"Like" is an opinion so if you own both, play both, then your preference is your preference.
I like them for being good at different things. GT6 is all about seasonals, the holidays seasonals and quick match. I want to say its about VGT but its been 6 months right?
Forza 6 has a particular problem to me. Here's the tracks, here's a single player career, he's some new and interesting DLC cars every month, but you cant actaully use some of the more interesting cars in the single player campaign so you end up hotlapping these wonderfully pretty and nice driving cars by yourself on the tracks. It is a VERY sterile and ultimately depressing experience... they made such nice cars and tracks but they forget to meld them together into a game.
All good points. Though I have noticed that most of the DLC in FM6 melds quite nicely in the career. The exception this month is the Formula Mazda, which is in a class of one at the moment. It'd be nice to have the special events like the enduros or the Moments In Motorsport expand as new DLC comes in (the Lancia being an option amongst the Group 5 stuff, for example).
But GT6 has this problem in its career too. It's unfortunate that XBox One-era Forzas have taken this inspiration from all the possible ones in GT, as it's easily one of the worst. Looking back at FM4, the career was massively bigger, and offered a lot of races where the player was only really limited by PI. You could take any car you wanted into most races, and that made it a lot of fun to try new things.
With the current classes, you're boxed in, especially as the PI stays the same across all three series in each volume.
The online hoppers allow for car freedom bar PI, but then you're at the mercy of the other players. If you're in a room with leaderboard drivers running leaderboard cars, there's not much option but to conform or fall behind. Personally, I like to stick in the lower class rooms (D Class), since a fair amount of cars can challenge for the lead on most tracks (other than the inevitable muscle car dominance on high-speed courses like Daytona).
This is the same feeling I get from GT6, though. I'm boxed in. There's double the cars from Forza, but most of them aren't very useful for a lot of the career. In both games, there's a lot of pressure on the player to find fun.
And monthly rivals and monthly VIP rivals? Where are they?
Good question!
GT6 has strengths that transcends hardware and car catalogue.
Indeed. And weaknesses that can't be blamed on the PS3, either. Same with FM6, and, I imagine, pretty much every racing game we'll ever get on consoles.
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