Forza 3 real polygon counts revealed

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T10's graphics guys did a very poor job of designing it. When you're very close, you should get the full car but in FM3, you don't.
T10 doesn't sacrifice performance for graphics. đź‘Ť FM3 delivers rock-solid 60fps.
In my opinion that's worth a lot more than some additional polygons here or there. :)
 
T10 doesn't sacrifice performance for graphics. đź‘Ť FM3 delivers rock-solid 60fps.
In my opinion that's worth a lot more than some additional polygons here or there. :)

That is true.

The digital foundry test showed that the only dropped frames were when the view was changed. Other then that a completely solid 60fps which is something GT5 does not deliver. Doesn't even get close...
 
T10 doesn't sacrifice performance for graphics. đź‘Ť FM3 delivers rock-solid 60fps.
In my opinion that's worth a lot more than some additional polygons here or there. :)

True, and I think that's way more important than dropping it to 40fps because there is a headlight that needs to have 400000 polygons.
 
Indeed, we are looking at two games with essentially the same goal, but ultimately very different ways of attaining it. Forzas designers aren't lazy, there was obviously a design choice made early on to pursue perfect frame rate and smooth visuals from the start, presumably to ensure the driving wasn't affected by chop and tearing. Polyphony obviously chose to ensure the driving experience was perfect by ensuring the Silvia's left indicator had at least 10,000 polygons, and to hell with the framerate. Odd chaps perhaps?
 
Indeed I think Forza should be commended for producing a good looking game that maintains 60fps. The digital foundary test showed it 60fps pretty much constantly, with rare drops down to 55fps.

If you've ever watched your framerate in a PC game you know its one thing to hover around 30 to 60fps like GT5 and another to actually stay permanantly above 55fps like Forza 3. Looking at DIRT 2 on my PC, I can max it at 1920x1080 if I'm happy to live with drops down to 30fps, maybe spikes down to 20fps. But to stay firmly rooted at 60fps requires turning off AA, lowering shadow quality, maybe turning down post processing and maybe dropping to 1600x900 resolution.

I think both Forza 3 and GT5 show the limits of the consoles and show that the limits of the consoles are very close to each other. None of this fanboy crap of "There's no way a 360 could render cars of this detail" or "The PS3 couldn't maintain 60fps like this". Both consoles are actually pretty close in the maximum of what they can produce... and both are deathly inferior to your average gaming PC these days :P
 
Yah, we know that Forza 3, and the xbox itself, can turn out some amazing graphics (Forza photomode, Dirt series, NFS shift) but I maintain the LOD in Forza gameplay is a conscious decision to maintain a constant and high, framerate. The Digital Foundry testing showed that Forza ran at a constant 60fps, with rare drops to 55fps, whereas GT5 was anything from 18(!)-120fps.
 
I would absolutely love to see FM3 on a high end PC, it must be divine (not even speaking of the great wheels you could use). The X360 limits the game by a so much....
 
Well, we have a wonderful (and more than that - serious, dead-set pro modeler) converting all of the Forza 3 models to PC Shift if you want to use them there, with all the Shift functions/trimmings. Starting with muscle cars and classics first. You just need the 360 Forza 3 disc to verify you own the game first to use them. They require a fairly beastly PC to use though - Shift is basically about textures, shadows and shaders, and Forza 3 is about polycount. When you put Forza 3 polycount models into Shift and apply the Shift shaders/shadows/etc it can be a bit intense performance wise.
 
Obviously those better quality ones are render (very easy to tell), basically they are artworks, the others are realtime.

To look a lot better Forza need to redo the lighting settings and the colour palette, some users do great picture where Forza looks much more real, if we could only tune the general image like that. I hope Turn10 does it in Forza 4, just improving that will be a world of diference since the cars and the tracks are very well made.

As for the E3 2010 presentation, all kinect stage demo were faked, not because the games/tech demo didnt exist, it was because MS didnt want screw up in stage like the last year, Forza and other were showed working behind closed doors to the press.

I'm sorry but the kinect demo was complete bull.

They showed a clearly pre-rendered video (the 360 could render it in real time but it wasn't actually done) and in the back stage press demo's the game looked no different then FM3. Oh how I still remember the time on Neogaf where mister che chou told everyone that it was a 100% in game real time video only to have the real gameplay video posted right after. It was very funny.
 
I'm sorry but the kinect demo was complete bull.

They showed a clearly pre-rendered video (the 360 could render it in real time but it wasn't actually done) and in the back stage press demo's the game looked no different then FM3. Oh how I still remember the time on Neogaf where mister che chou told everyone that it was a 100% in game real time video only to have the real gameplay video posted right after. It was very funny.
Yup, it was kinda like pie in his face. Though to be fair, GT and their PR does the same. It's how corporations roll.
 
I can't believe you're still arguing about this. You saw the first post was a troll, ackowledged it, decided not to continue it, then started arguing anyway. :irked:
 
Yikes! Those are very low numbers! But then again, it beats the Polygon counts on GT5's Standard Cars. Seriously, the Standard cars on GT5 look so bad! Especially when you put them next to a premium car!
 
I feel old looking at this thread, I remember when 1k per model was considered an insane if not absurd amount.
 
*reads first post*

OH NO FORZA HAS LESS POLYGONS ON SCREEN WHILE PLAYING RUN FOR YOUR LIVES AAAAAAAAAH!



Seriously...who. gives. a. damn?
 
Some of these comments are laughable. Both games have higher quality models when taking photos. GT5 is no better and sometimes a lot worse when taking in game photos. The backgrounds are downright embarrassing compared to Forza 3. I took a pic of the premium 2010 camaro the other day and the wheel well wasn't even close to being rounded. I then took a pic of an old jag in forza and the wheel well was almost perfect. I could barely see the polys. GT5 zealots really have to let it go. Both consoles are about even when it comes to processing and the video chips are also on par with each other which isn't saying much since the graphics are about 20 gens behind the PC's graphic options so bickering about graphics on the 2 consoles is quite funny since everyone seems to be arguing over who has the best outdated and ancient graphic chip. PCs can run at 6x 1080P res with massive amounts antialiasing and tons of CGI filters that didn't exist when the consoles were made. If Forza 3 or GT5 existed for the PC it would eat them alive without even breaking a sweat at the low 720p res they run at. Doesn't make any sense to brag about which sadly outdated technology looks better. It's like two old men bragging about who's phonograph sounds the best when everyone else has 7.1 digital surround sound. Think about it.
 
Some of these comments are laughable. Both games have higher quality models when taking photos. GT5 is no better and sometimes a lot worse when taking in game photos. The backgrounds are downright embarrassing compared to Forza 3. I took a pic of the premium 2010 camaro the other day and the wheel well wasn't even close to being rounded. I then took a pic of an old jag in forza and the wheel well was almost perfect. I could barely see the polys.
https://www.gtplanet.net/forum/showthread.php?t=142492&page=40#post4583100

https://www.gtplanet.net/forum/showthread.php?t=142492&page=42#post4586257

https://www.gtplanet.net/forum/showthread.php?t=142492&page=43#post4590337

https://www.gtplanet.net/forum/showthread.php?t=142492&page=43#post4599357
 
*reads first post*

OH NO FORZA HAS LESS POLYGONS ON SCREEN WHILE PLAYING RUN FOR YOUR LIVES AAAAAAAAAH!



Seriously...who. gives. a. damn?

This post goes with the --

"Oh no, the trees in GT5 are 2D" found all over GTPlanet.
 
zero: I've already seen those pages. GT5 does the same thing. Both consoles are equal in power and both are extremely outdated. You can't get blood from a rock. I don't really care about those posts. I'm saying what I've seen myself when playing both games and taking pics in both games. I can post pics I've taken in GT5 that are AT LEAST as bad as any of those. Add the very angular low poly count of the tracks and muddy textures from 10 years ago and you have some yucky looking pictures. I care more about the crappy stale enviroments than I do the cars though since that's what you have to look at when driving. Thank goodness the GT lighting engine is so good. It's really all that saves it. As I said before though, all this childish bickering over 2 MASSIVELY outdated graphics chips is really pointless anyway. It's a shame that so many people don't know what really good graphics are. That's evident by the way so many people get amazed by some of the console graphics when they're so passe compared to the sheer power and advanced filters of graphic cards that are available for the PC. New consoles should come out at least once a year to keep up. They could stay the same just update the graphics engines. It would still be cheaper than buying new PC hardware every 6 months or so which most people do now.
 
zero: I've already seen those pages. GT5 does the same thing. Both consoles are equal in power and both are extremely outdated. You can't get blood from a rock. I don't really care about those posts. I'm saying what I've seen myself when playing both games and taking pics in both games. I can post pics I've taken in GT5 that are AT LEAST as bad as any of those. Add the very angular low poly count of the tracks and muddy textures from 10 years ago and you have some yucky looking pictures. I care more about the crappy stale enviroments than I do the cars though since that's what you have to look at when driving. Thank goodness the GT lighting engine is so good. It's really all that saves it. As I said before though, all this childish bickering over 2 MASSIVELY outdated graphics chips is really pointless anyway. It's a shame that so many people don't know what really good graphics are. That's evident by the way so many people get amazed by some of the console graphics when they're so passe compared to the sheer power and advanced filters of graphic cards that are available for the PC. New consoles should come out at least once a year to keep up. They could stay the same just update the graphics engines. It would still be cheaper than buying new PC hardware every 6 months or so which most people do now.
It was only to clarify that photomode in GT5 has no different models like you stated. Only Phototravel has them. Also the camaro rounded wheel has nothing to do with processing or video chips, is just how the photomode in FM3 works swaping car models.

I don't care about console power differences or graphics chips but is clear what game engine is processing more real time data, Forza in comparison is not even close like you pretend. Even in PC I haven't seen car models as detailed as GT5 and some tracks are still a reference in the sim world, like Nurburgring.

GT5 has backgrounds better than Forza and worse than, it depends of the track. City tracks in GT5 are way better than Forza city tracks and Nurburgring 24h is better than Forza's Nurburgring, also background effects are better in GT5.
 
^ :lol:

In my opinion, I feel that GT5's photomode is inferior to Forza 3's in some aspects, because of the standard cars' inability to access phototravel, and limited camera angles, IIRC. With that in mind, CDJW is partially correct. If GT5 Premium cars' photomode is inferior to Forza 3's, I don't know. But I highly doubt it.

Also, I don't really mind about the number of polygons. As long as it looks good, I'm alright with it.
 
wow the thread seems to be really messy, But I'll blow past that and only post my initial reaction to the original post.

1: More Poly =/= better

Good modelling is clever use of poly at places where it matters, the back of the cockpit in GT5 alone might have more poly than a Whole car in Forza, but why waste all the resources on places you won't see?

The amount of Poly also doesn't 100% equal details, or modelling ability, I can keep pressing subdivsion in 3D max and get an insane amount of polys. GT5's model is undoubtedly very detailed, I just want to point out the flaw in logic.

2. GT5 also uses LOD = a game designer that doesn't use LOD is braindead, simple. Using the exact same resource to render a car just in front of you, or one 200m ahead occupying only 400 square pixel is a waste of resources.
 
LOD0: 172753 polys (car selection)
LOD1: 45074 polys (gameplay)
LOD2: 21802 polys
LOD3: 13134 polys
LOD4: 6360 polys
LOD5: 2556 polys
Hi-res cockpit: 79,845 polys
Very low numbers.
The car mesh models extracted from dvd and can be use pc games also.
http://www.neogaf.com/forum/showthread.php?t=376652&page=178

I would prefer this Polygon count than having 200 (some outstanding looking and some not) premiums and 800 PS2 cars ;) So we could have 500 premiums in GT5 :)

The more interesting thing is that FM3 models can be used in other PC-sims đź‘Ť

I also don´t care about less polygons when I play. So it´s ok for me if T10 drops the poly´s while playing...
 
And here we were hoping you would keep me blocked. Dang, it was nice while it lasted.

:lol: Oh, wow. As has been pointed out times too numerous to mention, who is this "we" or "us" you keep referring too? In case you haven't caught on yet, no-one is siding with you because you're a liar with a strong bias towards Forza, but I simply refuse to believe anyone could possibly be that slow (perhaps Forza's physics model has dumbed down your reactions?). You've already been approached by a moderator concerning your insatiable tendency for posting random crap with absolutely nothing to back it up, but you still continue. And no, I haven't lifted your block, I was just curious to see whether you were actually making any attempt to be taken seriously by the real "us" yet, and the answer to that is plainly obvious to everyone. Now; cue the inevitable, pathetic attempt at humour bearing no relation to anything I just said:
 
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He never ceases to amaze me. That is what I call the ideal definition of irony right there. Thanks for unblocking me though. Will power FTW!
 
These where collected from various Forza photographers.



































































































































NOTE: These are not my pictures they are from differtent photographers from around the net.
 
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