1st, 2019 in the Gran Turismo Sport category.[/This is when GT Sport gets away from being a sim. Because I can tell you right now, the racing line used by every driving in this game that is fast
This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on August 1st, 2019 in the Gran Turismo Sport category.
And people wonder why the top times are unobtainable. I am not saying the top guys are cheating by any means however, or that you can not be a top driver without exploiting this. The other day I came within .750 of top time on Sardenga layout B with out doing this. Some of the racing lines used by the top drivers can be far from what you would actually run if on a circuit pushing to get best time. Example, Nurburgring GP layout, going through Michelin-Curve and Warsteiner-Curve it seems the racing line is to get as far over on that curb as possible without hitting the grass. I am sorry but if you do that in the real word there is a very good chance that the raised curb at that speed with that amount of weight transfer, it would unsettle the car. Then there are multiple cases on the corners that dont have a curb as an apex and that its just loose surface (grass or dirt) the drivers are putting the inside wheels as far in said surface while keeping the outer wheels just on the circuit. There are many examples then what I have stated. When I race online I continuously see these being taken advantage of, yet I refuse to following because I want to believe GT is one of the top Sims out there and I know thats not true but I guess you can say I am bias. So I don't know why I am even stating this, maybe its a knock on GT not being enough sim, maybe its a knock on drivers exploiting GT's loose interpretation of what staying on the circuit is, maybe both.
 
I like all the Willow tracks. They are technical, and tricky. Running Streets reverse is hilarious fun.

Everything’s subjective, you like them or you don’t, but racing properly at Big or trackydaying at Streets are both good challenges.
 
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