I think I've figured out why Forza's ray tracing, and reflections in general, look so wrong to me. They don't reflect according to the color of the car properly.
Take this screenshot from the trailer for example.
View attachment 1161498
This car is black. The Ferrari and the environment around it should not be so bright in the reflection. The property that makes something black specifically is the lack of light reflected. Forza, however, doesn't handle this correctly. The Ferrari stays a very vibrant red, its white circle barely darkened. This all causes everything to look disconnected, despite Chris Esaki's claim that it makes everything
more connected.
Here's a good comparison from Gran Turismo 7, photo taken by
@wowbaggerBR and originally posted here:
Ray tracing is a major feature available in the PlayStation 5 version and I have been having a blast taking pictures in angles and situations that exploit acurate reflections in puddles, other cars, maybe parts of a car being reflected by itself and so on. It gets quite addictive. In this...
www.gtplanet.net
View attachment 1161499
The blue car in the reflection is dark. Its white circle reduced to gray. The environment is darkened just as much.
This is how reflections on a car should look. I understand there can be differences in car paint, and these two aren't going to be identical in reality. But Forza's screenshot is undoubtedly wrong.
I think this is a large part of what makes Gran Turismo 7's cars look so much better. The reflections make so much more sense.
This isn't exclusive to black cars either, but with ray tracing the problem is much clearer than ever. This is the best look we've had at ray tracing in Forza, so it's the best example I can use.
Unfortunately I don't expect to see this changed before release.