FITT Fall Battle 2.0 - Coastal Concept Challenge: Praiano wins!

Hey we're getting close to the round 1 deadline, are we going to get anymore group 2 results before then?

I know they might not be as sexy as the group 1 cars but they deserve a chance to show what they have as well!:crazy::lol:
 
Group 2 Test Results
Conducted with sixaxis controller.

Diogo - R35 Black Mask
Like the Nuvolari, this car makes me think that maybe there is a point to all the extra driveshafts and diffs. Criticisms? 2nd gear was a bit short for my liking, and the initial weight transfer is slightly "jerky". Overall, it was wonderful- rock solid stability, free from AWD understeer, great traction and throttle-steerability out of the hairpins. You should tell Onboy about this car, he loves a good R35 tune :lol: (private joke)

Praiano63 - R35 concept
Deceptively quick. You could be listening to an audiobook about String Theory and still running blistering laps. For me, this was a downside, I just didn't find it involving. It felt too roly-poly and understeery. Yet when the laptime flashed up, it was a nice surprise and restored a lot of cred.

Newdriver2 - HSC concept
Quite a shock to jump into this after the R35 concept, they're polar opposites! With a rear that loves to hang out in the breeze, it demands a delicate driving style. It didn't really click for me, somehow the corners didn't flow instead they felt like a series of mini-tank slappers followed by the chassis recovering. Also, 2nd gear wasn't to my liking, I was either short-shifting or bashing the limiter. A tune for the brave.

Trackripper123 - HSRII concept
Trackripper, I don't wanna write this and you probably don't want to read it! Understeer, poor steering response, terrible braking distances... ok, that's enough. What's with the spate of tuning gods' PS3s dying recently?! You need to replace it, dude, because we all know you are capable of brilliance!

Ugabugaz - Citroen GT Road Car
First, some excuses! I don't think the car was in the best condition when I got it: the oil light was on and I suspect all the kerbs and jumps have popped a few welds in the chassis. Anyway, I'm sorry, I just couldn't nail a hero lap. I promise I tried 110% but it's too much of a knife edge for my skills. It's an absolute weapon on a smooth track, but on the hilly corners, off-camber bits and kerbs, things can get really messy. When things start going pear-shaped, recovery is made harder by the outside rear encouraging rotation under power. What the hell just happened on the jump?? Ouch, somehow I just headbutted the road! On the plus side, the front grip is incredible, especially at high speed. You just brake to a speed you think the rear can cope with, turn in and hang on! Initially, I thought there was too much rotation under power, but then I found that short-shifting to 3rd allows a wonderful arc (albeit with a very narrow margin for error). Very fast, very difficult.

Onboy123 - Viper
Well I'll eat my hat, Onboy has somehow managed to tame the snake! As per most tunes tested, care is needed at the exit due to extra rotation under power, but this is a useful tool in taming the low-speed understeer. The smoothness and responsiveness of this tune is amazing, it was the best tune at controlling its weight transfer through the high speed switchbacks (around the 1:00 mark). Wonderful. I also really like the tall 1st and 2nd gears, they suit the track really well. Fast, stable and agile: it still has fangs, but it uses them for good not evil!

Krenkme - pink GSX-R
Wonderfully adjustable. Initially I was struggling with entry oversteer, but eventually I discovered it's very dependant on gear selection: holding a higher gear can stop things getting too slidy. Having said that, there is still oversteer on demand, so you need to handle it with care. Very fast and adjustable.

Nomis3613 - red GSX-R
(note: the laptime was set in a 5 lap testing session, just like all the other cars tested, which I did at the end of testing all the other cars so that I'd hopefully forgotten how to drive my tune and reduced the advantage of being more familiar with it. Please trust I tried to be objective as possible and not give my own tune an unfair advantage in the scoring)
No false modesty here, I gotta admit that coming back to it after driving a heap of other cars, I still really like this GSX-R tune. To me, it feels smoother and less twitchy than the other GSX-R. The forward weight transfer is a bit abrupt, so perhaps there's room for improvement with the dampers. Also, the soft suspension takes a bit of getting used to. Giving Drivers Choice points for your own tune is a tricky situation, you'd hope that a tuner would find their own tune suits them, so I reduced the score from 9-10 to 8. Hopefully this is a fair balance.

Cape Ring laptimes:
Diogo - 2:43.3
Praiano - 2:41.9
Newdriver2 - 2:44.1
Trackripper - 2:47.5
Ugabuguaz - 2:43.1
Onboy - 2:43.5
Krenkme- 2:41.7
Nomis3613 - 2:39.6

Driver's Choice Points:
Diogo - 9
Praiano - 8
Newdriver2 - 5
Trackripper - 3
Ugabugaz - 8
Onboy - 10
Krenkme - 8
Nomis3613 - 8
 
Yeah, I know the tune was poor this time round. :lol: I think, blind tuning aside, the car is quite peculiar in its handling characteristics too...
 
Yeah, I know the tune was poor this time round. :lol: I think, blind tuning aside, the car is quite peculiar in its handling characteristics too...

Yup. The HSR-II can't be fitted with a torque split thing, I don't think, and it's like driving a plate. Or a UFO. :lol:

And Nomis, HAH! Did I not say? :lol:
 
Testing deadline for round 1 is upon us and we seem to still be missing some results, including our host who seems to be missing in action.:lol:

Maybe we need to extend the deadline a bit?:drool:
 
So after compiling all the data I ask going to push back the deadline a couple days. Missing a couple points of data: LineR32, need driver points for uga and yourself, also a test for praiano if you can please. Ronald, have you finished group 2 at all or just Hami's.

Group two is currently running on 3 sets of data versus 7 for group 1, which is ok I suppose but if anyone else can run those in the next two days that would be awesome. I should at least be able to get my own times done, think I only have 3 or 4 left but I had a busy weekend and couldn't get to the PS3. :indiff:

I will post final results for round 1 on Tuesday, round two tweak deadline for Thursday and final testing by Saturday.
 
Praiano will have to delete someone off his friends list and add me, I can't test his car until then.

Done, some free space now for you Line32, sorry for the deleted , if you want to meet me on track , send me again another FR.:)👍

><(((((°>°°°°°°°°°°°°°°°°°°
 
Cykosis's BMW 1 Series: Ay caramba, now I know why Cy hates his own car. It's not horrible, mind you, just bland as a brick. Dr. Slump's Beemer is fun at the very least, but this green pile of rubbish can't trigger any of your fun genes. An awful lot of oversteer is coupled with almost no feel from the steering, and you get a worthless BMW. Not fast by any means, and not fun by a long shot. You can get so much better, and you don't even need to look too far for it. Well, sending it against the wall was worth it...

Dr. Slump's BMW 1 Series: This was a last-minute tune for the Doc, but I can't say it's the worst tune in here. Yes, it does feel a tad heavy, and it packs way too much hp for a small coupe, but it is fun trying to kick the tail out on the bends. I do enjoy driving this, all you have to do is ignore the lap times. Drive like a madman, burn the tires, and the white Beemer can make your day of driving a fun one. It feels unrefined, but then again, Slump did do this on a short timetable, and even he didn't enjoy making this one. At the very least, it is a fun ride, but I do want to see a finished (and good) product next time, Dr. Slump.
Holy sh:censored:!!!!
Daaaaamn, I threw myself away while reading this! Best laugh since weeks...
(With all respect to cykosis though)

:)


Btw, feel free to test my M3 Coupe '07 tune, then you'd see how it was supposed to be... the BMW Concept's (negative) magic didn't allow it though....


EDIT: Hey Cykosis, a wonder happend, we're "currently" not last... there might still be a light for us....
 
Last edited:
Holy sh:censored:!!!!
Daaaaamn, I threw myself away while reading this! Best laugh since weeks...
(With all respect to cykosis though)

:)


Btw, feel free to test my M3 Coupe '07 tune, then you'd see how it was supposed to be... the BMW Concept's (negative) magic didn't allow it though....


EDIT: Hey Cykosis, a wonder happend, we're "currently" not last... there might still be a light for us....

I'm glad you enjoyed my (insulting:dopey:) review of Cy's car. You and Cy were saved by the "America style" handling of Ridox's car, otherwise you would be dead last...

So, that M3 is supposed to do what a 1 Series couldn't do? Sounds just about right. :dopey: But maybe I'll drive it to see for myself.
 
I'm glad you enjoyed my (insulting:dopey:) review of Cy's car. You and Cy were saved by the "America style" handling of Ridox's car, otherwise you would be dead last...

So, that M3 is supposed to do what a 1 Series couldn't do? Sounds just about right. :dopey: But maybe I'll drive it to see for myself.
Pretty much, it's just a bit "washed-out" due to the several updates and changes, but still very good (at least online, haven't driven it offline since ages - feel free to kill it). It was originally tuned for SS tyres, but RS tyres and all in between should work too. It's a real allrounder.

The Concept is a real pain to tune, so I'd never on earth say that Cykosis did a bad job.


EDIT: M3 tune: https://www.gtplanet.net/forum/showthread.php?p=5343977#post5343977I doesn't have to be fully modded, feel free to reduce power and pp.
 
Pretty much, it's just a bit "washed-out" due to the several updates and changes, but still very good (at least online, haven't driven it offline since ages - feel free to kill it). It was originally tuned for SS tyres, but RS tyres and all in between should work too. It's a real allrounder.

The Concept is a real pain to tune, so I'd never on earth say that Cykosis did a bad job.


EDIT: M3 tune: https://www.gtplanet.net/forum/showthread.php?p=5343977#post5343977I doesn't have to be fully modded, feel free to reduce power and pp.

Ok mate, I'll check it out and see what parts are not needed for me. :) 👍
 
16: Ridox's Chevy Camaro IROC 2.49.748

Driver's Log
Ridox's Chevy Camaro IROC: Ok, so this car was the slowest around the track, so does that mean it's the worst to drive? In one word, no. Why? Because this car is just like Dr. Slump's, a car not meant for lap times, but for smoking tires like you were possesed by Ken Block himself. Since this is one of the older concepts in here, it does not pack a lot of techno babble, so you get the classic "sledgehammer" handling that is standard issue in American Muscle Cars. Tailslide galore! Should you try to beat lap times with this, I must tell you that you will experience some oversteer, so be on the lookout for that rear end in corners. Not the most refined drive you can have in this event, but like Slump's and AC's rides, it's the perfect car to have a blast sliding around.

Driver's Choice
Group 2
Ridox's Chevy Camaro: 7\10

Thanks Niku for the awesome test and review, this is the first time my tune works to give the tester something to enjoy rather than torture :dopey:
Are there any fault with the car other than the tendency to slide ?

I enjoyed so much driving it while tuning, hence the high mileage, it also has great paint combination, blue on red, a one make race with this tune would be epic with different colors.

The car does not have great potential to do fast lap times, but I am glad it found a place in pure enjoyment.
 
Theo's Infiniti FX45: Leave it to Theo to come up with those cars that are the laughing stock of GT5 and turn them into surprising cool cars. Yes, we're talking about one of the most hated cars of GT3 Concept, but here it is a car that you might actually want to drive to have a blast. It is much more fun to drive than Line's Audi, in the same manner a Toyota Tacoma is more fun to drive than a Chevy Silverado. The Infiniti has a much better chassis to work with than the heavy Audi, so Theo made a very sharp car for a SUV of all things. There is tons of grip, and you don't weave around like a boat. It is not a speed tool, but in terms of outright fun, it almost hits the sweet spot. With a SUV, you don't get much to work with, but Theo pulled off quite the upset. My hat is tipped off to you, sir.

I am glad that you enjoyed this slightly absurd Nissan. I used this shootout as an opportunity to build my best fictional representation of what a larger, upscale version of a Juke R might be like.:dopey: Thank you for testing!

Theo777 | Infiniti FX-45 Concept 2'44.023 L3 7.5/10
For an SUV it wasn't too bad, I would of liked a little oversteer to help in the corners though. I did run 2'43.467 on lap 2 but the lap went red on a corner I cut after the loop.

And here I thought that it had too much oversteer in some sections.:dunce: That you made it back in one piece and thought the SUV wasn't too bad is all the praise I need. Thank you for such a quick lap with this oversized Nissan.

Theo777 - blue Infiniti
The nicest thing I can say about this Infiniti is it was predictable. It won the Battle of the SUV's, but that's faint praise. The stubborn front end sends strong signals it would rather be taking the kids to cello lessons than being hustled around a racetrack. A very sharp laptime, but neither the car nor the driver enjoyed the experience.

During the first few laps when trying to get the Track Queen to behave, I found myself going for a excursion over the grass on almost every corner.:ouch: I know it will never be a GTR, but at least you survived this edition of Cape Ring: SUV Track Day Hell. Thank you putting up with this blue soccer mom special.
 
Holy sh:censored:!!!!
Daaaaamn, I threw myself away while reading this! Best laugh since weeks...
(With all respect to cykosis though)

:)


Btw, feel free to test my M3 Coupe '07 tune, then you'd see how it was supposed to be... the BMW Concept's (negative) magic didn't allow it though....


EDIT: Hey Cykosis, a wonder happend, we're "currently" not last... there might still be a light for us....

Thanks for the review, Niku, sorry for making you drive the car (And everyone else). I don't understand why it's so horrid, when the 135i runs pretty nicely. I was going to write up a big old piece on how this car harks back to the days of the BMW 2002, I even wasted a paint chip on the damned thing. Every time I asked the car to do something, it was like asking a teenager to clean its room.

I'm glad I'm not last, Doc, I'd hate to win even the booby prize for this car 👎:grumpy:

{Cy}
 
Thanks for the review, Niku, sorry for making you drive the car (And everyone else). I don't understand why it's so horrid, when the 135i runs pretty nicely. I was going to write up a big old piece on how this car harks back to the days of the BMW 2002, I even wasted a paint chip on the damned thing. Every time I asked the car to do something, it was like asking a teenager to clean its room.

I'm glad I'm not last, Doc, I'd hate to win even the booby prize for this car 👎:grumpy:

{Cy}
The BMW 2002 drives better....
 
You know, I don't get this misery&#8230;I just drove a Tii, out the box, felt&#8230;alright. Added the tuning bits (suspension, gearbox, diff), no understeer&#8230;even some oversteer&#8230;so where are you finding all the push?
 
You know, I don't get this misery…I just drove a Tii, out the box, felt…alright. Added the tuning bits (suspension, gearbox, diff), no understeer…even some oversteer…so where are you finding all the push?

Jack it up to 550PP and then give it a crack. At 500PP it's not that bad a car, not a contender, but not bad. I think the extra 50PP, on SS tyres, is a bit much for the car to handle, satisfactorily...

{Cy}

PS - There are a couple of 135i builds (Praiano & Deutsche Rennsport) that work reasonably well on this car, but then I'd just be using someone else's work :grumpy:
 
Is testing still open? By the OP phase 1 results should be posted two days ago and re-tuning should be completed today. I still have three cars to go and I'm not sure I can complete that today.
 
Is testing still open? By the OP phase 1 results should be posted two days ago and re-tuning should be completed today. I still have three cars to go and I'm not sure I can complete that today.
Round 1 testing was extended to today I believe.
Suggest you do what you can and post the results as soon as your able.👍👍
Thanks for all the great testing you've already done. As a tuner your reviews of the cars are always great to have.:cheers:

Also unless your counting Docs car as complete, by my count you still have 4 cars to test...you seem to have skipped LineR32's Audi in your testing.:odd:
 
Last edited:
Jack it up to 550PP and then give it a crack. At 500PP it's not that bad a car, not a contender, but not bad. I think the extra 50PP, on SS tyres, is a bit much for the car to handle, satisfactorily...

{Cy}

PS - There are a couple of 135i builds (Praiano & Deutsche Rennsport) that work reasonably well on this car, but then I'd just be using someone else's work :grumpy:

That's it. I'm taking a crack at this un-tunable BMW. I refuse to believe a BMW can handle badly. :drool:
 
I will come up with the final totals in a couple hours just to make sure everyone has had the opportunity to finish. I am running the last of group two myself. Sorry, Ron, I forgot to update the schedule in the OP.

To clarify again, the fastest time in each group will get 100 points. That time will be divided by each of the other times to get the points for each tune, again on a per group basis. The drivers choice score will then be added to the time points to get the final score. Top three from each group, total of six, will be allowed to make adjustments for the final round. Same point system will apply with everyone starting from 0.
 
I will come up with the final totals in a couple hours just to make sure everyone has had the opportunity to finish. I am running the last of group two myself. Sorry, Ron, I forgot to update the schedule in the OP.

To clarify again, the fastest time in each group will get 100 points. That time will be divided by each of the other times to get the points for each tune, again on a per group basis. The drivers choice score will then be added to the time points to get the final score. Top three from each group, total of six, will be allowed to make adjustments for the final round. Same point system will apply with everyone starting from 0.
Can you also please link all the testers results in the second post.:dopey:
There are several that posted results and feedback on the cars but have yet to be linked. Makes it harder to find what they've done and said about the various cars.:drool:
 
Oi, DB, you dropping out of testing? Where's the results from you? Cmon, I don't get a round 2 this time, I wanna hear how the snake does in the elder's hands. :lol:
 
Back