Forza is seeming more lacking every post (admittedly on a heavily GT-biased forum)... Even still, it just doesn't seem to put Turn 10's massive ego about their physics in a good light.
... if the physics in Forza 3 even came close to the physics of GT5P I wouldn't have been back to Prologue a day after picking up FM3
Its a pity FM3 isn't better with the basic stuff despite having lots of appealing features.
I blame MS for whipping their devs too hard, but maybe PD aren't quite whipped hard enough...
Tracks
Comment: Sazuka had far more detail in Forza 3. It wasn't even close. But most other tracks in Forza 3 did not have the same level of detail.
Winner: Forza 3.
??? Standard or Pro? In the pro-physics online races, when you're given a standing start, you'd better have the in-race driving aid toggles mapped, as TCS is necessary to get a good jump off the line.
*cough... not that I'd ever resort to such a thing... *cough.
Here's the one from FM3:
[YOUTUBEHD]j44e2IhBsXU[/YOUTUBEHD]
Wauw. That guy can shift without moving!
Full throttle at second gear... in what cars? I find it hard to use more than part throttle in cars like the M3 and F430 in anything below fourth gear at full attack in a corner.
And that's in standard trim... on N tires, which faithfully represent stock levels of grip. Yes, I'm a time attack junkie.
If you're complaining that you can be full throttle in second gear on high level S or R tires, then that's another level of grip, entirely... that's the reason why they're called sports tires. (and no, S-tires aren't equivalent to stock on any in-game cars... Spec III increased the grip of S-tires, so they no longer faithfully represent stock levels of grip for the the sports cars in game)
Full throttle at second gear... in what cars? I find it hard to use more than part throttle in cars like the M3 and F430 in anything below fourth gear at full attack in a corner.
And that's in standard trim... on N tires, which faithfully represent stock levels of grip. Yes, I'm a time attack junkie.
If you're complaining that you can be full throttle in second gear on high level S or R tires, then that's another level of grip, entirely... that's the reason why they're called sports tires. (and no, S-tires aren't equivalent to stock on any in-game cars... Spec III increased the grip of S-tires, so they no longer faithfully represent stock levels of grip for the the sports cars in game)
In the in game manual, it clearly states that stock tires for some cars can be s1's. I highly doubt any of us are qualified to make that comparison without a Hewlett-Packard 5710-A dual-column gas chromatograph with flame analyzation detectors.
That list was actually released the time of GT5P spec I (original) then updated with the new cars in Spec II (PAL, NTSC release), later (August 1st 2008) during spec II we got a update which increased grip in S rated tyres only, this furthered the gap between N and S tyres BUT the list was never updated or modified at all reflecting the changes. So suddenly the cars that nudged into S tyres (as new tyres) were so much quicker. Just on Eiger alone the cars gained a good 1-2 seconds over pre patch.
For this reason I don't pay attention to that old list for accuracy anymore.
Acceleration
Simple standing start test. Accelerating from zero.
Forza 3: Had to accelerate more carefully to avoid wheel spin. Wheel shakes with wheel spin.
GT5P: Cars seem to have little wheel spin. No touch need for a good start. No force feedback.
Comment: Neither game simulated torque steering (where car pulls to one side during full acceleration) but at least Forza 3 had good wheel spin.
Winner: Forza 3
GT5 prologue's take off oversteer and N3 tires grip needs "a lot" of improvement, because.
1. Too many rookie in GT5p online just take an 4WD/AWD to get ahead in front.
2. Driving F1 seems effortless in some corners. (it's still hard to drive sometimes)
3. Time attack seems way off in real stock cars counter part (maybe PD should have picked N3 tires to get the almost identical time, 2:15: in a)
P.S. Someone should make a race about stock cars vs stock cars, like Best Motoring style. That would make GT5 prologue fun. It's kinda boring seing the same cars in all types of PP races.
P.S. Someone should make a race about stock cars vs stock cars, like Best Motoring style. That would make GT5 prologue fun. It's kinda boring seing the same cars in all types of PP races.
Yeah there are always differences, no matter how good the game / sim is. But people say GTR Evolution is a 'sim' yet the Koenigsegg there laps the Ring about 1 minute faster than the real car does, which is clearly only possible by a hefty grip / power / ninja brakes overdose.
I'm actually convinced a good sim will give similar laptimes to real life. Sure yeah at the Ring, some of the faster twisty bits a real driver might take a bit easier than we can do on a LCD screen, but overall..
The Ring has actually been converted from GTR Evolution to rFactor (they're identical platforms really) and I create physics for cars in rFactor. The track is off in places, but fairly good. Same goes, hopefully, for my cars which match the Sport Auto test data down to the aerodynamic lift / drag.
If you can sort of focus 'on the middle' in this video you'll see just how close a sim can be even when the car and track are obviously not perfect: http://www.youtube.com/watch?v=FoB9EzL-KCM (poor video / audio sync!) The essential thing being of course that it wouldn't count if I copied his lap just by matching speeds by studying the video. Instead this is just the result of trying to do a fast lap.
The reason I threw in the gamepad argument is that I always see GT4 times on the Ring being much faster than the real cars do, but that could all be down to the tuning people do to their cars in the game.