You mean you haven't seen what Microsoft call a wheel in a shape of a horseshoe yet? Microsoft Wireless wheel was one of the most sorry wheels I ever owned so I surely don't see Microsoft high standards when it comes to wheels. Even the first Logitech PS2 ffb wheel were build better the MWW. MY MWW has some serious play in the wheel.
The Microsoft Wheel was not a bad wheel, if you got a good one. Most people got a good one but those who didn't there were problems. One problem which is for everyone but depends if you're heavy handed or not is the shifters. All that aside I guess I need to repeat what I've said a hundred times because you definitely aren't addressing what I'm talking about.
First off don't even mention the horseshoe wheel as I've never commented on/owned/used or whatever that particular device. This has nothing to do with what I'm talking about
The way MS does the force feedback is a great theory , when coupled with adequate hardware that theory becomes fantastic practice. The Logitech/PS3 implementation uses one motor to simulate everything. Rumble, force feedback, effects and anything else is the sole responsibility of the one motor (yes some logitechs have two motors but these motors are really one as they are acting together to do the same thing). Microsoft decided to use one motor for the actual force feedback and two smaller motors to simulate everything else. Rumble, braking effects, engine vibration and all is simulated with the 2 other separate motors. This has a number of effects. First it simulates effects that the Logitechs just aren't capable of doing. Second it makes the effects "clearer" to the user. They are more pronounced and distinct in play than what one motor could do own it's own. This implementation, in my opinion adds so much more to the immersion factor that when going back to other methods they just feel hollow and dead.
It's Microsoft's XID versus the industry standard HID. In this instance, for my personal pleasure, XID wins.
EDIT: Now why am I adamant that the Xbox stick with this stance? Because if developers get a chance to be lazy and get away with it, they will. Example: See GT5.
There's no way in H E double hockey sticks that Kaz, the dev team or anyone who had a hand in GT5 didn't know that the Fanatec wheels were capable of this yet the game does not use these motors at all. They treat the Fanatecs that are capable of doing this like every other standard wheel.