What I'm referring to it will be missing practice sessions, qualifying sessions, etc. That is when you use the pits. And yeah, not having control during pitting..... That's not very sim-like right.
You put a lot of words into my mouth. GT5 is pretty much in the same boat with Forza. Please show me where I said in any post that GT5 > Forza. You'll never ever find it. I've been a forza player since FM 2 and I'm saying it's got a strong arcade vibe. Granted, I do vastly prefer gt5 to fm 3 I admit (after all this gtplanet!)
Unlike iRacing or rFactor, you do not have to do warm up laps or qualifying sessions. Also you lack control in the pits
I cant tell if forza ever had fuel consumption. I know I've run out of fuel in iRacing / rFactor easily. But alas I got bored with fm 3 before Class R or whatever. Never done an endurance race in it. But yeah Forza is missing so many sim features its not funny. Very far away from it.
Nothing wrong with being an Arcade racing game at all though. Nice escape from sims
Saying FM4 is an arcade game, based on some quite false information and classing GT5 as a sim is pretty much where your derision lays..
FM4 has pits.. you get fuel/tyres and it will fix some mechanical damage..
You can have practice/qualifying in MP, you set up your qualifying criteria in anyway you like, say 5 laps, or 10 minutes, best time 'wins'.. At the end, the lobby points then show your correct qualifying positions, you then change the settings to the race, and off you go.. It doesn't have explicitly labelled 'Practice/Qualifying/Race', but the lobby tools allows all this to be done with ease (just load each race type).. you can have multiple heat racing done easily, it's not perfect, but it's exceedingly flexible..
Fuel is consumed, I've run out on longer races, wondering why my car suddenly lost all power and I think it lets you crawl back at 5mph or something ridiculous..
It also has massive 'tuning' support, being able to build/save/load tunes and even lock these in race lobbies.. In fact organised 'sim' race options in private MP lobbies is exceedingly well catered for.. including saving replays so they are publically available for steward reviews etc..
The physics also models a lot of simulation params.. more so then any other console game I'm aware of.
In terms of simulation, FM3 was already arguably easily on par if not better then GT5 if you look at everything.. FM4 I assume is at least as good as FM3, maybe even slightly improved..
To say FM4 is arcade and a nice break from sims, yet tell me that GT5 a sim is just silly, even based on your own criteria, you clearly have labelled FM4 an arcade game without actually knowing about it much at all..