- 5,641
- Edison NJ
- jdmking13
- Lucid killer 58
Seriously?
Most of cars drives more or less similar in both Prologue and Forza, which is a great achievement consider what the bull**** was instead physics in GT4.
But I guess you can't make everything perfect making simulator for the first time, that's why GT5 Prologue has holes here and there.
No doubt. PD is serious when it comes to track design, lets take Suzuka for example try to drive a car thats in both games. (RX-7 Sprit R for example) If you own a Wheel this would make it even better. Drive on Suzuka in both games and you should notice the geography difference. Example the last turn on Suzuka, In GTP that turn makes the driver have complete control/balance of the car to complete correct. In Forza the track seem to flat I remember when i first played GT5P on Suzuka I was like "What the heck this is a completly different track then Forza I never knew this track had so many up's and downs geography changes. In the end throttle response does very little in forza compared to GT5P, that turn on Suzuka In Forza is a piece of cake 👍. Trust me friend i was a huge Forza fan, but driving in both games are like day and night. GT5P takes great skill to control those High horsepower to the max. IMO thats why its hard to control these High Horsepower cars