Forced induction for all cars?

Forced induction for all cars?

  • Of course yes, Want to play my game how i see fit.

    Votes: 63 84.0%
  • Personally no, but i still support the change that could be for the better.

    Votes: 6 8.0%
  • No, a V12 does not need a Turbo or super charger.

    Votes: 3 4.0%
  • Nooo i want NASs!

    Votes: 3 4.0%

  • Total voters
    75
Agreed. Perhaps something PD should focus on is a thermodynamic engine model. This would automatically allow for more realistic tuning without the need to tweak every engine individually

Yep, that's the ticket, do a baseline for everything, but if you could do it to add turbochargers, how about subtracting them from existing cars?

Much like how some of the racing cars come fitted with 'titanium exhaust' as the only option (or the second best exhaust, ect), wouldn't it be cool to have the cars with a low/med/high turbo as standard indicating the size of turbo for turbo'd cars, then have the ability to uncheck them, to bring them back to NA?

A baseline model would help do this because it'd be as simple as 'well that turbo was rated at 'x' pressure, so removing it should make the car lose 'x' horsepower'. Granted individually doing it would be more accurate per model, but it'd take much more time, so I second this idea.
 
Conza
Yep, that's the ticket, do a baseline for everything, but if you could do it to add turbochargers, how about subtracting them from existing cars?

Much like how some of the racing cars come fitted with 'titanium exhaust' as the only option (or the second best exhaust, ect), wouldn't it be cool to have the cars with a low/med/high turbo as standard indicating the size of turbo for turbo'd cars, then have the ability to uncheck them, to bring them back to NA?

A baseline model would help do this because it'd be as simple as 'well that turbo was rated at 'x' pressure, so removing it should make the car lose 'x' horsepower'. Granted individually doing it would be more accurate per model, but it'd take much more time, so I second this idea.

Removing forced induction from a factory FI car can only work if in the same process, the compression radio is increased and the ecu is tuned for leaner afr and advanced timing. Otherwise, just removing boost would make the car perform terribly.
 
Removing forced induction from a factory FI car can only work if in the same process, the compression radio is increased and the ecu is tuned for leaner afr and advanced timing. Otherwise, just removing boost would make the car perform terribly.

Well if there's a possible solution, I'm sure the game could compensate. I think if it's realistic for 90-95% of scenarios, it'd be a great additional feature to the game.
 
How about more choices of turbochargers from brand name and various A/R to suit different needs, for drag, dirft or races - we can have multi options, single turbo ( low/high mount ) or twin turbo with various A/R sizes. Different brand, size/type of intercooler with their own benefits/drawbacks. On top of that, user adjustable boost levels while driving via similar RA Menu and the overboost function. Of course engine stress and thermal condition should also be simulated, prolonged high pressure turbo will cause engine overheating, loss of power and terminal engine damage.
 
But you seem to miss the point I was making. There are two successful attempts to turbocharge a 5SFE that I know of, and neither lasted very long. The amount of work that went into them was not worth the meager gains. Then again this is a game so, who knows.

I get your point, but because this is a game, it's just a matter of writing stuff into the description of the upgrade to make it realistic. Also you could argue the same for a lot of cars in GT now, that in real life it wouldn't be worth the money and effort for little gain.
 
I miss the real tuning shops from GT4, I could really say my turbo was from HKS..and etc, I also think purchasable little parts like a bleed valve could have an affect on turbos, should GT6 include it.
 
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