Why do these things even exist.
I mean, they're boring as hell and fantasy tracks at the same time.
Same reason you get tracks like High Speed Ring in GT5, for example? Because, dunno, some people despite yourself like it?
And that Camino Extreme Circuit is a pure nonsense.
It looks good and is decently challenging to drive - what more could you ask of a fantasy track? Plus, it has a decent feel and flow to it, better than some other tracks, in my opinion. Not my favourite fantasy track (which would be Fujimi Kaido), but not bad, either.
> First up, we’re making it easier than ever to earn credits in Forza 4
I thought it's impossible to make it any easier than it is in Forza 3.
You obviously didn't notice the epic Q_Q'ing because not everybody could afford a 250TR/GTO with ease, eh?
> Players will be able to purchase car tokens via the Xbox LIVE Marketplace, either individually (80 MS Points, $1), in six-token packs (400 MS Points, $5) or in 13-token packs (800 MS Points, $10).
Paid liveries and Facebook integration are on their ways.
Don't like it, don't buy. Like in real life, you know. If you don't wanna pay the price for a car, leave it be. Not that hard. Unless you've got that sort of mindset that everybody is entitled to have the same stuff for whatever reason.
> the same basic set up was in Shift 2, didn't see anyone complaining there
We fear that Forza might become another Shi(f)t.
If it worked well in Shift 2, what's the problem? Shift 2 had its flaws, but bad DLC wasn't one of them. The Legends Car Pack or whatever it was called was, in fact, some of the best DLC I've seen to date.
Also, are you, by chance, legion? Do you not forget and forgive? Do we need to expect you?
Just kidding, of course, I guess some folks might get that one.
Seasonal pass is OK. Announcing day one paid DLC package BEFORE game release is indeed questionable.
The DLC we'll be getting for free with the LCE? Well, I
love that. That's specifically why T10's LCEs are worth it to me - as opposed to that of most other games, even Blizzard (which is my favourife developer, by the way).
Another stellar under the hood my friends.
Seconded. T10's communication is something I like quite a lot.
I am still not a fan of the super glue off track penalty system. An engine cut, or drive through penalty, or even the time addition all sound better.
Would've loved a drive-through penalty, and if you don't obey, you're disqualified, or something... Maybe to hard to implement with rewind in plaace, though.