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Ah I was thinking of their actual locked 60 FPS, something GT has missed that mark more often than not. I had actually forgot that existed, it was nice but the visual degradation just wasn't my cup of tea and 60FPS was just fine in my opinion as the benefits didn't outweigh the cons. Even then with that 120hz refresh rate, you'd still get frame drops coupled with the noted visual degradation. In that regard, the locked 60FPS that Forza has always provided seemed better in my opinion. I'll always prefer locked FPS over something just looking pretty, but it's great if both are achievable. Seems like every other game is falling short on one side of that spectrum.Compared to Forza and other console racers. Do other console racers support 120hz output or high quality VR (2k per eye)? Also bear in mind GT7 has dynamic lighting, no baked shadows. Visual fidelity and FPS are linked, so it’s astonishing that GT7 can run at 120hz despite its fidelity.
Here’s an article about it
Gran Turismo's four new 120Hz performance modes are game-changers
GT7 is one of the most technically accomplished driving games of all time - and now a new patch unlocks 120Hz support with four distinct modes. Here's analysis.www.eurogamer.net
However, again, it's all a very nice game to look at, but to actually race is where it becomes lackluster.
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